Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs16L BM2.0 Mr Green (Allies) vs Simon33 (Axis)
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I’m not sure what you are talking about. You wanna edit you Italian ncm? It certainly won’t affect Anzac…
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You wanted to keep the Germans and Italians together perhaps and your attack on Rostov was a mistake?
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You wanted to keep the Germans and Italians together perhaps and your attack on Rostov was a mistake?
That is what I meant. Sorry for the confusion.
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Sure no problem.
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Although with your fighters gone after sz112 I think you need to retreat to avoid getting crushed by the red wave. :evil:
But perhaps I have miscalculated… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Vologda
3 artilleries moved from Archangel to Vologda
1 artillery, 2 infantry and 5 mech_infantrys moved from Western Germany to Holland Belgium
2 artilleries moved from France to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 submarine moved from 105 Sea Zone to 109 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Holland Belgium
Germans attack with 3 artilleries, 2 infantry and 8 mech_infantrys
British defend with 1 aaGun and 1 infantry
Germans win, taking Holland Belgium from Americans with 3 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 fighter
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 3 artilleries and 1 bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Russians to Germans
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Turning off Edit Mode
1 bomber moved from Vologda to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
2 artilleries and 2 infantry moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Archangel to Urals
2 armour and 2 mech_infantrys moved from Belarus to Karelia
1 aaGun, 3 artilleries and 5 infantry moved from Belarus to Novgorod
2 infantry moved from Eastern Poland to BessarabiaPlace Units - Germans
2 artilleries and 1 infantry placed in France
Germans undo move 1.
3 artilleries placed in France
3 infantry placed in Novgorod
4 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,4,1,2,4,4,1,3,6
Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
Max D.
Try to keep the Italians alive.
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I got that battle at 100% for the Russians with ~130 in average TUV swing, but sure lets try to keep the Italians alive… :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Ukraine
18 artilleries and 63 infantry moved from Bryansk to Ukraine
11 armour and 9 mech_infantrys moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 11 armour, 18 artilleries, 66 infantry and 9 mech_infantrys
Germans defend with 2 aaGuns, 2 armour, 19 artilleries, 1 bomber, 1 fighter, 28 infantry, 14 mech_infantrys and 1 tactical_bomber; Italians defend with 2 aaGuns, 3 artilleries, 1 factory_minor and 8 infantry
Russians roll dice for 11 armour, 18 artilleries, 66 infantry and 9 mech_infantrys in Ukraine, round 2 : 24/104 hits
Italians roll dice for 4 aaGuns, 2 armour, 22 artilleries, 1 bomber, 1 fighter, 36 infantry, 14 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 19/77 hits
19 infantry owned by the Russians, 2 aaGuns owned by the Germans, 1 bomber owned by the Germans, 2 aaGuns owned by the Italians and 19 infantry owned by the Germans lost in Ukraine
Russians roll dice for 11 armour, 18 artilleries, 47 infantry and 9 mech_infantrys in Ukraine, round 3 : 31/85 hits
Italians roll dice for 2 armour, 22 artilleries, 1 fighter, 17 infantry, 14 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 22/57 hits
22 infantry owned by the Russians, 14 mech_infantrys owned by the Germans, 9 infantry owned by the Germans and 8 infantry owned by the Italians lost in Ukraine
Russians roll dice for 11 armour, 18 artilleries, 25 infantry and 9 mech_infantrys in Ukraine, round 4 : 24/63 hits
Italians roll dice for 2 armour, 22 artilleries, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 9/26 hits
9 infantry owned by the Russians, 3 artilleries owned by the Italians, 19 artilleries owned by the Germans and 2 armour owned by the Germans lost in Ukraine
Russians roll dice for 11 armour, 18 artilleries, 16 infantry and 9 mech_infantrys in Ukraine, round 5 : 18/54 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 5 : 2/2 hits
2 infantry owned by the Russians, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Italians with 11 armour, 18 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 161
Casualties for Germans: 2 aaGuns, 2 armour, 19 artilleries, 1 bomber, 1 fighter, 28 infantry, 14 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 3 artilleries and 8 infantry
Casualties for Russians: 52 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Bryansk to UkrainePlace Units - Russians
7 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
I think I hear the fat lady singing… :wink:
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I think I hear the fat lady singing… :wink:
Indeed.
I’ll post your result.
I needed to make a stand. Even if it was <1%, running away was no solution at all!
Rematch? Switch sides?
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I’m trying to limit the number of games I play at a time. Makes it easier for me to remember what is going on and respond in a timely fashion. An old foe asked me for a game while ours were running and I promised to alert him when I had time for another game. If he’s not up for it at this time I’m more than happy to rematch at once as either side. :-)
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Having a bit of a look at where I lost this game, I think it might be on I1. Miscuing with the BB but really, why not a max attack on Alexandria and a step on Transjordan? You have to respond to those moves and if you use the RAF to attack the Italian navy (because the Suez is closed), you’re ahead at 73% or so but you’ll probably only have two planes left which don’t amount to much of a defence of Egypt, and worse if you take down two inf in Transjordan.
I wasn’t prepared to sacrifice the navy in the worthwhile goal of taking Egypt. That strat bomber really scared me and it shouldn’t have scared me so much. You would have needed to consolidate Egypt rather than attempt to smash the fleet in SZ98, I think.
Then I just wasted it later trying to protect it.
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One response to that I’ve seen are for Anzac to attack Trans-Jordan, it only succeed ~22% but when it does it is a disaster for Italy. But if that gamble fails or the Allied player isn’t feeling ballsy it will certainly put pressure on Egypt.
What puzzled me is the lack of transports built for Japan during the early rounds?
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Sometimes I build too many and can’t use them. But I guess not building enough is an even worse problem.
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I guess I didn’t count on losing either of the two transports I lost on the second turn. 'Twas a brain fart off Borneo and I guess a bit weak in Philippines. You were correct to roll the dice on that one.
I think I see why I didn’t buy a TT J2 - I theorised that wouldn’t have been able to afford to put troops on it. But perhaps if I saved 1IPC by downgrading an art or a mech to an inf, I would have. Bad call.





