@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
Odd move to attack a tank with the Flying Tiger unescorted. It’s 50/50 and the flying tiger is worth more to you than the tank is to me.
Odd move to attack a tank with the Flying Tiger unescorted. It’s 50/50 and the flying tiger is worth more to you than the tank is to me.
I fear I committed a few mistakes that turn. :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Karelia to Norway
Russians take Norway from Germans
6 artilleries and 4 infantry moved from Russia to Smolensk
5 artilleries and 5 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
5 infantry moved from Bryansk to Smolensk
8 infantry and 1 mech_infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 armour, 5 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries and 11 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 6 artilleries and 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Karelia to Vyborg
1 artillery and 3 infantry moved from Karelia to Finland
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 destroyer and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to 43 Sea Zone
1 armour moved from Kweichow to Sikang
Japanese take Shensi from Chinese
Japanese take Sikang from Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
2 bombers moved from French Indo China to Hopei
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 armour, 1 artillery, 2 infantry and 2 marines moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kweichow to Suiyuyan
2 bombers moved from Hopei to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 aaGun and 1 infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery moved from Shantung to Anhwe
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Kweichow to Yunnan
1 armour moved from Shantung to Kweichow
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs total
Odd move to attack a tank with the Flying Tiger unescorted. It’s 50/50 and the flying tiger is worth more to you than the tank is to me.
I fear I committed a few mistakes that turn. :roll:
In hindsight attacking with the Flying Tiger’s were one of them. At the time I didn’t think so.
Well my initial mistake was the turn before. I didn’t count a bmb and though that a -40 average ipc swing in Yannan might deter you from attacking. Alas that bomber turned it into -25 and then the dice turned it into +10.
So I realized if you could hold Burma, build an air base and build 3 bmb in FIC you would crush whatever I could put into India. I don’t even know if you needed the bomber build and/or the airbase but with that the outcome was given.
The easy solution would have been to be less greedy, buy a counter-attack force in India and possible suffer from more SBR.
The second mistake was not to realize that the first American airmen I should have tossed at that tank was the bmb in Queensland. The third and at the resolution if things the really bad one was bad logic: While the Chinese sacrifice and the British assault on Yannan both had ~75% chance to succeed so only about 1 time in 16 a British unit wouldn’t be blocking the path to Burma I had already witnessed the Tiger’s fail when it was time to decide to build with India. At that point the odds was just ~79% so I really should have build something able to counterattack. :roll:
I took a page from your playbook and didn’t spell out my mistake in the hope that you wouldn’t capitalize on it. Turns out you were in no hurry to capture India. :-)
Yeah, that move with the tank was a mistake. Could have hit Burma & Shan State and lost planes if the infantry hit.
That you generally have to repair damage in Calcutta is what makes SBR so devastating there. One game I played my opponent built an IC in West India which I couldn’t bomb for quite a while.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Java to Malaya
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Normandy Bordeaux
Battle in Malaya
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 harbour
Americans win, taking 41 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 bomber moved from Malaya to India
1 fighter moved from Java to India
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Java to 41 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Central United States to Southeast Mexico
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 transport moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
3 fighters placed in Western United States
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 42 PUs;
British buy 1 armour, 2 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 15x factory_major; Remaining resources: 38 PUs;
UK_Pacific buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from Malta to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Egypt to Alexandria
Combat - British
Battle in Holland Belgium
Battle in Algeria
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Alexandria
British attack with 2 artilleries, 2 fighters and 1 infantry
Italians defend with 1 armour and 1 artillery
British win, taking Alexandria from Italians with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - British
1 fighter moved from Algeria to Morocco
1 battleship, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Karelia to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Brazil to Suriname
2 fighters moved from Alexandria to Egypt
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from Eastern Persia to West India
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 fighter placed in Egypt
2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 fighter and 9 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 35 / 56
Russians : 37 / 47
Japanese : 47 / 46
Americans : 54 / 74
Chinese : 2 / 2
British : 38 / 47
UK_Pacific : 13 / 15
Italians : 13 / 16
ANZAC : 15 / 25
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If you don’t mind I’ll add some edits.
Shifting the position of the builds UK subs and if you don’t protest the American subs…
This one contains only build and ncm edits for UK:
2 ss sz98 > sz81
inf bur >ind
One more coming up…
This one contain ncm edits for USA:
2 ss sz43 > sz41
I’ve had some battles for UK in between but all of them easy battles on the Europe map. This is the one I prefer if you don’t mind. :-)
I realized that since I opted to change the position of the American fleet, it only needed to stack up (and luck) instead of blockers, to survive. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 8 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Romania
2 aaGuns and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,5,5,1
Italians collect 12 PUs (3 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Siam to Shan State
UK_Pacific take Shan State from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 60 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to New Zealand
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Hit done instead of post for France. Moved the destroyer into sz98.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
4 bombers and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Bessarabia to Belarus
1 fighter moved from Bessarabia to Belarus
4 armour and 5 infantry moved from Novgorod to Karelia
1 armour moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
5 artilleries and 4 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
1 tactical_bomber moved from Bessarabia to Southern Italy
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 112 Sea Zone to Norway
2 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 1 marine
Russians defend with 1 mech_infantry
Germans win, taking Norway from Russians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Karelia
Germans attack with 4 armour and 5 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 4 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 5 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 armour, 5 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 aaGun, 6 artilleries, 10 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
7 artilleries and 7 infantry moved from Poland to Eastern Poland
1 armour and 3 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Romania: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,6,1
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour, 1 artillery and 3 infantry moved from Finland to Norway
Combat - Russians
Battle in Norway
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery, 1 infantry and 1 marine
Russians win, taking Norway from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Vyborg to Finland
1 aaGun, 6 artilleries and 9 infantry moved from Smolensk to Bryansk
1 armour, 2 artilleries and 7 infantry moved from Russia to Bryansk
1 aaGun, 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 infantry, 2 marines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
Japanese take 35 Sea Zone from Americans
1 armour, 1 infantry and 2 marines moved from 37 Sea Zone to Malaya
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
3 bombers moved from French Indo China to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
I’ll intercept! Lose British fig over American.