Test summary from TripleA, engine version: 2.6.14803, time: 11:32:24 PM
Savegame
StuckTojo (Axis) vs. Simon33 (Allies +16) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from Formosa to Shantung
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to SpainCombat - Americans
Battle in Spain
Americans attack with 6 artilleries, 2 bombers, 2 fighters and 6 infantry
Germans defend with 9 infantry; Italians defend with 2 artilleries and 4 infantry
Americans win, taking Spain from Italians with 3 artilleries, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 9 infantry
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Americans: 3 artilleries and 5 infantry
Battle in Siberia
Battle in Shantung
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor and 2 infantry
Americans win, taking Siberia from Japanese, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 4 Sea Zone to 14 Sea Zone
1 fighter moved from Formosa to Celebes
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
2 bombers moved from Spain to United Kingdom
2 fighters moved from Spain to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
2 artilleries and 2 infantry moved from Venezuela to British Guiana
1 infantry moved from Colombia to Venezuela
2 artilleries and 4 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
5 artilleries and 5 infantry placed in Central United States
Americans undo move 1.
1 armour, 3 artilleries and 6 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
3 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 14 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Spain
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 fighters moved from Spain to Gibraltar
1 fighter moved from Spain to GibraltarCombat - British
Battle in Gibraltar
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry; Italians defend with 1 harbour
British win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in SiamNon Combat Move - British
3 fighters moved from Gibraltar to Spain
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 6 infantry -
I think this game is over. India is toast. That stand and fight decision in Yunnan was utterly woeful. Poor timing on the Neutral crush. I’d just passed up the opportunity to take out Sweden. Turkey was a problem too but I thought it a price worth paying - the Greece move was a disaster. I did it to block Turkey’s activation but you got it anyway amphibiously - and destroyed 14IPC on the way. The intended 1-2-3 punch in SZ20 was incredibly misguided.
You’ll also take Africa.
I’ll post the result.
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I think this game is over. India is toast. That stand and fight decision in Yunnan was utterly woeful. Poor timing on the Neutral crush. I’d just passed up the opportunity to take out Sweden. Turkey was a problem too but I thought it a price worth paying - the Greece move was a disaster. I did it to block Turkey’s activation but you got it anyway amphibiously - and destroyed 14IPC on the way. The intended 1-2-3 punch in SZ20 was incredibly misguided.
You’ll also take Africa.
I’ll post the result.
Well, it was a good game nevertheless. Interesting Allied strategy that kept me quite stressed-out. You definitely had some bad rolls in the Pacific. Could’ve been a different game after I messed up and left Japan vulnerable, but the dice gods bailed me out.
Let me know if you’re up for a re-match.
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I think that battle was a boo boo too. I could have avoided the amphibious assault which was only 42% and strengthened the naval battle. You’d have had to sail back to Japan rather than support amphibious assaults on the Asian coast.
What side do you want?
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I’ll bid 21 for the Allies.
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I’ll let you have the allies at that.
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OK, do want me to set it up or shall you?
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OK, do want me to set it up or shall you?
I can but I’ll need your placements.
I’ll attack:
2subs + BB + ftr + tac to SZ111
3ftr+3tacs+2SBs to SZ110
2subs to SZ91
1sub to SZ106Scramble?
Well all that is assuming you don’t place in any of those places.
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Actually, might make it 2subs to 106 + 1sub to 91.
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OK, let’s go:
1 sub sz 98
1 art. Alexandria
1 art. Anglo-Egypt-Sudan
and
1 infantry in Amur -
OK, do want me to set it up or shall you?
I can but I’ll need your placements.
I’ll attack:
2subs + BB + ftr + tac to SZ111
3ftr+3tacs+2SBs to SZ110
2subs to SZ91
1sub to SZ106Scramble?
Well all that is assuming you don’t place in any of those places.
Scramble sz 111 only, please.
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