@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from India to Shan State
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Egypt
Combat - British
Battle in Shan State
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Hainan
Non Combat Move - British
2 fighters moved from United Kingdom to Scotland
1 infantry moved from 91 Sea Zone to Portugal
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 2 fighters
F***. Meant to use the bombers to support the Spain Assault. But I’ve already rolled it so I guess it’s too late.
I’d be OK if you want to re-roll it. Unfortunately I went to bed after doing Italy last night, so I wasn’t able to interject before you finished the rest of your turn.
It’s up to you, if you want to figure out a solution that’s reasonable, I’m OK with letting you re-roll it…
Was thinking of a 1-2 punch with the UK but it seems to be a brain damaged idea which I should have re-thought. Probably best to leave it.
Looks like I also forgot to move the UK DDs in SZ103. I’ll edit that one and repost.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from India to Shan State
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Egypt
Combat - British
Battle in Shan State
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Hainan
Non Combat Move - British
2 fighters moved from United Kingdom to Scotland
1 infantry moved from 91 Sea Zone to Portugal
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Removing units owned by British from 105 Sea Zone: 3 destroyers
EDIT: Adding units owned by British to 91 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Spain to Gibraltar
Italians take Gibraltar from British
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Trans-Jordan
3 armour moved from Turkey to Trans-Jordan
1 artillery and 1 infantry moved from Southern France to Spain
1 artillery and 3 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Southern France to Spain
1 transport moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
3 armour placed in Turkey
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 fighters; Remaining resources: 12 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Sumatra to India
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
2 fighters placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 74 PUs;
Germans buy 1 artillery, 1 bomber, 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 5 mech_infantrys moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 armour moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
2 fighters moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Rostov
1 mech_infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Spain to Portugal
1 fighter and 1 tactical_bomber moved from Spain to Portugal
1 bomber moved from Western Germany to Egypt
Combat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Portugal
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Portugal from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Portugal to 95 Sea Zone
1 tactical_bomber moved from Western Germany to Belarus
8 mech_infantrys moved from Archangel to Belarus
3 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Poland to Belarus
2 bombers moved from Rostov to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to Spain
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from France to Western Germany
4 fighters moved from Spain to Western Germany
4 armour moved from Ukraine to Belarus
2 fighters moved from Bryansk to Belarus
1 armour moved from Caucasus to Ukraine
1 bomber moved from Egypt to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
Germans undo move 3.
1 artillery and 2 infantry placed in Novgorod
Germans undo move 2.
2 infantry and 1 mech_infantry placed in Ukraine
1 bomber and 1 fighter placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Evenkiyskiy to Urals
1 tactical_bomber moved from Timguska to Urals
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 armour moved from Russia to Urals
2 fighters moved from Russia to Bryansk
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Urals
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Urals to Russia
2 fighters moved from Bryansk to Russia
4 artilleries and 18 infantry moved from Smolensk to Russia
1 aaGun, 4 artilleries and 24 infantry moved from Russia to Samara
1 artillery moved from Yenisey to Timguska
Place Units - Russians
1 armour, 3 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sikang to Afghanistan
Japanese take Afghanistan from British
2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Siam to Malaya
Japanese take Malaya from UK_Pacific
2 mech_infantrys moved from Hunan to French Indo China
2 bombers moved from Hunan to India
3 tactical_bombers moved from Yunnan to India
1 fighter moved from Yunnan to India
2 fighters moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
Intercept in India?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sikang to Afghanistan
Japanese take Afghanistan from British
2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Siam to Malaya
Japanese take Malaya from UK_Pacific
2 mech_infantrys moved from Hunan to French Indo China
2 bombers moved from Hunan to India
3 tactical_bombers moved from Yunnan to India
1 fighter moved from Yunnan to India
2 fighters moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 tactical_bomber killed by AA
Bombing raid in India rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in India rolls: 1 and causes: 1 damage to unit: harbour
Bombing raid in India rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in India causes 17 damage total. Damaged units is as follows: factory_major = 11, harbour = 1, airfield = 5
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 20 Sea Zone from ANZAC with 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Siberia
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters and 3 mech_infantrys
Americans defend with 2 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from French Indo China to 20 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 fighter moved from Shantung to 20 Sea Zone
1 tactical_bomber moved from Shantung to Yunnan
2 bombers moved from India to Yunnan
1 fighter and 2 tactical_bombers moved from India to Yunnan
3 mech_infantrys moved from Shantung to Hunan
1 armour moved from Siam to Yunnan
3 armour moved from Sikang to Yunnan
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Siberia to Amur
Place Units - Japanese
4 infantry placed in Japan
3 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,1,6,5,5,2,4,1,1,5,5,1,6,1,5,4,3,2,3,5,6,5,5,5
Japanese collect 46 PUs (1 lost to blockades); end with 47 PUs total
Intercept in India?
No, but at least I’ve forced you to bring in some tacs.
Yeah, cost ms FIC. Rolled a big goose egg with my invasion force, coulda used 'em.
^ Inconceivable!
If you’re a princess bride fan.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 factory_minor, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 fighter moved from United Kingdom to Spain
2 fighters moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 88 Sea Zone
2 artilleries and 2 infantry moved from British Guiana to 88 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Caroline Islands to 20 Sea Zone
1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 36 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 2 artilleries, 2 bombers, 3 fighters and 2 infantry
Germans defend with 6 infantry; Italians defend with 2 aaGuns, 1 artillery and 1 infantry
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Italians: 2 aaGuns and 1 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
2 bombers owned by the Americans and 2 fighters owned by the Americans retreated
Battle in 20 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
4 hits. I’m assuming denting all your capital ships?
Oh, that’s not counting the two hits I’m taking on your subs.
Sure.
NO wait. Leave my carriers undamaged. I need the planes to defend later.