@Adam514 no scramble
StuckTojo (Axis) vs. Simon33 (Allies +16) G40
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How about if I place three units from my original buy on Japan instead of on Asia?
Put one mobile from Kiangsu on Japan and two mobiles from Shantung on Japan.
That gives you a sweet opening on the mainland where I’ll deservingly be weak, and you can still try to take Japan with your transport and bomber if you feel lucky with the dice.
Is that cool?
By the way, I’ve never seen this strategy with the Allies before. It’s been keeping me hopping. Nicely done.
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Sounds cool.
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I’ll make the edits.
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It’s not possible for the USA to attack Japan. UK DOW’d on Japan, not the other way around, so USA can’t DOW until collect income.
Still change your placements?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 infantry moved from Central United States to Western United StatesNon Combat Move - Americans
2 carriers, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 15 Sea Zone
1 fighter moved from Wake Island to 15 Sea Zone
2 fighters moved from Midway to 15 Sea ZonePlace Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 artilleries and 1 fighter placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
11 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 armour and 5 artilleries
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 armour and 5 artilleriesNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
It’s not possible for the USA to attack Japan. UK DOW’d on Japan, not the other way around, so USA can’t DOW until collect income.
Still change your placements?
Frig. See what I mean about being a putz this weekend?!
Thanks, if you could leave my buy the way it was originally, thanks. All this drama over nothing!!! :roll:
Sorry for all the confusion. I think I have too many games going on at once. My brain’s getting fried.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from United Kingdom to 97 Sea Zone
1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Kenya to British Somaliland
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Kenya to Italian Somaliland
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to 97 Sea Zone
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Siam to French Indo China
2 infantry moved from Siam to French Indo China
1 carrier moved from 98 Sea Zone to 97 Sea Zone -
Don’t be too hard on yourself. I didn’t see it either at first glance.
Scramble SZ97 for Taranto II?
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Full scramble, please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 26 PUs;
British buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from United Kingdom to 97 Sea Zone
1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Kenya to British Somaliland
British take Ethiopia from Italians
1 artillery and 1 infantry moved from Kenya to Italian Somaliland
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to 97 Sea Zone
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Siam to French Indo China
2 infantry moved from Siam to French Indo China
1 carrier moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber
Battle in French Indo China
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in British Somaliland
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British win, taking British Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Units damaged: 1 carrier owned by the British
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 3 infantry
1 artillery owned by the British retreated to Egypt
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from 97 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Syria
3 infantry moved from Persia to Eastern Persia
2 fighters moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
2 artilleries moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 armour moved from Ontario to Southeast Mexico
1 artillery and 2 infantry moved from Ontario to Central United States
1 transport moved from 85 Sea Zone to 65 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,4,3,4,4
British collect 27 PUs (6 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,6,4,4,1,1,6,6
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Units Change Ownership
Some Units in India change ownership: 1 fighter and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 artilleries and 2 infantry moved from Romania to BessarabiaCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 infantry moved from Albania to GreecePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from Burma to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine
Units damaged: 2 battleships owned by the Japanese
retreated to 42 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from Kweichow to India
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to Java
1 aaGun and 1 infantry moved from Northern Territory to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,1,5
ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
4 armour moved from Western Ukraine to Ukraine
2 bombers moved from Southern France to Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Ukraine
2 armour, 3 artilleries and 10 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 bomber moved from Gibraltar to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Ukraine
Germans attack with 4 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 factory_minor and 6 infantry
Germans win, taking Ukraine from Russians with 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 aaGun, 2 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine
8 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Norway
2 bombers moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Greece to Romania
1 bomber moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from Ukraine to BessarabiaPlace Units - Germans
2 infantry placed in Southern France
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
4 armour moved from Western Ukraine to Ukraine
2 bombers moved from Southern France to Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Ukraine
2 armour, 3 artilleries and 10 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 bomber moved from Gibraltar to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Ukraine
Germans attack with 4 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 factory_minor and 6 infantry
Germans win, taking Ukraine from Russians with 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 aaGun, 2 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine
8 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Norway
2 bombers moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Greece to Romania
1 bomber moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from Ukraine to BessarabiaPlace Units - Germans
2 infantry placed in Southern France
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 2 aaGuns
EDIT: Adding units owned by Germans to Novgorod: 2 aaGuns
EDIT: Turning off Edit Mode -
Forgot to move my AAs. Use 2nd file, please.
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Bummer.
Don’t think I saw that Bessarabia taken by Italians creating Landing field gambit. Oh well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour and 2 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Caucasus to Iraq
1 armour, 1 fighter and 1 mech_infantry moved from Kweichow to Kwangsi
1 fighter and 1 mech_infantry moved from Kweichow to Hunan
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Finland to NorwayCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Norway
Russians attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 2 fighters, 9 infantry and 1 tactical_bomber
Germans win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Germans: 7 infantry
Casualties for Russians: 1 armour, 3 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Finland to Karelia
1 aaGun and 14 infantry moved from Archangel to Vologda
1 infantry moved from Bryansk to Rostov
2 aaGuns, 3 artilleries and 19 infantry moved from Bryansk to Russia
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Hunan to Tsinghai
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 bombers moved from Kiangsu to Kwangsi
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
3 fighters moved from Kiangsu to Kwangsi
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 2 tactical_bombers moved from Manchuria to Central Mongolia
1 tactical_bomber moved from Manchuria to Central Mongolia
1 fighter and 1 tactical_bomber moved from Shantung to KwangsiCombat - Japanese
Battle in Soviet Far East
Battle in New Guinea
Battle in Kwangsi
Japanese attack with 2 bombers, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Soviet Far East from Russians, taking New Guinea from ANZAC, taking Kwangsi from Chinese with 2 bombers, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Central Mongolia
Japanese attack with 1 fighter and 3 tactical_bombers
Russians defend with 2 infantry
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Shantung to Japan
1 carrier and 2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 mech_infantry moved from Amur to Buryatia
2 aaGuns moved from Manchuria to 19 Sea Zone
2 aaGuns and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Japan
1 fighter moved from Kwangsi to 36 Sea Zone
2 bombers moved from Kwangsi to Kwangtung
2 bombers moved from Kwangtung to Kiangsu
3 fighters moved from Kwangsi to Kiangsu
2 tactical_bombers moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kiangsu
1 fighter and 3 tactical_bombers moved from Central Mongolia to JeholPlace Units - Japanese
3 armour placed in Kiangsu
3 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total





