@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 artilleries, 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 armour moved from Southern France to Holland Belgium
2 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship and 1 destroyer
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Greece
Germans attack with 3 armour and 2 infantry
Neutral_Allies defend with 4 infantry
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 3 armour and 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery
Germans win, taking Holland Belgium from French with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
5 armour moved from France to Yugoslavia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
3 aaGuns moved from Western Germany to France
2 infantry moved from Norway to Finland
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 8 artilleries placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
I assumed no suicide scramble in sz 110. Let me know if that’s wrong and we can roll it.
Nice dice in Greece.
I assumed no suicide scramble in sz 110. Let me know if that’s wrong and we can roll it.
Nice dice in Greece.
Good assumption.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 artilleries moved from Ukraine to Western Ukraine
Non Combat Move - Russians
1 armour moved from Turkmenistan to Caucasus
1 mech_infantry moved from Sikang to Shensi
1 armour and 1 mech_infantry moved from Novosibirsk to Shensi
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 armour, 1 artillery and 1 mech_infantry moved from Novgorod to Karelia
8 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
4 infantry moved from Vyborg to Novgorod
1 aaGun, 2 artilleries and 7 infantry moved from Vyborg to Karelia
1 tactical_bomber moved from Shensi to Archangel
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Anhwe
1 fighter moved from Kiangsi to Manchuria
1 aaGun moved from Korea to Manchuria
1 aaGun and 1 mech_infantry moved from Jehol to Manchuria
1 fighter moved from 36 Sea Zone to Manchuria
1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 armour and 1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Anhwe
1 artillery moved from Chahar to Anhwe
5 fighters and 4 tactical_bombers moved from Yunnan to Anhwe
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 factory_minor placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier and 1 destroyer moved from 89 Sea Zone to 102 Sea Zone
1 fighter moved from 89 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
Non Combat Move - Americans
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Southeast Mexico to Central America
1 tactical_bomber moved from 89 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 fighter moved from Guam to Wake Island
1 bomber moved from Hawaiian Islands to Midway
2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Hopei
7 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Burma
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
3 fighters moved from India to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
5 infantry moved from Shan State to Siam
1 armour moved from Egypt to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from Syria to Kenya
1 fighter moved from Malta to 92 Sea Zone
Combat - British
Battle in Siam
British attack with 5 infantry
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 42 Sea Zone
British attack with 1 destroyer; ANZAC loiter and taunt
Japanese defend with 1 submarine
British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 4 infantry
retreated to Kwangsi
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 transport moved from 41 Sea Zone to 38 Sea Zone
1 aaGun and 1 infantry moved from Burma to 38 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Kenya to Egypt
1 fighter moved from 92 Sea Zone to Morocco
1 mech_infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 transport moved from 86 Sea Zone to 85 Sea Zone
1 armour moved from Quebec to Ontario
1 infantry moved from Quebec to Ontario
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from United Kingdom to Morocco
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 armour, 2 artilleries and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 armour moved from Romania to Greece
3 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Egypt
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Combat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Greece
Italians attack with 1 armour and 3 fighters
Neutral_Allies defend with 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 armour
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry; British defend with 3 fighters
French win with 3 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for French: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Italian Somaliland
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Albania
2 aaGuns moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 armour placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Kweichow
1 fighter moved from Java to Burma
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 aaGun moved from Queensland to Northern Territory
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to Java
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 bombers moved from Southern Italy to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to Morocco
1 fighter moved from Western Germany to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 103 Sea Zone to 109 Sea Zone
1 armour moved from Yugoslavia to Greece
Germans take Greece from Neutral_Allies
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Morocco
Germans attack with 1 armour, 3 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 infantry; British defend with 3 fighters
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 fighter and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for British: 3 fighters
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 bombers moved from Morocco to Southern France
1 bomber moved from Morocco to Gibraltar
1 fighter moved from 125 Sea Zone to Norway
9 infantry moved from Finland to Norway
2 aaGuns, 3 artilleries and 10 infantry moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
6 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 8 infantry moved from Romania to Eastern Poland
4 armour moved from Yugoslavia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Baltic States
8 artilleries moved from Germany to Poland
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to France
Place Units - Germans
9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Man, I really buggered up Italy’s turn. Think I’d best not play at 1:00 AM after a bottle of wine. :lol:
Man, I really buggered up Italy’s turn. Think I’d best not play at 1:00 AM after a bottle of wine. :lol:
Do you want to edit anything?
Man, I really buggered up Italy’s turn. Think I’d best not play at 1:00 AM after a bottle of wine. :lol:
Do you want to edit anything?
Oh, gosh no. Except maybe place a stack of 20 tanks in Italian Somaliland to protect my poor little bomber. :-P
Thanks for the offer, though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Bryansk
1 armour and 2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour, 2 fighters and 2 mech_infantrys moved from Shensi to Kweichow
6 infantry moved from Russia to Bryansk
6 infantry moved from Novgorod to Archangel
1 aaGun moved from Karelia to Finland
1 aaGun and 7 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Archangel to Caucasus
Place Units - Russians
3 infantry placed in Ukraine
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 artilleries moved from Kwangsi to Yunnan
1 armour, 3 artilleries and 4 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Hopei
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Korea to Amur
1 artillery, 3 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
2 bombers moved from Anhwe to Amur
2 fighters and 2 tactical_bombers moved from Anhwe to Amur
1 tactical_bomber moved from Anhwe to Amur
2 fighters moved from Anhwe to Amur
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Amur
Japanese attack with 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter and 10 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries and 4 infantry
British defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 5 artilleries remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery and 3 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 carrier moved from 19 Sea Zone to 5 Sea Zone
3 fighters moved from Amur to Kiangsu
2 bombers moved from Amur to Kiangsu
2 tactical_bombers moved from Amur to Shantung
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
2 battleships moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
1 fighter and 3 tactical_bombers moved from Amur to Manchuria
Place Units - Japanese
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total
OK, I’m totally not thinking this weekend.
I’ll let you have the game if you want it. I thought you had a sub and a destroyer in Hawaii, not a transport. My fault for not double-checking.
If you’re cool with letting me fix that I’d appreciate it, but don’t feel obligated. I’ve playing like a putz the last couple days and deserve what I get.
OK, I’m totally not thinking this weekend.
I’ll let you have the game if you want it. I thought you had a sub and a destroyer in Hawaii, not a transport. My fault for not double-checking.
If you’re cool with letting me fix that I’d appreciate it, but don’t feel obligated. I’ve playing like a putz the last couple days and deserve what I get.
What do you want to do to fix it? Buy a fighter or something?