@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
Inf, thx
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Shensi
1 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Shensi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Tambov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Shensi to Kansu
2 armour moved from Anglo Egyptian Sudan to Egypt
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters, 1 harbour and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
4 tactical_bombers moved from 36 Sea Zone to Malaya
4 fighters moved from 36 Sea Zone to Malaya
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to Malaya
2 fighters moved from French Indo China to Siam
1 fighter moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 1 bomber, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from Malaya to French Indo China
2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kiangsi to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to French Indo China
4 fighters moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from Siam to 36 Sea Zone
2 tactical_bombers moved from Siam to French Indo China
4 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from 43 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 fighter placed in French Indo China
2 transports placed in 36 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Shan State to Burma
3 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Western Germany
1 bomber moved from Norway to Germany
1 infantry moved from Norway to Finland
1 armour and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
3 fighters moved from 112 Sea Zone to Finland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Philippines
Battle in Holland Belgium
Battle in Normandy Bordeaux
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 bomber moved from Western Germany to Norway
1 fighter moved from Malta to Egypt
1 fighter moved from Gibraltar to Malta
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to South Australia
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Finland to Russia
1 fighter moved from Finland to United Kingdom
3 fighters moved from Finland to Norway
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 infantry placed in Norway
1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Burma
2 artilleries moved from Hunan to Anhwe
8 infantry moved from Hunan to Anhwe
4 infantry moved from Hunan to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hunan
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from Norway to Finland
6 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 infantry and 2 mech_infantrys moved from India to Burma
2 infantry moved from Shan State to Malaya
4 fighters and 1 tactical_bomber moved from Shan State to Malaya
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Hunan to Chahar
Chinese take Chahar from Japanese
2 fighters moved from Kansu to Kazakhstan
1 mech_infantry moved from Urals to Kazakhstan
2 mech_infantrys moved from Urals to Russia
2 mech_infantrys moved from Urals to Kansu
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
2 battleships, 1 carrier and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
4 artilleries, 11 infantry and 1 mech_infantry moved from Shan State to Burma
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Malaya
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Malaya from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Kazakhstan from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
3 aaGuns moved from Norway to Finland
2 aaGuns, 2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries, 8 infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns, 2 artilleries and 8 infantry moved from 125 Sea Zone to Norway
3 aaGuns moved from Shan State to Burma
4 fighters and 1 tactical_bomber moved from Malaya to Burma
2 fighters moved from Kazakhstan to Russia
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,2,5,1,1,1,2,3,4,4,4,1,3,2,6,4,1
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Turning off Edit Mode
Good game Sir!!!
I don´t see a way in which Japan can reach Egypt and at the same time Germany hold Moscow unless extreme dice, but what´s the point of a win like that? You have been very superior in the game so I concede. I prefer enjoying the real challenge instead of spending that time on that…
I´m sorry I was not as tough as other games last year with my Axis, I did some wrong tests, I guess in the end it was not the challenge that you expected, but I think this game would have been yours in any case, very strong on your side, good moves Sir.
My turn now, this is a real challenge for me, the greatest I can imagine on 2nd edition, and may be my last game on it:
Destroyer Gibraltar
Factory Egypt
Inf Yunnan
Fighter Moscow
GG Juan. Was alot of fun. Very nice feather in my cap to pick up a win as Allies against a player of your skillset. I appreciate your fast pace (which I couldn’t reciprocate). But I should be able to go faster playing as Axis.
Is the bid 33 or 36? I count 36 for that bid.
Hmm brainfart, your bid is fine, I forgot a minor IC is 12 rather than 15.
As soon as I figure out my open I’ll start the thread!