Sorry! Did the game on local and totally thought I had done it for real. Also man did those British boats get work done this game lol.
Odonis (Axis) vs -Pete (Allies balanced Mod 2.0) G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 armour moved from New South Wales to South Australia
2 fighters moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 fighter
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking South Australia from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
2 fighters moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 transport moved from 63 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
1 fighter moved from Western Germany to Bulgaria
2 bombers moved from Western Germany to SpainCombat - Germans
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Battle in Bulgaria
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Slovakia Hungary
2 artilleries moved from Romania to Yugoslavia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Yugoslavia to Romania
1 aaGun and 18 infantry moved from Poland to Germany
5 infantry moved from Western Germany to Germany
1 armour and 3 mech_infantrys moved from France to Germany
2 bombers moved from Spain to Western GermanyPlace Units - Germans
1 artillery and 9 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4,5,3,2,5
Germans collect 32 PUs (2 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novosibirsk to Kansu
1 fighter moved from Samara to Kansu
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 tactical_bomber moved from Samara to Shensi
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Romania
19 artilleries, 24 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Romania
2 fighters moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 armour moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Sikang
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Slovakia Hungary
Russians attack with 19 artilleries, 24 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 19 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Romania from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 armour moved from Ukraine to Romania
3 armour and 1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 armour and 1 mech_infantry moved from Baltic States to Slovakia Hungary
3 armour moved from Novgorod to Eastern Poland
2 aaGuns, 5 artilleries and 16 infantry moved from Baltic States to Eastern Poland
3 armour moved from Russia to Western Ukraine
3 fighters moved from Bessarabia to Eastern Poland
1 fighter moved from Kansu to Vologda
1 tactical_bomber moved from Shensi to TsinghaiPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Northern Territory to South Australia
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 carrier moved from 46 Sea Zone to 49 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Solomon Islands to South Australia
1 bomber moved from Solomon Islands to South Australia
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from India to 43 Sea Zone
1 fighter moved from India to Shan State
2 mech_infantrys moved from French Indo China to Shan State
1 fighter moved from India to 44 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 carrier moved from 49 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in South Australia
Japanese attack with 2 bombers and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking South Australia from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Hopei
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to India
1 artillery moved from West India to India
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Northern Territory
1 bomber moved from South Australia to Northern Territory
6 mech_infantrys moved from India to YunnanPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
2 fighters placed in 6 Sea Zone
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,4,2,3,4,4,5,4,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Americans buy 5 armour, 4 artilleries, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 units repaired.
2 submarines moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber, 7 fighters and 1 tactical_bomber moved from Java to 35 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 armour, 1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
1 bomber moved from Spain to Bulgaria
1 bomber moved from Spain to Bulgaria
2 fighters moved from 97 Sea Zone to Albania
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
4 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
1 cruiser moved from 56 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 cruiser and 2 submarines
Japanese defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 54 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 17
Casualties for Japanese: 1 carrier and 1 transport
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 bomber, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for Americans: 2 fighters and 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Bulgaria
Americans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Bulgaria from Germans with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Albania
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 4 artilleries and 5 infantry
Italians defend with 1 aaGun, 5 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 1 aaGun and 5 artilleries
Casualties for Americans: 1 infantry
Battle in PhilippinesNon Combat Move - Americans
4 carriers moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Celebes
2 bombers moved from Bulgaria to Greece
2 fighters moved from Albania to 97 Sea Zone
3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
3 artilleries and 7 infantry moved from 91 Sea Zone to Spain
1 bomber moved from New Zealand to Caroline Islands
2 bombers moved from 110 Sea Zone to United KingdomPlace Units - Americans
3 armour placed in Spain
2 armour and 1 infantry placed in Greece
3 artilleries and 3 infantry placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
1 artillery and 1 infantry placed in Saudi Arabia
1 transport placed in 81 Sea ZoneTurn Complete - Americans
Americans collect 84 PUs; end with 84 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to KwangtungCombat - British
Battle in West India
British attack with 4 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British win, taking West India from Japanese with 4 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 1 infantry
Japanese defend with 1 aaGun and 1 harbour
British win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - British
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
3 armour moved from Iraq to Eastern Persia
1 armour, 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Greece to 80 Sea Zone
2 aaGuns, 3 artilleries and 4 infantry moved from Spain to Normandy BordeauxPlace Units - British
1 carrier and 1 destroyer placed in 80 Sea Zone
1 fighter placed in 80 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsTurn Complete - UK_Pacific
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Good Game! Well played at the end to deny me the Pacific win as well!
Rematch?
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Good game! I admit I didn’t see the pac threat until almost too late. Lesson learned!
Rematch for sure, you want to switch or be axis again? I’m easy either way
tripleglobalpete@gmail.com if you want axis
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I’ll take allies this time if you don’t mind!