Please used J-5 with edited NCM. Moved a sub from 21 to 36.
16L G40b2 majikforce vs pete (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Rostov to Bryansk
1 artillery and 1 mech_infantry moved from Tambov to Bryansk
7 armour, 3 artilleries, 48 infantry and 6 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 8 armour, 4 artilleries, 48 infantry and 8 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 8 armour, 4 artilleries, 47 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
3 aaGuns, 2 artilleries and 16 infantry moved from Vologda to Smolensk
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
2 aaGuns moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
3 armour, 3 artilleries and 5 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
2 bombers moved from French Indo China to India
2 artilleries, 2 infantry and 2 marines moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 39 Sea Zone to India
1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
3 mech_infantrys moved from French Indo China to Yunnan
2 artilleries moved from Shan State to Burma
1 infantry moved from Shan State to Burma -
Scramble sz 39?
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nein danke
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
3 armour, 3 artilleries and 5 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
2 bombers moved from French Indo China to India
2 artilleries, 2 infantry and 2 marines moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 39 Sea Zone to India
1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
3 mech_infantrys moved from French Indo China to Yunnan
2 artilleries moved from Shan State to Burma
1 infantry moved from Shan State to BurmaCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in India
Japanese attack with 3 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 2 marines and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour, 5 artilleries, 1 fighter, 7 infantry and 2 marines
Casualties for British: 1 aaGun, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
2 tactical_bombers moved from India to Yunnan
2 bombers moved from India to French Indo China
1 carrier, 2 fighters and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 airfield placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 2.
2 destroyers and 1 fighter placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to British GuianaCombat - Americans
Battle in Philippines
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 mech_infantry
EDIT: Adding units owned by Americans to Philippines: 1 mech_infantry
EDIT: Turning off Edit Mode
3 carriers moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
1 carrier moved from 30 Sea Zone to 49 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 armour moved from Libya to Alexandria
2 mech_infantrys moved from Morocco to Tunisia
1 aaGun, 3 carriers, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 10 Sea Zone
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
5 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 29 PUs;
British buy 8 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 marine moved from Trans-Jordan to 98 Sea Zone
1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 marine moved from 99 Sea Zone to Crete
1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from West India to IndiaCombat - British
Battle in Crete
British attack with 1 infantry and 1 marine
Italians defend with 2 infantry
British win, taking Crete from Italians with 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in India
British attack with 1 armour, 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 71 Sea Zone to 81 Sea Zone
2 fighters moved from 97 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Libya to Tunisia
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 77 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Trans-Jordan to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Algeria
1 transport moved from 97 Sea Zone to 94 Sea ZonePlace Units - British
8 infantry and 1 marine placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,5,3,2,3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour and 2 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
Battle in Dutch New GuineaNon Combat Move - ANZAC
6 fighters moved from Queensland to 35 Sea Zone
1 aaGun moved from Queensland to South Australia
1 submarine moved from 42 Sea Zone to 41 Sea Zone
6 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 fighters moved from Southern Italy to 99 Sea Zone
3 tactical_bombers moved from Western Germany to 99 Sea Zone
1 bomber moved from Germany to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
2 bombers moved from Western Germany to 99 Sea Zone
1 infantry moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in 99 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Germans
1 fighter moved from 99 Sea Zone to Southern Italy
2 tactical_bombers moved from 99 Sea Zone to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
2 bombers moved from 99 Sea Zone to Ukraine
2 fighters moved from Western Germany to Southern Italy
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 armour moved from Denmark to 113 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
10 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to BessarabiaPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 artillery moved from Volgograd to Tambov
10 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
3 aaGuns, 2 artilleries and 13 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to VologdaPlace Units - Russians
3 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 factory_minors, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Yunnan to India
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 fighters moved from Malaya to 41 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 1 infantry moved from Burma to 38 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
2 tactical_bombers moved from Yunnan to India
2 bombers moved from French Indo China to India
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Anhwe to KweichowCombat - Japanese
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 2 artilleries and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
1 fighter moved from 6 Sea Zone to Anhwe
2 fighters moved from 41 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from India to 37 Sea Zone
2 tactical_bombers moved from India to Yunnan
2 bombers moved from India to YunnanPlace Units - Japanese
1 transport placed in 6 Sea Zone
1 destroyer and 1 fighter placed in 6 Sea Zone
3 armour placed in French Indo China
Japanese undo move 3.
3 armour placed in Malaya
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Kiangsu
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 aaGun, 3 carriers, 2 destroyers, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from 46 Sea Zone to Philippines
2 fighters moved from 49 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 49 Sea Zone to 33 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
2 mech_infantrys moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
6 bombers moved from Eastern United States to Hawaiian Islands
1 bomber moved from British Guiana to New ZealandPlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 61 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
5 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to HopeiCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 artillery and 2 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Kansu
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from West India to India
1 infantry moved from Tunisia to 94 Sea Zone
1 armour and 1 infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 cruiser moved from 94 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 cruiser moved from 94 Sea Zone to 99 Sea ZoneCombat - British
Battle in Cyprus
British attack with 2 infantry and 1 marine
Italians defend with 2 infantry
British win, taking Cyprus from Italians with 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in India
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries and 1 mech_infantryNon Combat Move - British
2 infantry moved from Eastern Persia to West India
1 submarine and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Algeria to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to United KingdomPlace Units - British
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,6,4
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Yugoslavia to Romania
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,6,2
Italians collect 3 PUs (9 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from South Australia to Northern Territory
2 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to West India: 2 infantry
EDIT: Removing units owned by ANZAC from Eastern Persia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French





