@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
you missed out on your normandy-holland bonus. want to edit that and repost?
Oh each has to be garrisoned, yeah thanks.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 armour
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 2 armour in Anhwe, round 2 : 0/2 hits
2 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Non Combat Move - Japanese
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 bomber moved from Anhwe to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
1 infantry placed in Kiangsu
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Yunnan to Chahar
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 16 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 bomber moved from Chahar to Hunan
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 fighter, 2 submarines and 1 transport placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Suiyuyan
4 infantry placed in Hunan
Chinese undo move 2.
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;
Combat Move - British
8 armour, 7 infantry and 4 mech_infantrys moved from Turkey to Greece
3 mech_infantrys moved from Iraq to Greece
3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Ukraine to Slovakia Hungary
Combat - British
Battle in Greece
British attack with 8 armour, 7 infantry and 7 mech_infantrys
Italians defend with 1 artillery and 5 infantry
British win, taking Greece from Italians with 8 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 5 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Slovakia Hungary
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Slovakia Hungary from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Egypt to Syria
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
1 infantry moved from Libya to Tunisia
1 armour and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Malaya to Yunnan
3 armour moved from Yunnan to Kweichow
2 armour moved from India to Yunnan
1 aaGun moved from Yunnan to Hunan
1 armour moved from Kwangtung to Hunan
2 fighters and 1 tactical_bomber moved from Hunan to Kweichow
Place Units - British
1 fighter placed in United Kingdom
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
British collect 44 PUs; end with 44 PUs total
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 artillery and 4 infantry moved from Albania to Greece
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Spain to Portugal
Italians take Portugal from Americans
1 armour moved from Spain to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 artillery and 4 infantry moved from Albania to Greece
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Spain to Portugal
Italians take Portugal from Americans
1 armour moved from Spain to Northern Italy
Combat - Italians
Battle in Romania
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Romania, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery in Romania, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Romania, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Romania
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Greece
Italians attack with 2 armour, 2 artilleries and 7 infantry
British defend with 8 armour, 2 infantry and 7 mech_infantrys
Italians roll dice for 2 armour, 2 artilleries and 7 infantry in Greece, round 2 : 2/11 hits
British roll dice for 8 armour, 2 infantry and 7 mech_infantrys in Greece, round 2 : 3/17 hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Greece
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Greece, round 3 : 3/8 hits
British roll dice for 8 armour and 7 mech_infantrys in Greece, round 3 : 8/15 hits
3 mech_infantrys owned by the British, 2 artilleries owned by the Italians, 2 armour owned by the Italians and 4 infantry owned by the Italians lost in Greece
British win with 8 armour and 4 mech_infantrys remaining. Battle score for attacker is -23
Casualties for Italians: 2 armour, 2 artilleries and 7 infantry
Casualties for British: 2 infantry and 3 mech_infantrys
Non Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Southern Italy
1 armour, 1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.424
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 66
Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.407
Median : 3.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
British Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.594
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Java to 55 Sea Zone
1 bomber moved from Java to 43 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sumatra
Non Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Borneo
1 fighter moved from 55 Sea Zone to Java
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Spain to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Spain to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greater Southern Germany to Romania
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Poland
1 bomber moved from Southern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Poland
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
3 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 artillery and 1 infantry moved from Finland to Vyborg
1 fighter and 2 tactical_bombers moved from Spain to Western Germany
3 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Greater Southern Germany to Bulgaria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Spain to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Spain to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greater Southern Germany to Romania
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Poland
1 bomber moved from Southern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Poland
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
3 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 artillery and 1 infantry moved from Finland to Vyborg
1 fighter and 2 tactical_bombers moved from Spain to Western Germany
3 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Greater Southern Germany to Bulgaria
Combat - Germans
Battle in Novgorod
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 armour, 4 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/15 hits
1 infantry owned by the Russians, 6 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
1 artillery owned by the Germans retreated to Karelia
Russians win with 1 armour, 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 artillery in Romania, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Romania, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Morocco
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Poland, round 2 : 3/6 hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Morocco from British, taking Poland from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 bomber and 4 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Slovakia Hungary, round 2 : 2/6 hits
British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Slovakia Hungary to Western Germany
1 bomber moved from Poland to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
1 submarine placed in 93 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Western Germany
5 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Germany
Germans undo move 2.
1 artillery placed in Germany
1 armour and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.581
Median : 4.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 43
Germans Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.792
Median : 4.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.444
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Novgorod to Karelia
4 fighters and 1 tactical_bomber moved from Novgorod to Karelia
5 infantry moved from Bessarabia to Romania
2 armour and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 fighter moved from Bessarabia to Slovakia Hungary
3 artilleries moved from Baltic States to Poland
3 mech_infantrys moved from Belarus to Poland
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 5 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 artillery
Russians win, taking Romania from Germans with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians win, taking Karelia from Germans with 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 3 artilleries and 3 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Poland from Germans with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Slovakia Hungary from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Slovakia Hungary to Belarus
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Eastern Poland
4 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Belarus
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Eastern Poland
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 2 aaGuns
EDIT: Adding units owned by Russians to Novgorod: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 8 : 1/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Japan
1 bomber moved from Kiangsi to Japan
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Japan to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 4.026
Median : 4.000
Variance : 1.868
Standard Deviation : 1.367
Total rolls : 39
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.037
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Hunan to 35 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to 102 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 89 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from 102 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 123 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 bomber moved from 35 Sea Zone to Borneo
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 4 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
Place Units - Chinese
1 infantry placed in Chahar
1 artillery and 4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 6 armour and 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Hunan to Kwangtung
1 fighter moved from Kweichow to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
8 armour and 4 mech_infantrys moved from Greece to Yugoslavia
British take Albania from Italians
3 fighters moved from Trans-Jordan to 97 Sea Zone
4 fighters moved from United Kingdom to 92 Sea Zone
2 armour moved from Kweichow to Anhwe
Combat - British
Battle in 97 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 92 Sea Zone
British attack with 4 fighters
Germans defend with 1 destroyer and 1 transport
British win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Kwangtung
British attack with 3 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 harbour and 2 infantry
British win, taking Kwangtung from Japanese with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Anhwe
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Anhwe from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yugoslavia
British attack with 8 armour and 4 mech_infantrys
Germans defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Italians defend with 2 infantry
British win, taking Yugoslavia from Italians with 7 armour remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 armour and 4 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - British
1 mech_infantry moved from Syria to Greece
3 armour moved from Iraq to Greece
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
3 fighters moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Tunisia to Algeria
4 fighters moved from 92 Sea Zone to Algeria
3 armour moved from India to Yunnan
3 aaGuns moved from Hunan to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kiangsi
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 39 PUs (4 lost to blockades); end with 39 PUs total
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,1,2
UK_Pacific collect 17 PUs (3 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Portugal to Spain
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Portugal to Spain
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery and 3 infantry
British defend with 7 armour
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Yugoslavia, round 2 : 2/6 hits
British roll dice for 7 armour in Yugoslavia, round 2 : 6/7 hits
1 artillery owned by the Italians, 2 armour owned by the Italians, 2 armour owned by the British and 3 infantry owned by the Italians lost in Yugoslavia
British win with 5 armour remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour, 1 artillery and 3 infantry
Casualties for British: 2 armour
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 2 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from Borneo to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from Java to Borneo
1 bomber moved from 41 Sea Zone to Borneo
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs