It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
Surprise Attack Axis vs Stuck Tojo Allies +12
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 armour
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 2 armour in Anhwe, round 2 : 0/2 hits
2 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Japanese
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 bomber moved from Anhwe to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
1 infantry placed in Kiangsu
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Yunnan to ChaharCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 16 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Chahar
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Chahar to Hunan
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 fighter, 2 submarines and 1 transport placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Suiyuyan
4 infantry placed in Hunan
Chinese undo move 2.
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
8 armour, 7 infantry and 4 mech_infantrys moved from Turkey to Greece
3 mech_infantrys moved from Iraq to Greece
3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Ukraine to Slovakia HungaryCombat - British
Battle in Greece
British attack with 8 armour, 7 infantry and 7 mech_infantrys
Italians defend with 1 artillery and 5 infantry
British win, taking Greece from Italians with 8 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 5 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Slovakia Hungary
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Slovakia Hungary from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Egypt to Syria
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
1 infantry moved from Libya to Tunisia
1 armour and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Malaya to Yunnan
3 armour moved from Yunnan to Kweichow
2 armour moved from India to Yunnan
1 aaGun moved from Yunnan to Hunan
1 armour moved from Kwangtung to Hunan
2 fighters and 1 tactical_bomber moved from Hunan to KweichowPlace Units - British
1 fighter placed in United Kingdom
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
British collect 44 PUs; end with 44 PUs totalPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 artillery and 4 infantry moved from Albania to Greece
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Spain to Portugal
Italians take Portugal from Americans
1 armour moved from Spain to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 artillery and 4 infantry moved from Albania to Greece
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Spain to Portugal
Italians take Portugal from Americans
1 armour moved from Spain to Northern ItalyCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Romania, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery in Romania, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Romania, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Romania
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Greece
Italians attack with 2 armour, 2 artilleries and 7 infantry
British defend with 8 armour, 2 infantry and 7 mech_infantrys
Italians roll dice for 2 armour, 2 artilleries and 7 infantry in Greece, round 2 : 2/11 hits
British roll dice for 8 armour, 2 infantry and 7 mech_infantrys in Greece, round 2 : 3/17 hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Greece
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Greece, round 3 : 3/8 hits
British roll dice for 8 armour and 7 mech_infantrys in Greece, round 3 : 8/15 hits
3 mech_infantrys owned by the British, 2 artilleries owned by the Italians, 2 armour owned by the Italians and 4 infantry owned by the Italians lost in Greece
British win with 8 armour and 4 mech_infantrys remaining. Battle score for attacker is -23
Casualties for Italians: 2 armour, 2 artilleries and 7 infantry
Casualties for British: 2 infantry and 3 mech_infantrysNon Combat Move - Italians
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Southern Italy
1 armour, 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.424
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 66Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.407
Median : 3.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27British Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.594
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Java to 55 Sea Zone
1 bomber moved from Java to 43 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in SumatraNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Borneo
1 fighter moved from 55 Sea Zone to JavaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Spain to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Spain to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greater Southern Germany to Romania
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Poland
1 bomber moved from Southern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Poland
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
3 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 artillery and 1 infantry moved from Finland to Vyborg
1 fighter and 2 tactical_bombers moved from Spain to Western Germany
3 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Greater Southern Germany to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Spain to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Spain to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greater Southern Germany to Romania
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Poland
1 bomber moved from Southern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Poland
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
3 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 artillery and 1 infantry moved from Finland to Vyborg
1 fighter and 2 tactical_bombers moved from Spain to Western Germany
3 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Greater Southern Germany to BulgariaCombat - Germans
Battle in Novgorod
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 armour, 4 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/15 hits
1 infantry owned by the Russians, 6 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
1 artillery owned by the Germans retreated to Karelia
Russians win with 1 armour, 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 artillery in Romania, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Romania, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Morocco
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Poland, round 2 : 3/6 hits
Russians roll dice for 1 mech_infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Morocco from British, taking Poland from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 bomber and 4 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Slovakia Hungary, round 2 : 2/6 hits
British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Slovakia Hungary to Western Germany
1 bomber moved from Poland to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Western Germany
5 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Germany
Germans undo move 2.
1 artillery placed in Germany
1 armour and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.581
Median : 4.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 43Germans Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.792
Median : 4.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.444
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Novgorod to Karelia
4 fighters and 1 tactical_bomber moved from Novgorod to Karelia
5 infantry moved from Bessarabia to Romania
2 armour and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 fighter moved from Bessarabia to Slovakia Hungary
3 artilleries moved from Baltic States to Poland
3 mech_infantrys moved from Belarus to Poland
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Novgorod to KareliaCombat - Russians
Battle in Romania
Russians attack with 1 armour, 5 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 artillery
Russians win, taking Romania from Germans with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians win, taking Karelia from Germans with 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 3 artilleries and 3 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Poland from Germans with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Slovakia Hungary from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Slovakia Hungary to Belarus
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Eastern Poland
4 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Belarus
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Eastern PolandPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 2 aaGuns
EDIT: Adding units owned by Russians to Novgorod: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 8 : 1/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to Japan
1 bomber moved from Kiangsi to Japan
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Japan to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 4.026
Median : 4.000
Variance : 1.868
Standard Deviation : 1.367
Total rolls : 39ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.037
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Hunan to 35 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to 102 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in 16 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 89 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 fighters moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from 102 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 123 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 bomber moved from 35 Sea Zone to Borneo
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries, 1 fighter and 4 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to KweichowPlace Units - Chinese
1 infantry placed in Chahar
1 artillery and 4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 6 armour and 1 destroyer; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Hunan to Kwangtung
1 fighter moved from Kweichow to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
8 armour and 4 mech_infantrys moved from Greece to Yugoslavia
British take Albania from Italians
3 fighters moved from Trans-Jordan to 97 Sea Zone
4 fighters moved from United Kingdom to 92 Sea Zone
2 armour moved from Kweichow to AnhweCombat - British
Battle in 97 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 92 Sea Zone
British attack with 4 fighters
Germans defend with 1 destroyer and 1 transport
British win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Kwangtung
British attack with 3 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 harbour and 2 infantry
British win, taking Kwangtung from Japanese with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Anhwe
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Anhwe from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yugoslavia
British attack with 8 armour and 4 mech_infantrys
Germans defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Italians defend with 2 infantry
British win, taking Yugoslavia from Italians with 7 armour remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 armour and 4 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
1 mech_infantry moved from Syria to Greece
3 armour moved from Iraq to Greece
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
3 fighters moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Tunisia to Algeria
4 fighters moved from 92 Sea Zone to Algeria
3 armour moved from India to Yunnan
3 aaGuns moved from Hunan to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kiangsi
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to RomaniaPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 39 PUs (4 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,1,2
UK_Pacific collect 17 PUs (3 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Portugal to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Portugal to SpainCombat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery and 3 infantry
British defend with 7 armour
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Yugoslavia, round 2 : 2/6 hits
British roll dice for 7 armour in Yugoslavia, round 2 : 6/7 hits
1 artillery owned by the Italians, 2 armour owned by the Italians, 2 armour owned by the British and 3 infantry owned by the Italians lost in Yugoslavia
British win with 5 armour remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour, 1 artillery and 3 infantry
Casualties for British: 2 armourNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 2 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from Borneo to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from Java to Borneo
1 bomber moved from 41 Sea Zone to BorneoPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs