@donutgold hey there, all ok?
Odonis (Axis) vs -Pete (Allies balanced Mod 2.0) G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 43 PUs;
Russians buy 1 aaGun, 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
3 fighters moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
7 artilleries and 10 infantry moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Belarus
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Novgorod
7 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 aaGun and 2 infantry placed in Volgograd
Russians undo move 1.
1 aaGun and 2 infantry placed in Volgograd
4 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 2 mech_infantrys moved from Kwangsi to 36 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 56 Sea Zone
2 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
2 infantry and 2 mech_infantrys moved from Kwangsi to 36 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from 55 Sea Zone to Northern Territory
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 2 mech_infantrys moved from Kwangsi to 36 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 56 Sea Zone
2 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
2 infantry and 2 mech_infantrys moved from Kwangsi to 36 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from 55 Sea Zone to Northern Territory
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 2 submarines and 1 transport
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
2 submarines owned by the ANZAC Submerged
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking 42 Sea Zone from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Guam
2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from Java to Borneo
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 marine moved from Malaya to 37 Sea Zone
3 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 56 Sea Zone
3 infantry and 1 marine moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 56 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from India to West India
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Kiangsu to Kiangsi
2 fighters and 1 tactical_bomber moved from French Indo China to India
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 4 carriers, 7 fighters and 1 marine moved from 35 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
1 battleship moved from 45 Sea Zone to 55 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in India
2 fighters placed in French Indo China
1 fighter placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
happy to make it legit, even though you’re primed for a win!
Welcome back!
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Thanks man. I’ll be significantly slower posting turns for the next while, but I’m glad to be back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 marine moved from Malta to 96 Sea Zone
1 battleship, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 fighters, 2 infantry and 1 marine moved from 99 Sea Zone to Greece
1 bomber moved from Caroline Islands to 42 Sea Zone
2 bombers moved from Wake Island to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Greece
Americans attack with 2 fighters, 2 infantry and 1 marine
Italians defend with 1 mech_infantry
Americans win, taking Greece from Italians with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber
Japanese defend with 1 cruiser, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Marshall Islands
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 battleship and 2 transports
Units damaged: 1 battleship owned by the Japanese
Americans win, taking Marshall Islands from Japanese with 2 bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 2 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 55 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
6 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Greece to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Libya to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 destroyer and 3 submarines placed in 10 Sea Zone
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to West IndiaCombat - British
Battle in West India
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in NorwayNon Combat Move - British
8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun, 8 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters and 1 tactical_bomber moved from West India to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Egypt
British undo move 2.
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to Northern Territory
4 fighters moved from Caroline Islands to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea Zone -
submerge? (3 anzac subs vs crs and 2 subs protecting trs)
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remain please. use the SS’s for fodder to protect the trannies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to Northern Territory
4 fighters moved from Caroline Islands to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Northern Territory
ANZAC attack with 1 artillery, 5 fighters and 2 infantry
Japanese defend with 2 infantry and 2 mech_infantrys
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 cruiser, 2 submarines and 1 transport
Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 submarines
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 destroyers and 3 fighters
Japanese win with 3 destroyers and 3 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
5 fighters moved from Northern Territory to Queensland
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
2 armour and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to GibraltarTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
12 armour and 12 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
12 armour and 12 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 12 armour and 12 mech_infantrys
Russians defend with 9 infantry
Germans win, taking Bryansk from Russians with 12 armour and 10 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 9 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Normandy Bordeaux to France
2 mech_infantrys moved from Western Germany to Germany
5 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
17 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from 125 Sea Zone to Western Germany
2 aaGuns, 6 artilleries and 20 infantry moved from Eastern Poland to PolandPlace Units - Germans
6 artilleries placed in Germany
4 armour placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
just keeping it fresh
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thanks my bad
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
2 infantry moved from Rostov to Bryansk
4 armour and 2 mech_infantrys moved from Russia to Bryansk
1 armour, 21 artilleries, 3 fighters, 64 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Belarus to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 armour, 21 artilleries, 3 fighters, 66 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 12 armour and 27 mech_infantrys
Russians win, taking Bryansk from Germans with 5 armour, 21 artilleries, 3 fighters, 44 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 114
Casualties for Germans: 12 armour and 27 mech_infantrys
Casualties for Russians: 22 infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Novgorod
1 aaGun and 2 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Novgorod to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
2 infantry and 1 marine placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from Western Australia to Northern Territory
1 bomber moved from Borneo to Northern Territory
2 fighters moved from 56 Sea Zone to Northern Territory
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from Western Australia to Northern Territory
1 bomber moved from Borneo to Northern Territory
2 fighters moved from 56 Sea Zone to Northern Territory
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Guam to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Territory
Japanese attack with 1 bomber, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Northern Territory from ANZAC with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from India to Western Australia
6 fighters moved from 56 Sea Zone to Western Australia
2 fighters moved from Northern Territory to Western Australia
1 battleship, 4 carriers and 4 transports moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 bomber moved from Northern Territory to Western Australia
2 mech_infantrys moved from Burma to India
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Burma to Yunnan
1 tactical_bomber moved from 33 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to Marianas
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from French Indo China to Western AustraliaPlace Units - Japanese
3 carriers and 2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs