TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs -Pete (Allies balanced Mod 2.0) G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Karelia to Novgorod
1 artillery moved from Baltic States to Novgorod
4 artilleries and 18 infantry moved from Baltic States to Eastern Poland
3 artilleries, 3 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
13 armour and 26 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Romania to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Eastern Poland
Germans attack with 13 armour, 7 artilleries, 21 infantry and 29 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 13 armour, 7 artilleries, 20 infantry and 29 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
British defend with 1 artillery, 1 bomber, 3 fighters and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Americans win with 2 artilleries and 3 fighters remaining. Battle score for attacker is -19
Casualties for Germans: 3 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
Casualties for British: 1 bomber and 1 infantry
Casualties for Americans: 2 artilleries and 5 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery and 3 fighters
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
1 infantry moved from Baltic States to Eastern Poland
2 aaGuns moved from Baltic States to Eastern Poland
8 infantry moved from Germany to Poland
5 infantry moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Germany
3 infantry placed in France
7 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Western Germany
4 infantry placed in Germany
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
Germans undo move 6.
1 destroyer placed in 105 Sea Zone
Germans undo move 6.
1 destroyer placed in 110 Sea Zone
Germans undo move 6.
Germans undo move 4.
4 infantry placed in Western Germany
Germans undo move 5.
4 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Western Germany
Germans undo move 1.
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
1 destroyer placed in 105 Sea Zone
Germans undo move 7.
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
almost forgot about this one - keeping it fresh!
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Bump?
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bump 2
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bump 3
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ok, calling this one a win. Let me know when you return and we can pick it back up again if you want…
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hey man sorry about the abrupt hiatus - i’m happy to continue for fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 43 PUs;
Russians buy 1 aaGun, 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
3 fighters moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
7 artilleries and 10 infantry moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Belarus
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Novgorod
7 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 aaGun and 2 infantry placed in Volgograd
Russians undo move 1.
1 aaGun and 2 infantry placed in Volgograd
4 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 2 mech_infantrys moved from Kwangsi to 36 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 56 Sea Zone
2 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
2 infantry and 2 mech_infantrys moved from Kwangsi to 36 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from 55 Sea Zone to Northern Territory
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 2 mech_infantrys moved from Kwangsi to 36 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 56 Sea Zone
2 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
2 infantry and 2 mech_infantrys moved from Kwangsi to 36 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from 55 Sea Zone to Northern Territory
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 2 submarines and 1 transport
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
2 submarines owned by the ANZAC Submerged
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking 42 Sea Zone from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Guam
2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from Java to Borneo
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 marine moved from Malaya to 37 Sea Zone
3 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 56 Sea Zone
3 infantry and 1 marine moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 56 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from India to West India
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Kiangsu to Kiangsi
2 fighters and 1 tactical_bomber moved from French Indo China to India
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 4 carriers, 7 fighters and 1 marine moved from 35 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Western Australia
1 battleship moved from 45 Sea Zone to 55 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in India
2 fighters placed in French Indo China
1 fighter placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
happy to make it legit, even though you’re primed for a win!
Welcome back!
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Thanks man. I’ll be significantly slower posting turns for the next while, but I’m glad to be back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 marine moved from Malta to 96 Sea Zone
1 battleship, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 fighters, 2 infantry and 1 marine moved from 99 Sea Zone to Greece
1 bomber moved from Caroline Islands to 42 Sea Zone
2 bombers moved from Wake Island to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Greece
Americans attack with 2 fighters, 2 infantry and 1 marine
Italians defend with 1 mech_infantry
Americans win, taking Greece from Italians with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber
Japanese defend with 1 cruiser, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Marshall Islands
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 battleship and 2 transports
Units damaged: 1 battleship owned by the Japanese
Americans win, taking Marshall Islands from Japanese with 2 bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 2 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 55 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
6 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Greece to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Libya to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 destroyer and 3 submarines placed in 10 Sea Zone
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to West IndiaCombat - British
Battle in West India
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in NorwayNon Combat Move - British
8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun, 8 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters and 1 tactical_bomber moved from West India to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Egypt
British undo move 2.
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to Northern Territory
4 fighters moved from Caroline Islands to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea Zone -
submerge? (3 anzac subs vs crs and 2 subs protecting trs)
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remain please. use the SS’s for fodder to protect the trannies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to Northern Territory
4 fighters moved from Caroline Islands to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Northern Territory
ANZAC attack with 1 artillery, 5 fighters and 2 infantry
Japanese defend with 2 infantry and 2 mech_infantrys
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 cruiser, 2 submarines and 1 transport
Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 submarines
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 destroyers and 3 fighters
Japanese win with 3 destroyers and 3 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
5 fighters moved from Northern Territory to Queensland
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
2 armour and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to GibraltarTurn Complete - French