TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 battleships, 5 carriers, 4 cruisers, 5 destroyers, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports moved from 52 Sea Zone to 64 Sea Zone
1 armour moved from Southeast Mexico to Mexico
Americans take Mexico from Japanese
1 armour moved from Mexico to Western United States
1 fighter moved from Central United States to Eastern United States
10 infantry moved from Central United States to Western United States
Combat - Americans
Battle in Western United States
Americans attack with 1 armour and 10 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Western United States from Japanese with 1 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter moved from Eastern United States to Western United States
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 submarines and 4 transports moved from 89 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to Central United States
Place Units - Americans
3 fighters and 7 infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,6,3,1,4,5,2,5,6,6,1,3,5
Americans collect 35 PUs (12 lost to blockades); end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs
triplea_38189.0_Ame16.tsvg