I see why I normally protect sz92.
G40b variance vs Amon Sul (allies)
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bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Philippines to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 1 fighter
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 cruiser, 2 destroyers and 2 fighters
39 Sea Zone : 2 destroyers
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine
62 Sea Zone : 2 transports
79 Sea Zone : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 3 infantry
Scotland : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
98 Sea Zone : 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Belarus to Smolensk
8 artilleries and 5 infantry moved from Belarus to Bryansk
4 armour, 3 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Samara
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
2 bombers and 2 fighters moved from Rostov to Volgograd
1 fighter moved from Rostov to Northwest Persia
3 armour and 3 artilleries moved from Rostov to BryanskCombat - Germans
Battle in Samara
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 bombers, 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 7 armour, 14 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 7 armour, 14 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Northwest Persia to Rostov
11 armour moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
2 bombers and 2 fighters moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Samara to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
1 aaGun moved from Belarus to Smolensk
3 artilleries moved from Novgorod to Belarus
4 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Finland
3 mech_infantrys moved from Poland to Belarus
2 artilleries moved from Western Germany to France
2 armour and 8 mech_infantrys moved from Germany to Baltic StatesPlace Units - Germans
3 mech_infantrys placed in Ukraine
2 infantry placed in Western Germany
3 tactical_bombers placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 14 PUs;
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tsinghai to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsTerritory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 14 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Japan to 26 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter moved from Japan to Kwangtung
1 armour moved from Szechwan to Kwangsi
1 armour moved from Kazakhstan to Tsinghai
1 armour moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
2 bombers moved from Szechwan to Kansu
1 tactical_bomber moved from 41 Sea Zone to Kwangsi
1 bomber moved from Szechwan to Kansu
1 tactical_bomber moved from Caucasus to Shensi
1 fighter moved from Caucasus to Tsinghai
5 bombers moved from Caucasus to Trans-Jordan
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 3 bombers
Chinese defend with 1 fighter; Russians defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 1 fighter
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Trans-Jordan
Japanese attack with 5 bombers
British defend with 1 airfield and 3 fighters
Japanese win with 1 bomber remaining. Battle score for attacker is -18
Casualties for British: 3 fighters
Casualties for Japanese: 4 bombers
Battle in Kwangsi
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 2 tactical_bombers
ANZAC defend with 2 destroyers
Japanese win, taking 39 Sea Zone from Neutral with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyersNon Combat Move - Japanese
1 artillery, 2 battleships, 3 carriers, 1 submarine and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 41 Sea Zone to 79 Sea Zone
2 fighters moved from Caucasus to 79 Sea Zone
1 bomber moved from Trans-Jordan to Caucasus
1 fighter moved from Tsinghai to Caucasus
2 bombers moved from Kansu to Caucasus
1 tactical_bomber moved from Shensi to Sikang
1 aaGun moved from Szechwan to Sikang
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 bomber moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from 32 Sea Zone to Marshall IslandsPlace Units - Japanese
7 infantry placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3
Japanese collect 27 PUs (11 lost to blockades); end with 28 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 2 fighters, 4 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
4 artilleries, 6 infantry, 2 marines and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery moved from Siam to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 37 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 79 Sea Zone
1 bomber moved from Queensland to 79 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Midway to Wake Island -
no com bom in sz 91. i accidentally pressed ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 2 fighters, 4 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
4 artilleries, 6 infantry, 2 marines and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery moved from Siam to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 37 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 79 Sea Zone
1 bomber moved from Queensland to 79 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Midway to Wake IslandCombat - Americans
Battle in Spain
Americans attack with 4 artilleries, 10 infantry, 2 marines and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 4 artilleries, 5 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 5 infantry
Battle in Wake Island
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Okinawa
Battle in 79 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win, taking Okinawa from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Japanese: 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for ANZAC: 2 fighters
Casualties for Americans: 3 carriers, 3 destroyers and 2 fightersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
1 bomber and 2 fighters moved from 79 Sea Zone to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer and 7 transports moved from 98 Sea Zone to 92 Sea Zone
4 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
EDIT: 1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns moved from Gibraltar to Spain
1 destroyer and 1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to Iwo Jima
1 destroyer moved from 26 Sea Zone to 31 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry placed in Eastern United States
1 marine placed in Central United States
2 fighters placed in Western United States
1 cruiser, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 bomber and 2 infantry
Okinawa : 1 flag, 1 artillery
Siam : 1 flag
India : 1 fighter and 1 tactical_bomber
Philippines : 1 airfield and 1 harbour
Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield, 1 artillery, 1 infantry and 1 marine
Java : 1 flag, 1 harbour
44 Sea Zone : 1 flag
31 Sea Zone : 1 destroyer and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 submarine
10 Sea Zone : 1 cruiser, 1 submarine and 2 transports
19 Sea Zone : 1 transport
17 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major and 1 marine
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
West India : 1 bomber and 2 fighters
Egypt : 1 infantry
93 Sea Zone : 2 submarines
97 Sea Zone : 6 submarines
92 Sea Zone : 1 destroyer and 7 transports
101 Sea Zone : 1 cruiser and 4 transports
79 Sea Zone : 1 battleship and 2 cruisers
Brazil : 1 flag
Spain : 1 flag, 3 aaGuns, 4 artilleries, 5 infantry, 2 marines and 2 mech_infantrys
91 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
6 mech_infantrys moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from Iraq to Saudi Arabia
5 artilleries and 2 infantry moved from Iraq to Northwest PersiaCombat - British
British creates battle in territory 20 Sea Zone
British creates battle in territory 19 Sea Zone
Battle in Northwest Persia
British attack with 6 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking 19 Sea Zone from Japanese, taking Northwest Persia from Germans with 6 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Saudi Arabia
British attack with 1 artillery, 1 infantry and 6 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 aaGun moved from Persia to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Spain
5 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Scotland to United Kingdom
3 aaGuns, 3 artilleries and 9 infantry moved from India to Burma
1 transport moved from 20 Sea Zone to 37 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
3 armour placed in Persia
3 artilleries placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,6,3
UK_Pacific collect 20 PUs (3 lost to blockades); end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Shan State : 1 aaGun, 1 airfield and 1 infantry
Burma : 3 aaGuns, 3 artilleries and 9 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kazakhstan : 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery
37 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 submarine
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
Saudi Arabia : 1 flag, 1 artillery and 5 mech_infantrys
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 3 artilleries and 1 factory_minor
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 2 aaGuns, 6 artilleries, 3 infantry and 1 mech_infantry
Persia : 1 flag, 3 armour and 1 factory_minor
Spain : 1 aaGun and 1 infantry -
can U please move the mechs from Belgian Congo to Egypt?
thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,2,1,6,6,1,4,4,3
Italians collect 0 PUs (11 lost to blockades); end with 0 PUs total





