@crockett36 Thanks!
WWII Surprise attack vs Dawgoneit Axis vs Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Tunisia
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British win, taking Tunisia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarine
Battle in AlgeriaNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
1 artillery and 3 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to IraqPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
British undo move 2.
2 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 artillery and 4 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 artillery and 4 infantry moved from Romania to BessarabiaCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 94 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the British lost in 94 Sea Zone
2 transports owned by the British lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transportsNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 8 PUs; end with 8 PUs totalDice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.375
Median : 4.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16Null / Other
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 6 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 61 Sea ZoneCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 1 destroyer
ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 61 Sea Zone to Queensland
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern France to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern France to 104 Sea ZoneCombat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in 98 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 2 artilleries, 1 fighter and 4 infantry
Russians defend with 1 artillery, 2 fighters and 4 infantry
Germans roll dice for 2 artilleries, 1 fighter and 4 infantry in Smolensk, round 2 : 2/7 hits
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Smolensk, round 2 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 3 : 1/5 hits
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 3 : 5/5 hits
1 infantry owned by the Russians, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Russians win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 artilleries, 1 fighter and 4 infantry
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 bombers moved from 104 Sea Zone to France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
3 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Norway to Finland
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from 98 Sea Zone to GreecePlace Units - Germans
1 destroyer and 2 submarines placed in 93 Sea Zone
2 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.534
Median : 4.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 58Null / Other
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.742
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31British Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18 -
I hate crap dice
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Nenetsia
3 infantry moved from Vologda to Archangel
1 artillery and 10 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Nenetsia
1 fighter moved from Smolensk to Archangel
1 armour moved from Russia to Belarus
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Russians
Battle in Sikang
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Nenetsia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
Germans defend with 1 artillery and 4 infantry; Italians defend with 1 artillery and 4 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Ukraine
1 aaGun moved from Vologda to Smolensk
1 aaGun moved from Vologda to Smolensk
1 fighter moved from Archangel to Smolensk
1 fighter moved from Nenetsia to Smolensk
3 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
it happens more than not with the dice
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
2 bombers moved from Japan to 8 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from Korea to Amur
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Hopei to Kansu
1 mech_infantry moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Hopei to Kansu
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
2 bombers moved from Japan to 8 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from Korea to Amur
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Hopei to Kansu
1 mech_infantry moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Hopei to Kansu
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to AmurCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 4 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 3/7 hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 2/6 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 1 infantry
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers
Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Amur, round 2 : 5/16 hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Amur, round 2 : 5/7 hits
5 infantry owned by the Japanese, 2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Japanese: 5 infantry
Battle in 8 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 8 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
2 fighters and 2 tactical_bombers moved from Kansu to Hopei
2 fighters moved from Amur to 5 Sea Zone
2 tactical_bombers moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Amur to Korea
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from 8 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 4 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kwangtung: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
EDIT: Adding units owned by Japanese to Szechwan: 1 artillery
EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.660
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 50Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
Average roll : 2.286
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.743
Median : 4.000
Variance : 1.029
Standard Deviation : 1.015
Total rolls : 35 -
sorry for the delay.
lightning hit my house and messed up my internet so I have to have things replaced or fixed.
I will be a couple of days and I will be back -
I might have to redo Japan, I keep getting bug erreor