@ArtofWar1947 Not sure. I don’t do that.
16L G40 Ktylu (Allies+22) vs VonAlba- Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
2 cruisers and 7 transports moved from 95 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
1 bomber moved from Tobruk to Southern Italy
2 fighters moved from Eastern United States to 101 Sea ZoneCombat - Americans
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in Alaska
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Alaska from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Southern Italy to TobrukPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 battleship and 2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Jehol to Manchuria
5 artilleries and 3 infantry moved from Yunnan to Burma
1 fighter moved from Sikang to KwangsiNon Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 transports moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from Burma to Shan State
1 armour moved from India to Eastern Persia
1 infantry moved from French Indo China to Shan State
1 fighter moved from Russia to Northwest Persia
1 tactical_bomber moved from Russia to Northwest Persia
1 armour and 2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Shan State to KweichowCombat - British
Battle in Northwest Persia
British attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 5 armour; Japanese defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 5 armour
Casualties for British: 1 armour, 1 fighter, 5 infantry and 1 tactical_bomberNon Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2,6,4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
British collect 24 PUs (13 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,2,1,3,1,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,3,1,6,6
UK_Pacific collect 3 PUs (5 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 armour, 1 artillery and 4 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to IraqCombat - Italians
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
2 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Iraq to Northwest PersiaTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Germans
2 submarines moved from 93 Sea Zone to 98 Sea Zone
Germans take 93 Sea Zone from Americans
4 bombers moved from Western Germany to 98 Sea Zone
2 fighters moved from Western Germany to Gibraltar
1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Finland to Karelia
5 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Turkmenistan to Eastern Persia
1 artillery moved from Turkmenistan to Eastern Persia
3 infantry moved from Holland Belgium to Normandy Bordeaux
5 armour moved from Southern Italy to Yugoslavia
2 artilleries moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Eastern Persia
Germans attack with 1 armour and 1 artillery
British defend with 1 armour and 1 mech_infantry
Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for British: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 4 bombers and 2 submarines
British defend with 1 submarine and 4 transports; Americans defend with 2 cruisers and 7 transports -
sub remain for fight?
-
submerge please
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Germans
2 submarines moved from 93 Sea Zone to 98 Sea Zone
Germans take 93 Sea Zone from Americans
4 bombers moved from Western Germany to 98 Sea Zone
2 fighters moved from Western Germany to Gibraltar
1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Finland to Karelia
5 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Turkmenistan to Eastern Persia
1 artillery moved from Turkmenistan to Eastern Persia
3 infantry moved from Holland Belgium to Normandy Bordeaux
5 armour moved from Southern Italy to Yugoslavia
2 artilleries moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Eastern Persia
Germans attack with 1 armour and 1 artillery
British defend with 1 armour and 1 mech_infantry
Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for British: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 4 bombers and 2 submarines
British defend with 1 submarine and 4 transports; Americans defend with 2 cruisers and 7 transports
2 submarines owned by the Germans Submerged
1 submarine owned by the British Submerged
Germans win with 3 bombers remaining. Battle score for attacker is 89
Casualties for Germans: 1 bomber
Casualties for British: 4 transports
Casualties for Americans: 2 cruisers and 7 transportsNon Combat Move - Germans
3 bombers moved from 98 Sea Zone to Southern ItalyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
2 submarines placed in 110 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 bomber placed in Normandy BordeauxTurn Complete - Germans
Germans collect 66 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Turkmenistan to Eastern Persia
1 bomber moved from Malaya to India
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to Japan
1 fighter moved from Caroline Islands to Japan
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
2 artilleries moved from Amur to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Victoria to New South Wales
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour moved from Western Australia to Queensland
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 armour, 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 2 infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to MidwayCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 8 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 8 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
1 bomber could not land in India and was removed
2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
3 artilleries placed in Malaya
1 carrier, 1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,2,6,2,5,1,2,3,6,6,5,6,4,3,1,3,4,6,4,3,3,1,2,4,4,1,4,2
Japanese collect 54 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Tobruk to EgyptCombat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
Place Units - Americans
2 infantry placed in Western United States
3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Americans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter moved from Kwangsi to Burma
4 artilleries and 2 infantry moved from Kwangsi to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Shan State to Eastern Persia
1 fighter moved from Shan State to India
2 mech_infantrys moved from Shan State to India
4 artilleries and 4 infantry moved from Shan State to Burma
1 mech_infantry moved from Kweichow to KansuCombat - British
British creates battle in territory 98 Sea Zone
Battle in Eastern Persia
British attack with 2 armour, 1 bomber and 5 mech_infantrys
Germans defend with 1 armour; Japanese defend with 2 artilleries and 4 infantry
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -32
Casualties for British: 2 armour, 1 bomber and 5 mech_infantrys
Casualties for Japanese: 4 infantryNon Combat Move - British
Place Units - British
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,1,1,2,2,1,2,4,1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,6,3
British collect 21 PUs (16 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,3,6,6,1
UK_Pacific collect 5 PUs (6 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 2 aaGuns
EDIT: Adding units owned by British to Burma: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 15 PUs;
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
2 armour, 1 artillery and 4 infantry moved from Northwest Persia to PersiaCombat - Italians
Battle in Persia
Italians attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 factory_minor and 3 infantry
Italians win, taking Persia from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Northwest Persia
1 aaGun moved from Northwest Persia to PersiaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - ANZAC
1 fighter moved from Shan State to IndiaNon Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 2 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from Southern France to Normandy Bordeaux
5 armour moved from Yugoslavia to Western Germany
2 artilleries moved from Northern Italy to Western Germany
1 fighter moved from Gibraltar to Normandy Bordeaux
3 bombers moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Gibraltar to Western Germany
2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
3 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
4 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Urals to Timguska
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 infantry moved from Karelia to Finland
2 submarines moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
Germans creates battle in territory 98 Sea Zone
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Scotland
Battle in Iraq
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Scotland from British, taking Iraq from British with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,5,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
3 armour placed in Novgorod
3 transports placed in 113 Sea Zone
3 transports placed in 105 Sea Zone
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total





