@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
Thought there was a UK tank in Algeria and sent 2 German Infantry and 2 German fighters on a suicide mission to Morocco by mistake. (Seven German fighters were sent to Algeria.)
Now that I understand the map, would have sent just 1 German infantry to Algeria. Okay?
sure np
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 23 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Belarus to Archangel
1 bomber and 1 fighter moved from Bryansk to Archangel
1 infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 fighters and 2 infantry moved from 92 Sea Zone to Morocco
7 fighters moved from Gibraltar to Algeria
Combat - Germans
Germans creates battle in territory Algeria
Battle in Archangel
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 bomber; Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 bomber owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for British: 1 bomber
Battle in Morocco
Germans attack with 2 fighters and 2 infantry
British defend with 1 armour and 2 infantry; Americans defend with 3 aaGuns, 9 artilleries, 1 harbour and 11 infantry
AA fire in Morocco : 0/2 hits
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 3 aaGuns, 1 armour, 9 artilleries and 13 infantry in Morocco, round 2 : 6/23 hits
2 infantry owned by the Germans, 2 aaGuns owned by the Americans and 2 fighters owned by the Germans lost in Morocco
Americans win with 1 aaGun, 1 armour, 9 artilleries and 13 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Americans: 2 aaGuns
Battle in Kazakhstan
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 infantry and 1 mech_infantry moved from Novgorod to Karelia
4 mech_infantrys moved from Finland to Karelia
1 fighter moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
2 fighters moved from Kazakhstan to Rostov
8 armour, 5 artilleries and 3 infantry moved from Caucasus to Volgograd
1 armour and 10 mech_infantrys moved from Bryansk to Novgorod
1 aaGun, 5 artilleries and 13 infantry moved from Northwest Persia to Caucasus
1 aaGun, 11 artilleries and 14 infantry moved from Bryansk to Belarus
20 mech_infantrys moved from Bryansk to Volgograd
3 armour and 20 mech_infantrys moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
3 infantry moved from Iraq to Northwest Persia
7 fighters moved from Algeria to Gibraltar
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from France to Southern France
10 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 2 aaGuns
EDIT: Adding units owned by Germans to Algeria: 1 infantry
EDIT: Changing ownership of Algeria from British to Germans
EDIT: Adding units owned by Germans to Southern France: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Southern France
3 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 transport placed in 113 Sea Zone
1 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Gibraltar : 1 aaGun, 7 fighters and 21 infantry
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 17 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
Germany : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 5 bombers
Belarus : 1 flag, 1 aaGun, 11 artilleries and 15 infantry
Karelia : 1 flag, 2 infantry and 5 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 2 fighters and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 3 armour and 20 mech_infantrys
Volgograd : 1 flag, 8 armour, 5 artilleries, 1 factory_minor, 4 infantry and 20 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 10 mech_infantrys
Caucasus : 1 aaGun, 5 artilleries and 13 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 1 transport
Bulgaria : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 8 submarines and 3 transports
Northwest Persia : 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantry
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 61 / 90
Russians : 17 / 28
Japanese : 46 / 29
Americans : 75 / 110
Chinese : 3 / 5
British : 16 / 21
UK_Pacific : 0 / 0
Italians : 37 / 54
ANZAC : 10 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
3 fighters moved from Russia to Archangel
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
39 artilleries and 45 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 39 artilleries and 45 infantry
Italians defend with 1 mech_infantry
Russians win, taking Tambov from Italians with 39 artilleries and 45 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Archangel
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Russia to Tambov
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 bomber moved from India to Malaya
Combat - Japanese
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Non Combat Move - Japanese
1 aaGun, 2 armour, 7 artilleries, 2 bombers, 4 fighters, 19 infantry, 11 mech_infantrys and 4 tactical_bombers moved from India to Burma
2 fighters and 2 tactical_bombers moved from Burma to Kwangtung
2 bombers moved from Burma to India
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry and 1 mech_infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
2 fighters moved from Kwangtung to Japan
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Removing units owned by Japanese from Burma: 1 fighter
EDIT: Removing units owned by Japanese from Burma: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangtung: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,3,1,6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,1,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,3,2,1,1,4,4,4
Japanese collect 26 PUs (22 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 15 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry and 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery, 13 infantry and 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 2 armour, 7 artilleries, 1 fighter, 19 infantry, 11 mech_infantrys and 1 tactical_bomber
India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 14 fighters, 1 harbour, 17 infantry, 6 mech_infantrys and 5 tactical_bombers
French Indo China : 1 flag
39 Sea Zone : 1 flag, 1 destroyer
West India : 1 flag, 1 artillery and 2 infantry
British Somaliland : 1 flag
French Madagascar : 1 flag
80 Sea Zone : 1 flag
Eastern Persia : 1 flag
79 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 59 / 90
Russians : 20 / 24
Japanese : 48 / 31
Americans : 75 / 110
Chinese : 1 / 5
British : 16 / 21
UK_Pacific : 0 / 0
Italians : 36 / 54
ANZAC : 10 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 9 artilleries, 9 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
9 artilleries and 11 infantry moved from Morocco to 91 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
14 artilleries and 16 infantry moved from 91 Sea Zone to Gibraltar
7 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kiangsu
8 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to Shensi
1 bomber moved from Philippines to Sikang
Combat - Americans
Battle in Gibraltar
Americans attack with 14 artilleries, 7 fighters, 16 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 7 fighters and 21 infantry; Italians defend with 1 airfield, 1 artillery, 5 fighters, 1 harbour and 3 infantry
1 tactical_bomber owned by the Americans and 5 fighters owned by the Americans retreated
Italians win with 1 artillery, 12 fighters and 2 infantry remaining. Battle score for attacker is -53
Casualties for Germans: 1 aaGun and 19 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 14 artilleries, 2 fighters and 16 infantry
Battle in Manchuria
Battle in Kiangsu
Americans attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in Shantung
Battle in Jehol
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Germans win, taking Shantung from Japanese, taking Jehol from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 bomber moved from Shensi to Tsinghai
9 fighters moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from Kiangsu to 19 Sea Zone
2 battleships, 12 carriers, 3 cruisers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 submarines moved from 19 Sea Zone to 35 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Central United States
5 artilleries placed in Eastern United States
1 tactical_bomber placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Malaya
Americans undo move 4.
1 artillery placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 79 PUs; end with 81 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Tunisia to Algeria
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
Combat - British
Battle in 110 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Algeria
British attack with 1 armour and 2 fighters
Germans defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Germans to British
EDIT: Changing ownership of Normandy Bordeaux from British to Germans
EDIT: Turning off Edit Mode
2 fighters moved from Algeria to 91 Sea Zone
2 aaGuns, 6 artilleries and 14 infantry moved from Samara to Novosibirsk
2 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 tactical_bomber placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 16 PUs; end with 19 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 22 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Tunisia to Algeria
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
Combat - British
Battle in 110 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Algeria
British attack with 1 armour and 2 fighters
Germans defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Germans to British
EDIT: Changing ownership of Normandy Bordeaux from British to Germans
EDIT: Turning off Edit Mode
2 fighters moved from Algeria to 91 Sea Zone
2 aaGuns, 6 artilleries and 14 infantry moved from Samara to Novosibirsk
2 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 tactical_bomber placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 16 PUs; end with 19 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 22 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 armour and 1 infantry
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Removing units owned by British from 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to 106 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
ill be out till thursday
?
Shan State
Italians 1 MI & 2 F
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 2@3; Total Hits: 02@3: (5, 4)
US 1 I
Rolls: 1@2; Total Hits: 11@2: (2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 9 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 6 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Tobruk to Tunisia
Italians take Tunisia from British
1 artillery and 1 infantry moved from Rostov to Bryansk
1 bomber moved from Novgorod to Bryansk
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry; Americans defend with 3 aaGuns and 1 harbour
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 1/3 hits
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 0/4 hits
Americans roll dice for 3 aaGuns and 1 infantry in Morocco, round 2 : 1/1 hits
1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 0/3 hits
Americans roll dice for 2 aaGuns and 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 4 : 1/3 hits
Americans roll dice for 2 aaGuns and 1 infantry in Morocco, round 4 : 1/1 hits
1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries in Morocco, round 5 : 1/2 hits
Americans roll dice for 1 aaGun and 1 infantry in Morocco, round 5 : 0/1 hits
1 aaGun owned by the Americans lost in Morocco
Italians roll dice for 2 artilleries in Morocco, round 6 : 1/2 hits
Americans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits
1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 3 aaGuns
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery and 1 bomber in Bryansk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Southern Italy
6 infantry moved from Northern Italy to 95 Sea Zone
8 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
8 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Tobruk to 92 Sea Zone
2 fighters moved from Tobruk to Southern Italy
1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Belgian Congo to French Central Africa
1 aaGun, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Gold Coast to French Central Africa
1 armour moved from India to Burma
1 mech_infantry moved from India to Burma
Place Units - Italians
9 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from India: 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Burma : 1 armour and 1 mech_infantry
India : 2 fighters
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 7 fighters, 1 harbour and 8 infantry
Egypt : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Cyprus : 1 flag
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 2 artilleries and 1 harbour
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour, 1 infantry and 5 mech_infantrys
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 armour
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Rostov : 1 flag
Eastern Poland : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 artillery and 5 infantry
95 Sea Zone : 9 submarines
Crete : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 7 submarines and 6 transports
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 58 / 90
Russians : 21 / 24
Japanese : 32 / 31
Americans : 78 / 116
Chinese : 13 / 15
British : 15 / 22
UK_Pacific : 0 / 0
Italians : 38 / 60
ANZAC : 10 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Tsinghai
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Gibraltar to 101 Sea Zone
1 fighter moved from Gibraltar to 106 Sea Zone
1 armour, 3 infantry and 10 mech_infantrys moved from Novgorod to Archangel
2 infantry moved from Ukraine to Bryansk
2 fighters moved from Rostov to Samara
1 artillery and 2 infantry moved from Volgograd to Samara
8 armour, 2 infantry and 10 mech_infantrys moved from Volgograd to Kazakhstan
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Samara
Combat - Germans
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 8 transports
8 transports owned by the Americans lost in 101 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 56
Casualties for Americans: 8 transports
Battle in 106 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 106 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Archangel
Germans attack with 1 armour, 3 infantry and 10 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 3 infantry and 10 mech_infantrys in Archangel, round 2 : 2/14 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Samara, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 8 armour, 2 infantry and 10 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 8 armour, 2 infantry and 10 mech_infantrys in Kazakhstan, round 2 : 9/20 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits
2 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter could not land in 106 Sea Zone and was removed
1 fighter could not land in 101 Sea Zone and was removed
5 mech_infantrys moved from Volgograd to Kazakhstan
4 artilleries and 5 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
2 fighters moved from Samara to Caucasus
1 bomber moved from Samara to Novgorod
1 fighter moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
3 armour and 20 mech_infantrys moved from Western Ukraine to Belarus
5 mech_infantrys moved from Karelia to Archangel
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
1 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Western Germany to Gibraltar
3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Southern France to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from France to Southern France
6 infantry moved from Western Germany to Germany
6 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Southern France
1 fighter and 1 tactical_bomber placed in Western Germany
6 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 artilleries placed in Iraq
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 3 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 3 artilleries
EDIT: Removing units owned by Germans from Iraq: 3 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 3 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 8 armour and 15 mech_infantrys
Gibraltar : 7 fighters and 8 infantry
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 factory_major, 6 infantry and 6 mech_infantrys
Southern Italy : 4 bombers
Belarus : 1 flag, 1 aaGun, 3 armour, 11 artilleries, 14 infantry and 20 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 3 infantry and 15 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
Caucasus : 1 aaGun, 9 artilleries, 2 fighters, 18 infantry and 5 mech_infantrys
Samara : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 1 flag, 3 artilleries and 1 factory_minor
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 8 submarines and 3 transports
Northwest Persia : 3 infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 62 / 91
Russians : 17 / 24
Japanese : 31 / 31
Americans : 78 / 116
Chinese : 13 / 15
British : 15 / 22
UK_Pacific : 0 / 0
Italians : 38 / 60
ANZAC : 11 / 24
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
why attack 101 and 106 again when you know this is not allowed???
According to Mistergreen:
You have interpreted the cm air-movement rule correctly but this is about ncm:
Page 22 of the Europe rulebook:
“You must have a carrier move, remain in place, or
be mobilized (new carriers only) to pick up a fighter
or tactical bomber that would end its noncombat
movement in a sea zone. You can�t deliberately move
an air unit out of range of a potential safe landing
space.”
The rules (and Triplea) allow movement of a fighter to a sea zone (e.g., SZ 101) as long as the fighter can, in theory, be recovered (e.g., in SZ 102 by the CV in SZ 92). The CV, however, was blocked from making the recovery in the NCM.
This strategy has been used against me in the past where I thought a transport was safe from an enemy aircraft attack because a massive naval blocking force would clearly prevent recovery by an enemy CV.
The issue discussed previously was whether an unblocked CV had to recover a fighter, and the rules specify that it must.
Did someone say my name? :-P
as long as the fighter can, in theory, be recovered
This is correct. But since you didn’t sacrifice a unit into sz91, thus providing the possibility however unlikely that your kamikaze planes could have a landing spot, your move was illegal.
Okay, Mistergreen; thanks for the clarification. We will need to edit out 1 German sub then.