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WWII Surprise attack vs Dawgoneit Axis vs Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 81 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to Greece
1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Libya to Algeria
British take Tunisia from Italians
British take Algeria from Italians
1 mech_infantry moved from Trans-Jordan to Egypt
3 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 99 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
British win, taking 99 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
British win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Greece
British attack with 1 artillery and 1 fighter
Italians defend with 1 infantry
British win, taking Greece from Italians with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Burma to India
1 fighter moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Burma to IndiaPlace Units - British
1 destroyer and 2 transports placed in 81 Sea Zone
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
British collect 37 PUs (1 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Algeria
1 artillery moved from Morocco to Algeria
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Albania
1 armour moved from Northern Italy to Albania
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Algeria
1 artillery moved from Morocco to Algeria
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Albania
1 armour moved from Northern Italy to Albania
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 fighter
British defend with 1 armour
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 2 : 1/2 hits
British roll dice for 1 armour in Algeria, round 2 : 0/1 hits
1 armour owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 99 Sea Zone
Italians attack with 2 submarines
British defend with 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 2 submarines
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from Algeria to Gibraltar
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 54 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer and 1 fighter placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in 93 Sea Zone
French attack with 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Germans win with no units remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter and 2 tactical_bombers moved from Romania to 99 Sea Zone
1 artillery and 4 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to 99 Sea Zone
1 armour and 1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour and 1 mech_infantry moved from Baltic States to Belarus
2 armour moved from Poland to Baltic States
2 armour moved from Baltic States to Belarus
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 armour moved from Romania to Greece
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Belarus
2 bombers moved from Norway to Belarus
2 fighters moved from 127 Sea Zone to Belarus
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter and 2 tactical_bombers moved from Romania to 99 Sea Zone
1 artillery and 4 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to 99 Sea Zone
1 armour and 1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour and 1 mech_infantry moved from Baltic States to Belarus
2 armour moved from Poland to Baltic States
2 armour moved from Baltic States to Belarus
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 armour moved from Romania to Greece
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Belarus
2 bombers moved from Norway to Belarus
2 fighters moved from 127 Sea Zone to Belarus
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Greece
Germans attack with 2 armour
British defend with 1 artillery
Germans roll dice for 2 armour in Greece, round 2 : 1/2 hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits
1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Bessarabia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 3/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 2 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Germans roll dice for 2 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 99 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Battle in Belarus
Germans attack with 4 armour, 1 artillery, 2 bombers, 2 fighters and 2 mech_infantrys
Russians defend with 1 armour, 5 fighters, 2 infantry and 1 tactical_bomber
Germans roll dice for 4 armour, 1 artillery, 2 bombers, 2 fighters and 2 mech_infantrys in Belarus, round 2 : 4/11 hits
Russians roll dice for 1 armour, 5 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/9 hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the Germans, 1 armour owned by the Russians, 1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 2 bombers and 2 fighters in Belarus, round 3 : 3/8 hits
Russians roll dice for 5 fighters in Belarus, round 3 : 4/5 hits
3 fighters owned by the Russians and 4 armour owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 4 armour, 1 artillery and 2 mech_infantrys
Casualties for Russians: 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries and 6 infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Eastern Poland, round 2 : 2/10 hits
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 3 : 2/8 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Poland
2 fighters moved from Belarus to Poland
1 carrier, 1 cruiser and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Western Germany
1 artillery moved from France to Western Germany
1 fighter and 3 tactical_bombers moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 destroyer and 2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.679
Median : 4.000
Variance : 0.787
Standard Deviation : 0.887
Total rolls : 81Germans Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.673
Median : 4.000
Variance : 0.648
Standard Deviation : 0.805
Total rolls : 55British Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.682
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22 -
War game my place Sat about 4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
2 infantry moved from Olgiy to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Vologda to Archangel
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Smolensk to Archangel
1 fighter moved from Belarus to Archangel
1 fighter moved from Belarus to Volgograd
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Bryansk to Belarus
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Timguska to KansuCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 5 infantry
Japanese defend with 1 artillery
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Timguska to Kansu
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Volgograd to TambovPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
sorry for the delay.
ended up in the hospital for a couple of days.
C.O.P.D. (Breathing problems). -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 fighters moved from 44 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Kansu
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
2 bombers moved from Anhwe to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 fighters moved from 44 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Kansu
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
2 bombers moved from Anhwe to KansuCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 5/10 hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 3/5 hits
5 infantry owned by the Russians, 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 6/13 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 5/8 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to Japan
2 fighters and 2 tactical_bombers moved from Kansu to Chahar
2 bombers moved from Kansu to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Jehol
2 fighters moved from Dutch New Guinea to 45 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.250
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 52Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.154
Median : 3.000
Variance : 1.184
Standard Deviation : 1.088
Total rolls : 39 -
War game sat at my place about 4, Scott & Jeff will be here
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 armour, 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
5 transports moved from 4 Sea Zone to 2 Sea Zone
1 artillery moved from British Columbia to Alaska
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 2 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 6 fighters moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 cruiser moved from 2 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in Siberia
Americans attack with 2 armour, 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 2 armour, 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in MoroccoNon Combat Move - Americans
1 bomber moved from Siberia to Alaska
2 mech_infantrys moved from 2 Sea Zone to Alaska
1 carrier and 2 fighters moved from 3 Sea Zone to 2 Sea Zone
1 destroyer moved from 3 Sea Zone to 2 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 4.
1 destroyer and 1 submarine placed in 2 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 96 Sea Zone to 93 Sea Zone
1 artillery, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
1 mech_infantry owned by the British and 1 artillery owned by the British retreated to Burma
Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for British: 8 infantry and 1 mech_infantry
Casualties for Japanese: 5 infantry
Battle in 93 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 destroyers
Germans defend with 1 destroyer and 2 submarines
Units damaged: 1 battleship owned by the British
British win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 destroyerNon Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to IndiaPlace Units - British
2 submarines placed in 81 Sea Zone
1 destroyer placed in 81 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in QuebecTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,5,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from British
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 armour moved from Albania to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Gibraltar to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from British
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 armour moved from Albania to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Gibraltar to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from BritishCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 4 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French