@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
10 infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
Combat - Americans
Ok, it finally posted correctly.
Scramble orders in the Mediterranean sir.
no scramble, automatic ool in south of itlay please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
10 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
10 infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 95 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 5 transports
Italians defend with 2 destroyers and 3 submarines
Americans win with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 20
Casualties for Italians: 2 destroyers and 3 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Southern Italy
Americans attack with 10 infantry
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 5 infantry remaining. Battle score for attacker is 20
Casualties for Italians: 1 aaGun, 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Americans: 5 infantry
Non Combat Move - Americans
2 aaGuns moved from Gibraltar to 91 Sea Zone
2 aaGuns and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 aaGuns moved from 95 Sea Zone to Southern Italy
1 bomber moved from Northern Italy to Tobruk
Place Units - Americans
2 fighters placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
2 infantry and 1 mech_infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Chahar to Jehol
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from Burma to Shan State
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from India to Burma
1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
Combat - British
Non Combat Move - British
2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
Place Units - British
1 transport placed in 98 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Iraq
1 armour and 2 infantry placed in Persia
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,5,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,2,1,5
UK_Pacific collect 4 PUs (7 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Italians
2 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 bomber moved from Northern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Ukraine
1 aaGun moved from Rostov to Caucasus
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
1 armour moved from Volgograd to Turkmenistan
8 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Smolensk to Bryansk
1 armour moved from Belarus to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
5 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 9 infantry moved from Northern Italy to Southern Italy
3 armour moved from Southern France to Southern Italy
2 armour moved from Western Germany to Southern Italy
1 mech_infantry moved from France to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern France to 95 Sea Zone
3 bombers moved from Western Germany to 95 Sea Zone
3 fighters moved from Western Germany to 95 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Karelia to Finland
Combat - Germans
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Germans win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 8 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
British defend with 4 armour, 4 artilleries, 4 fighters and 4 infantry; ANZAC defend with 2 infantry
Germans win, taking Northwest Persia from British with 5 armour remaining. Battle score for attacker is 23
Casualties for Germans: 3 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
Casualties for British: 4 armour, 4 artilleries, 4 fighters and 4 infantry
Casualties for ANZAC: 2 infantry
Battle in Turkmenistan
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 3 mech_infantrys
Germans win, taking Turkmenistan from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 3 mech_infantrys
Battle in Southern Italy
Germans attack with 5 armour, 3 artilleries, 9 infantry and 3 mech_infantrys
British defend with 2 armour, 2 artilleries and 4 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Southern Italy from Americans with 5 armour and 2 artilleries remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 9 infantry and 3 mech_infantrys
Casualties for British: 2 armour, 2 artilleries and 4 infantry
Casualties for Americans: 2 aaGuns and 5 infantry
Battle in 95 Sea Zone
Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 submarine and 4 transports; Americans defend with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 7 transports
1 submarine owned by the British Submerged
ool for sea attack?
max defense
crv for 4 hits
then sub
destroyer
cruisers
planes
etc.
Holy cow, did you out roll me in southern italy. i thought for sure i could hold that bad boy… :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
1 armour moved from Volgograd to Turkmenistan
8 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Smolensk to Bryansk
1 armour moved from Belarus to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
5 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
3 artilleries and 9 infantry moved from Northern Italy to Southern Italy
3 armour moved from Southern France to Southern Italy
2 armour moved from Western Germany to Southern Italy
1 mech_infantry moved from France to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern France to 95 Sea Zone
3 bombers moved from Western Germany to 95 Sea Zone
3 fighters moved from Western Germany to 95 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Karelia to Finland
Combat - Germans
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Germans win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 8 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
British defend with 4 armour, 4 artilleries, 4 fighters and 4 infantry; ANZAC defend with 2 infantry
Germans win, taking Northwest Persia from British with 5 armour remaining. Battle score for attacker is 23
Casualties for Germans: 3 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
Casualties for British: 4 armour, 4 artilleries, 4 fighters and 4 infantry
Casualties for ANZAC: 2 infantry
Battle in Turkmenistan
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 3 mech_infantrys
Germans win, taking Turkmenistan from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 3 mech_infantrys
Battle in Southern Italy
Germans attack with 5 armour, 3 artilleries, 9 infantry and 3 mech_infantrys
British defend with 2 armour, 2 artilleries and 4 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Southern Italy from Americans with 5 armour and 2 artilleries remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 9 infantry and 3 mech_infantrys
Casualties for British: 2 armour, 2 artilleries and 4 infantry
Casualties for Americans: 2 aaGuns and 5 infantry
Battle in 95 Sea Zone
Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 submarine and 4 transports; Americans defend with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 7 transports
1 submarine owned by the British Submerged
retreated to 95 Sea Zone
Americans win with 2 cruisers, 2 fighters and 11 transports remaining. Battle score for attacker is -1
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for Americans: 2 carriers and 1 destroyer
2 fighters owned by the Americans could not land and were killed
Non Combat Move - Germans
3 bombers moved from 95 Sea Zone to Western Germany
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Normandy Bordeaux
2 submarines placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 7 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 artilleries moved from Korea to Amur
4 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
1 armour moved from Volgograd to Northwest Persia
1 bomber moved from Malaya to India
2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
2 tactical_bombers moved from Philippines to Caroline Islands
2 fighters moved from Philippines to Caroline Islands
Combat - Japanese
Battle in Kwangtung
Battle in Alaska
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Non Combat Move - Japanese
1 bomber moved from India to Malaya
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
Place Units - Japanese
3 infantry placed in Malaya
1 destroyer, 7 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
2 cruisers and 7 transports moved from 95 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
1 bomber moved from Tobruk to Southern Italy
2 fighters moved from Eastern United States to 101 Sea Zone
Combat - Americans
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in Alaska
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Alaska from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Southern Italy to Tobruk
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 battleship and 2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Jehol to Manchuria
5 artilleries and 3 infantry moved from Yunnan to Burma
1 fighter moved from Sikang to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 transports moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from Burma to Shan State
1 armour moved from India to Eastern Persia
1 infantry moved from French Indo China to Shan State
1 fighter moved from Russia to Northwest Persia
1 tactical_bomber moved from Russia to Northwest Persia
1 armour and 2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Shan State to Kweichow
Combat - British
Battle in Northwest Persia
British attack with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 5 armour; Japanese defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 5 armour
Casualties for British: 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Non Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2,6,4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
British collect 24 PUs (13 lost to blockades); end with 24 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,2,1,3,1,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,3,1,6,6
UK_Pacific collect 3 PUs (5 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 armour, 1 artillery and 4 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Iraq
Combat - Italians
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Non Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
2 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Iraq to Northwest Persia
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - ANZAC
Turn Complete - ANZAC