@Tyzoq meant to leave them.
NO scramble.
In the highly unlikely event you get 1 hit still lose the sub 1st.
kill inf before AA if france attacks Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to Philippines
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 destroyers moved from 79 Sea Zone to 39 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 fighters
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag
45 Sea Zone : 1 transport
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 cruiser, 3 destroyers and 1 fighter
34 Sea Zone : 1 submarine
39 Sea Zone : 2 destroyers
62 Sea Zone : 2 destroyers
79 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Iraq to 98 Sea Zone
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
Scotland : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
98 Sea Zone : 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 6 mech_infantrys moved from Rostov to Tambov
Germans take Tambov from Russians
6 armour and 6 mech_infantrys moved from Tambov to Samara
2 bombers, 2 fighters and 4 tactical_bombers moved from Novgorod to Samara
1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Volgograd
11 armour and 3 mech_infantrys moved from Rostov to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 11 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 11 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 6 armour, 2 bombers, 2 fighters, 6 mech_infantrys and 4 tactical_bombers
Russians defend with 2 armour, 6 artilleries, 7 infantry and 4 mech_infantrys
Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 6 armour, 1 fighter and 6 mech_infantrys
Casualties for Russians: 2 armour, 6 artilleries, 7 infantry and 4 mech_infantrys
Non Combat Move - Germans
2 bombers, 1 fighter and 4 tactical_bombers moved from Samara to Rostov
3 fighters moved from Egypt to Rostov
2 fighters moved from Western Germany to Rostov
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Smolensk to Belarus
3 armour moved from Belarus to Rostov
4 armour and 4 mech_infantrys moved from Romania to Ukraine
1 aaGun moved from Rostov to Volgograd
3 mech_infantrys moved from Western Germany to Poland
3 artilleries moved from Novgorod to Belarus
1 fighter moved from Belarus to Rostov
7 infantry moved from Finland to Karelia
1 infantry moved from Western Germany to France
5 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,3
Germans collect 55 PUs (7 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 fighter moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Russia to Samara
2 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
1 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Kazakhstan
4 infantry moved from Novosibirsk to Kansu
1 fighter moved from Volgograd to Russia
Place Units - Russians
1 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Territory Summary for Russians :
Kansu : 1 fighter, 4 infantry and 1 tactical_bomber
Tsinghai : 1 infantry
Timguska : 2 aaGuns and 12 infantry
Kazakhstan : 1 infantry
Bryansk : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters and 49 infantry
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Smolensk : 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 fighter and 3 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
2 bombers moved from Japan to 36 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 bomber moved from Belarus to Russia
4 bombers moved from Sikang to Russia
1 fighter moved from Sikang to Shensi
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Szechwan to Tsinghai
1 tactical_bomber moved from Sikang to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hopei to Yunnan
1 armour moved from Kweichow to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
intercept moscow?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 fighter and 3 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
2 bombers moved from Japan to 36 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 bomber moved from Belarus to Russia
4 bombers moved from Sikang to Russia
1 fighter moved from Sikang to Shensi
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Szechwan to Tsinghai
1 tactical_bomber moved from Sikang to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hopei to Yunnan
1 armour moved from Kweichow to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6,3,6,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 3 bombers and 1 submarine
British defend with 1 transport; ANZAC defend with 1 destroyer
Japanese win with 3 bombers remaining. Battle score for attacker is 9
Casualties for British: 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 4 tactical_bombers
British defend with 1 battleship and 1 carrier
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 battleship and 1 carrier
Casualties for Japanese: 1 tactical_bomber
Cleaning up after air battles
Non Combat Move - Japanese
3 carriers moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
3 bombers moved from 36 Sea Zone to Szechwan
5 bombers moved from Russia to Caucasus
1 fighter moved from Shensi to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 artillery moved from Kwangtung to 20 Sea Zone
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
3 carriers moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 3 submarines and 1 transport moved from 20 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 34 PUs (5 lost to blockades); end with 34 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 fighter and 3 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
2 bombers moved from Japan to 36 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 bomber moved from Belarus to Russia
4 bombers moved from Sikang to Russia
1 fighter moved from Sikang to Shensi
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Szechwan to Tsinghai
1 tactical_bomber moved from Sikang to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hopei to Yunnan
1 armour moved from Kweichow to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6,3,6,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 3 bombers and 1 submarine
British defend with 1 transport; ANZAC defend with 1 destroyer
Japanese win with 3 bombers remaining. Battle score for attacker is 9
Casualties for British: 1 transport
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 4 tactical_bombers
British defend with 1 battleship and 1 carrier
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 battleship and 1 carrier
Casualties for Japanese: 1 tactical_bomber
Cleaning up after air battles
Non Combat Move - Japanese
3 carriers moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
3 bombers moved from 36 Sea Zone to Szechwan
5 bombers moved from Russia to Caucasus
1 fighter moved from Shensi to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 artillery moved from Kwangtung to 20 Sea Zone
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
3 carriers moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 3 submarines and 1 transport moved from 20 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 34 PUs (5 lost to blockades); end with 34 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 fighter
EDIT: Adding units owned by Japanese to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
ANZAC loiter and taunt; British loiter and taunt; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Siam
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Siam from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 30 Sea Zone to 26 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from Central United States to 101 Sea Zone
4 artilleries, 1 cruiser, 4 infantry, 1 marine, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
4 submarines moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
4 fighters moved from 42 Sea Zone to 37 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Siam : 1 flag, 1 artillery
Shan State : 1 fighter and 1 tactical_bomber
Queensland : 1 bomber
Philippines : 1 airfield and 1 harbour
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 1 bomber, 1 infantry and 1 marine
Java : 1 flag, 1 harbour
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 2 transports
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 3 aaGuns, 4 artilleries, 6 infantry, 2 marines and 2 mech_infantrys
Anglo Egyptian Sudan : 1 infantry
93 Sea Zone : 4 submarines
97 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
98 Sea Zone : 1 destroyer and 7 transports
91 Sea Zone : 1 cruiser, 2 submarines and 4 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 1 airfield, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 airfield and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
2 mech_infantrys moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Combat - British
Battle in Egypt
British attack with 7 mech_infantrys
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 aaGun and 2 infantry
Battle in Kwangtung
Non Combat Move - British
2 aaGuns and 4 infantry moved from Burma to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to Eastern Persia
3 fighters moved from Syria to Trans-Jordan
1 submarine moved from 37 Sea Zone to 19 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 aaGun and 2 infantry placed in Persia
1 airfield placed in Trans-Jordan
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
1 airfield placed in Shan State
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,2,6,6,1,1,6,1,5,6,1,2,2,2,4,4
UK_Pacific collect 22 PUs (4 lost to blockades); end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 aaGun and 2 infantry
Territory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Shan State : 1 aaGun, 1 airfield and 1 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 9 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery
20 Sea Zone : 1 transport
19 Sea Zone : 1 submarine
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 3 fighters
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 6 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 aaGun, 7 artilleries, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,2,5,5,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,3
Italians collect 5 PUs (6 lost to blockades); end with 6 PUs total
bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Philippines to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Territory Summary for ANZAC :
Shan State : 1 fighter
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 cruiser, 2 destroyers and 2 fighters
39 Sea Zone : 2 destroyers
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine
62 Sea Zone : 2 transports
79 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Alexandria to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 3 infantry
Scotland : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
98 Sea Zone : 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Belarus to Smolensk
8 artilleries and 5 infantry moved from Belarus to Bryansk
4 armour, 3 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Samara
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
2 bombers and 2 fighters moved from Rostov to Volgograd
1 fighter moved from Rostov to Northwest Persia
3 armour and 3 artilleries moved from Rostov to Bryansk
Combat - Germans
Battle in Samara
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 bombers, 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 7 armour, 14 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 7 armour, 14 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Northwest Persia to Rostov
11 armour moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
2 bombers and 2 fighters moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Samara to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
1 aaGun moved from Belarus to Smolensk
3 artilleries moved from Novgorod to Belarus
4 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Finland
3 mech_infantrys moved from Poland to Belarus
2 artilleries moved from Western Germany to France
2 armour and 8 mech_infantrys moved from Germany to Baltic States
Place Units - Germans
3 mech_infantrys placed in Ukraine
2 infantry placed in Western Germany
3 tactical_bombers placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 14 PUs;
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tsinghai to Russia
1 infantry moved from Vologda to Russia
Place Units - Russians
2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Territory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 14 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 26 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter moved from Japan to Kwangtung
1 armour moved from Szechwan to Kwangsi
1 armour moved from Kazakhstan to Tsinghai
1 armour moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
2 bombers moved from Szechwan to Kansu
1 tactical_bomber moved from 41 Sea Zone to Kwangsi
1 bomber moved from Szechwan to Kansu
1 tactical_bomber moved from Caucasus to Shensi
1 fighter moved from Caucasus to Tsinghai
5 bombers moved from Caucasus to Trans-Jordan
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 3 bombers
Chinese defend with 1 fighter; Russians defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 1 fighter
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Trans-Jordan
Japanese attack with 5 bombers
British defend with 1 airfield and 3 fighters
Japanese win with 1 bomber remaining. Battle score for attacker is -18
Casualties for British: 3 fighters
Casualties for Japanese: 4 bombers
Battle in Kwangsi
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 2 tactical_bombers
ANZAC defend with 2 destroyers
Japanese win, taking 39 Sea Zone from Neutral with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Non Combat Move - Japanese
1 artillery, 2 battleships, 3 carriers, 1 submarine and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 41 Sea Zone to 79 Sea Zone
2 fighters moved from Caucasus to 79 Sea Zone
1 bomber moved from Trans-Jordan to Caucasus
1 fighter moved from Tsinghai to Caucasus
2 bombers moved from Kansu to Caucasus
1 tactical_bomber moved from Shensi to Sikang
1 aaGun moved from Szechwan to Sikang
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 bomber moved from 26 Sea Zone to 32 Sea Zone
1 bomber moved from 32 Sea Zone to Marshall Islands
Place Units - Japanese
7 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3
Japanese collect 27 PUs (11 lost to blockades); end with 28 PUs total