Odonis (Axis) vs StuckTojo (Allies +21) G40L16 No Tech

  • '20 '19 '18 '15 '13

    no intercept

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Manchuria to Amur
                1 bomber moved from Western United States to Amur
                3 bombers moved from Korea to Japan
                1 fighter moved from 6 Sea Zone to Japan
                2 fighters and 1 tactical_bomber moved from Korea to Japan
                2 bombers moved from Gibraltar to Northern Italy
                1 bomber moved from Gibraltar to France
                2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 7 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 5 and causes: 2 damage to unit: airfield
                    Bombing raid in Japan rolls: 3,5,4 and causes: 12 damage to unit: factory_major
                    Bombing raid in Japan causes 14 damage total.  Damaged units is as follows: airfield = 2, factory_major = 12
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 8,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 13 damage total.
                Strategic bombing raid in France
                    1 bomber killed by AA
                    Bombing raid in France causes 0 damage total.
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Amur
                    Americans attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                    Americans win, taking Amur from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to Korea
                1 fighter moved from Western United States to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                2 submarines moved from 20 Sea Zone to 38 Sea Zone
                1 bomber moved from Amur to Korea
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Finland to Norway
                2 bombers moved from Northern Italy to Syria
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 bomber, 3 fighters and 1 infantry placed in Eastern United States
                Americans undo move 2.
                2 fighters placed in 101 Sea Zone
                1 bomber and 1 infantry placed in Eastern United States
                1 fighter placed in Western United States
                Americans undo move 4.
                1 fighter and 1 transport placed in 6 Sea Zone
                Americans undo move 4.
                1 transport placed in 10 Sea Zone
                1 fighter placed in 6 Sea Zone
                Americans undo move 4.
                Americans undo move 4.
                1 transport placed in 10 Sea Zone
                1 fighter placed in 6 Sea Zone
                Americans undo move 4.
                1 transport placed in 6 Sea Zone
                Americans undo move 4.
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    triplea_38231_Ame12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                2 artilleries moved from Shensi to Kansu
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Kiangsi to Anhwe
                1 fighter moved from Kweichow to Manchuria

    Place Units - Chinese
                1 artillery and 1 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Tsinghai
                1 infantry placed in Anhwe
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    triplea_38231_Chi12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 36 PUs;
                British buy 6 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tsinghai to Kazakhstan
                1 armour moved from Kansu to Timguska
                      UK_Pacific take Timguska from Japanese
                1 armour moved from Timguska to Yenisey
                      UK_Pacific take Yenisey from Germans
                1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                5 armour moved from Iraq to Northwest Persia
                5 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour
                    Germans defend with 1 aaGun
                    British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Northwest Persia
                    British attack with 6 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 7 armour and 7 mech_infantrys
                    British win, taking Northwest Persia from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 aaGun, 7 armour and 7 mech_infantrys
                    Casualties for British: 5 armour, 1 fighter and 2 mech_infantrys

    Non Combat Move - British
                4 fighters moved from Northwest Persia to Syria
                1 tactical_bomber moved from Northwest Persia to Syria
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Yunnan to Sikang
                1 infantry moved from Szechwan to Sikang
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 71 Sea Zone to 80 Sea Zone

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Iraq

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    triplea_38231_UK_12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 armour and 1 mech_infantry moved from Romania to Ukraine
                6 infantry moved from Bulgaria to Greece
                1 aaGun moved from Bulgaria to Greece

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_38231_Ita12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                2 bombers moved from Korea to Sakha

    Combat - ANZAC
                Battle in Sakha
                    ANZAC attack with 2 bombers
                    Germans defend with 1 armour
                    ANZAC win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                1 bomber moved from Sakha to Kweichow
                1 armour moved from Shantung to Kweichow
                1 fighter moved from Shensi to Persia
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 38 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 41 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from 41 Sea Zone to Sumatra
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Queensland to Sumatra
                1 submarine moved from 6 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total

    triplea_38231_ANZ12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_38231_Fre12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 bombers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Russia to Kazakhstan
                4 tactical_bombers moved from Caucasus to Iraq
                3 armour moved from Volgograd to Northwest Persia
                2 armour moved from Rostov to Northwest Persia
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Rostov to Northwest Persia
                1 artillery and 2 mech_infantrys moved from Karelia to Finland
                1 bomber moved from Southern Italy to Iraq

    triplea_38231_Ger13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 bombers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Russia to Kazakhstan
                4 tactical_bombers moved from Caucasus to Iraq
                3 armour moved from Volgograd to Northwest Persia
                2 armour moved from Rostov to Northwest Persia
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Rostov to Northwest Persia
                1 artillery and 2 mech_infantrys moved from Karelia to Finland
                1 bomber moved from Southern Italy to Iraq

    Combat - Germans
                Battle in Egypt
                Battle in Trans-Jordan
                Battle in Finland
                    Germans attack with 1 artillery and 2 mech_infantrys
                    Americans defend with 1 infantry
                    Germans win, taking Egypt from British, taking Trans-Jordan from British, taking Finland from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 6 armour
                    British defend with 1 armour
                    Germans win, taking Northwest Persia from British with 6 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Kazakhstan
                    Germans attack with 2 mech_infantrys
                    British defend with 1 armour
                    British win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Iraq
                    Germans attack with 1 bomber and 4 tactical_bombers
                    British defend with 3 armour, 1 factory_minor and 2 infantry
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 tactical_bombers
                    Casualties for British: 3 armour and 2 infantry

    Non Combat Move - Germans
                1 bomber and 1 tactical_bomber moved from Iraq to Caucasus
                1 carrier moved from 93 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern France to 98 Sea Zone
                2 tactical_bombers moved from 93 Sea Zone to Southern Italy
                1 fighter moved from Southern France to Greece
                1 fighter moved from Western Germany to Southern Italy
                1 artillery moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from France to Southern France
                1 artillery moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 artillery moved from Western Germany to Northern Italy
                3 mech_infantrys moved from Belarus to Tambov
                1 aaGun moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Romania to Ukraine

    Place Units - Germans
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Rostov
                3 bombers placed in Russia
                1 fighter placed in Western Germany
                2 mech_infantrys placed in Ukraine
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Germans collect 72 PUs; end with 72 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

    triplea_38231_Ger13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 7 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,5,4,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,5,3,4,6,1,5,2,4,5,6,6
                Japanese collect 3 PUs (10 lost to blockades); end with 10 PUs total

    triplea_38231_Jap13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Amur to Sakha
                      Americans take Sakha from Germans
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                4 artilleries and 6 infantry moved from Korea to 6 Sea Zone
                4 artilleries and 6 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                4 bombers and 3 fighters moved from Korea to Japan
                2 bombers moved from Syria to 98 Sea Zone
                3 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Combat - Americans
                Battle in 98 Sea Zone
                    Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 2 fighters and 2 transports
                    Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 carrier, 2 fighters and 2 transports
                    Casualties for Americans: 2 fighters
                Battle in Japan
                    Americans attack with 4 artilleries, 4 bombers, 4 fighters, 6 infantry and 1 tactical_bomber
                    Japanese defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
                    Japanese win with 1 artillery, 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is -44
                    Casualties for Japanese: 4 aaGuns and 11 infantry
                    Casualties for Americans: 4 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 tactical_bomber
                    3 bombers owned by the Americans retreated

    Non Combat Move - Americans
                3 bombers moved from Japan to Korea
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Western United States to Central United States
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from 101 Sea Zone to Gibraltar
                2 carriers, 1 destroyer and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 bombers moved from 98 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria
                2 submarines moved from 38 Sea Zone to 39 Sea Zone
                2 submarines moved from 39 Sea Zone to 79 Sea Zone
                2 aaGuns moved from Alaska to British Columbia
                3 bombers moved from Korea to Manchuria

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
                1 fighter, 1 infantry and 1 mech_infantry placed in Korea

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_38231_Ame13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Chahar to Suiyuyan
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Tsinghai to Sikang
                1 artillery moved from Kansu to Tsinghai

    Place Units - Chinese
                3 infantry placed in Manchuria
                1 infantry placed in Kansu
                1 artillery and 1 infantry placed in Tsinghai
                2 infantry placed in Sikang
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_38231_Chi13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Persia to Northwest Persia
                2 armour moved from Eastern Persia to Northwest Persia
                3 fighters and 1 tactical_bomber moved from Syria to Northwest Persia
                1 fighter moved from Syria to Caucasus
                1 mech_infantry moved from Sikang to Caucasus
                1 armour moved from Kazakhstan to Caucasus
                1 armour moved from Yenisey to Urals
                      UK_Pacific take Evenkiyskiy from Germans
                      British take Urals from Germans

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    British win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Casualties for British: 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 5 armour, 3 fighters and 1 tactical_bomber
                    Germans defend with 6 armour
                    British win, taking Northwest Persia from Germans with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 6 armour
                    Casualties for British: 2 armour

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
                1 fighter moved from Caucasus to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Iraq
                2 mech_infantrys moved from Eastern Persia to Iraq
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 armour, 1 mech_infantry and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 2 armour, 1 mech_infantry and 1 tactical_bomber

    triplea_38231_UK_13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from Southern Italy to Syria

    triplea_38231_Ita13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from Southern Italy to Syria

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour and 1 mech_infantry
                    British defend with 1 armour
                    Italians win, taking Caucasus from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Syria
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 fighter and 1 tactical_bomber
                    Italians win, taking Syria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 fighter and 1 tactical_bomber

    Non Combat Move - Italians
                1 fighter moved from Syria to Egypt
                3 artilleries and 1 mech_infantry moved from Northern Italy to Southern Italy
                4 infantry moved from Greece to Albania
                1 aaGun moved from Greece to Albania

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_38231_Ita13.tsvg

  • '19 '17 '16

    OK, I just “lost” another game right before this one because of the victory city rule.  I know it’s a rule, and most people on here play by it.  I keep forgetting about that aspect of the game because I’ve been playing A&A in various forms for 30 years and no one around here ever uses it.  We just plays until the other fellow throws in the towel.

    So, before I bother with my turn do I even have a chance, or is this one over on that technicality?  I don’t know the particulars of how it works, where you start counting VCs from, or when.

    Thanks.  I’ll wait for clarification before I go.

  • '20 '19 '18 '15 '13

    So, here are my thoughts on that. I think before a game starts that kind of clarification needs to be made, especially if it’s in antithesis to the rules of the game that most people play by. I’m in no way against the idea of playing until the other guy quits, and I think it adds a different, even more fun element to the game - happy to start one of these with you post this game.

    The above said, my strategy from the beginning was geared towards attaining the VCs. If VCs were irrelevant, then I would have made many different choices throughout the game, as I’m sure you understand. I don’t like winning games on technicalities, but since VCs are the endgame, I don’t see this as a technicality.

    I hope my position here makes sense?

  • '19 '17 '16

    Sounds reasonable. I’m in no way insinuating that you didn’t win the game fair and square, and I would love to play a no VC game, too (a man’s game  :evil:).

    Still, I’m having a hard time figuring out if this game is actually over.  I think it might be because I can’t take back Egypt this round; however, maybe if I can take Tokyo with some fluky dice then it’s not over?  See my confusion?  I’m having a hard time getting my head around the victory city particulars as I never play with them.

    My main reason for the message was to get confirmation on this matter…. and to express my disgust at losing a game I thought I had in the bag  :-P

    I don’t want to sink mental energy into turns this round if it’s all for nothing anyway.

    So if there’s a chance that the game will continue by the US taking Tokyo I’ll keep playing.  If it’s hopeless then I’ll just post your win, and if you’re into it we can start bidding on a no VC match.

    Thanks.  I’ll look forward to your reply.

  • '20 '19 '18 '15 '13

    Yeah, this one is over unfortunately. When it gets to Germany’s turn, with 8 VCs in hand, it will automatically trigger victory.

    Let’s get started on another one, and in the options we can “uncheck” the auto victory setting so we can play on as men were meant to, unto death or capitulation!

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