@cwglee51 I was using an older version. Installed it now and it works. Will post a bit later today
16L G40 Ktylu (Allies+22) vs VonAlba- Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to France
6 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Soviet Far East
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to Normandy BordeauxPlace Units - Americans
10 infantry placed in Eastern United States
1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Shantung to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Chahar to Sikang
3 artilleries and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to JeholNon Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Tobruk to Egypt
2 fighters moved from Egypt to Northwest Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Burma to Shan State
2 infantry moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
3 infantry moved from Manchuria to Amur
2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Amur
British attack with 3 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Shantung to Shan State
2 aaGuns moved from Hunan to Yunnan
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from India to Burma
2 fighters moved from Egypt to Iraq
2 armour and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 armour and 2 artilleries placed in United Kingdom
2 transports placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
1 armour placed in PersiaTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,6,5,2,2,2
UK_Pacific collect 5 PUs (9 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 8 PUs;Combat Move - Italians
3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
1 mech_infantry moved from Western Germany to France
1 infantry moved from Bryansk to Rostov
1 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Ukraine
8 infantry moved from Northern Italy to FranceCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 3 submarines
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Siam to Shan State
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,4,2,3,4,5,4,5,6,1,2,3,4,1,5,6,6,5,5,3,5
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
1 fighter owned by the French retreatedNon Combat Move - French
1 fighter moved from Holland Belgium to Normandy BordeauxTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs;
Germans buy 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
9 armour, 3 artilleries, 3 bombers, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Karelia to Finland
1 armour moved from Norway to Karelia
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov -
ool in normandy?
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best defense
so start with infantry please
then artillery
mech infantry
tanks
etc.thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs;
Germans buy 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
9 armour, 3 artilleries, 3 bombers, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Karelia to Finland
1 armour moved from Norway to Karelia
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to RostovCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 9 armour, 4 artilleries, 3 bombers, 7 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 armour, 1 artillery, 1 fighter and 4 infantry; French defend with 1 fighter; Americans defend with 4 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs;
Germans buy 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
9 armour, 3 artilleries, 3 bombers, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Karelia to Finland
1 armour moved from Norway to Karelia
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to RostovCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 9 armour, 4 artilleries, 3 bombers, 7 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 armour, 1 artillery, 1 fighter and 4 infantry; French defend with 1 fighter; Americans defend with 4 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 3 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 3 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 61
Casualties for Germans: 6 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for French: 1 fighter
Casualties for Americans: 4 armour, 1 bomber, 4 fighters, 4 infantry and 3 mech_infantrysNon Combat Move - Germans
3 bombers moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
3 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
5 infantry moved from Germany to PolandPlace Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour, 3 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
1 artillery moved from Siberia to Soviet Far East
1 armour moved from Sakha to Soviet Far East
1 tactical_bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
2 transports moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
2 transports moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from Dutch New Guinea to Queensland
2 fighters moved from 55 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from Timguska to Novosibirsk
1 armour moved from Kazakhstan to Volgograd
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier, 4 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 artilleries, 1 factory_minor and 1 harbour
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries
Battle in Aleutian Islands
Battle in Queensland
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Queensland from ANZAC with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 aaGun, 1 artillery and 1 infantryNon Combat Move - Japanese
2 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
2 fighters moved from New South Wales to Northern Territory
2 tactical_bombers moved from New South Wales to Northern Territory
1 aaGun moved from Amur to Sakha
1 infantry moved from Amur to Sakha
1 fighter moved from Soviet Far East to Sakha
1 tactical_bomber moved from Soviet Far East to SakhaPlace Units - Japanese
3 infantry placed in Malaya
2 artilleries, 3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 4 Sea Zone to 8 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports moved from 4 Sea Zone to 9 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
8 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Western Germany causes 4 damage total.
Battle in 8 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
1 battleship, 1 carrier, 1 cruiser and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
3 artilleries and 2 infantry moved from Szechwan to SikangNon Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 cruiser, 4 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Korea to Amur
Russians take Amur from Japanese
2 mech_infantrys moved from Jehol to Amur
2 infantry moved from Burma to Shan State
2 artilleries moved from India to BurmaCombat - British
Non Combat Move - British
2 aaGuns moved from Yunnan to Shan State
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,1,1,5,2
British collect 34 PUs (3 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,6,3
UK_Pacific collect 9 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Caucasus
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
3 submarines moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery, 8 infantry and 1 mech_infantry moved from France to Northern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x harbour; Remaining resources: 78 PUs;
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from France to 92 Sea Zone
1 tactical_bomber moved from France to 92 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 4 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
1 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
5 infantry moved from Poland to Eastern Poland
2 infantry moved from Volgograd to Caucasus
2 artilleries moved from Rostov to Caucasus
4 infantry moved from Rostov to CaucasusCombat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for British: 1 battleship and 1 cruiser
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from 92 Sea Zone to Southern France
3 bombers moved from 92 Sea Zone to Western Germany
2 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
3 armour moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
2 artilleries moved from France to Northern Italy
1 infantry moved from France to Southern France
2 infantry moved from France to Northern Italy
5 infantry moved from Western Germany to Northern Italy
3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
2 armour moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 fighters placed in Western Germany
1 mech_infantry placed in France
1 destroyer placed in 110 Sea Zone
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs





