@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
3 submarines moved from 97 Sea Zone to 93 Sea Zone
3 bombers moved from United Kingdom to 93 Sea Zone
1 artillery and 2 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from 6 Sea Zone to Japan
3 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan
Combat - Americans
Germans scrambles 3 units out of Southern France to defend against the attack in 93 Sea Zone
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Japanese launches 5 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Japan rolls: 4,8,3 and causes: 15 damage to unit: factory_major
Bombing raid in Japan causes 19 damage total. Damaged units is as follows: airfield = 4, factory_major = 15
Battle in 93 Sea Zone
Americans attack with 3 bombers and 4 submarines
Germans defend with 1 carrier, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Germans
retreated to 93 Sea Zone
Germans win with 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for Americans: 4 submarines
Moving scrambled unit from 93 Sea Zone back to originating territory: Southern France
Moving scrambled unit from 93 Sea Zone back to originating territory: Southern France
Moving scrambled unit from 93 Sea Zone back to originating territory: Southern France
Cleaning up after air battles
2 tactical_bombers owned by the Germans forced to land in Southern France
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from Southern France: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 bombers moved from 93 Sea Zone to Gibraltar
2 fighters moved from 101 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Japan to Korea
3 bombers and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 6 Sea Zone
2 infantry placed in Korea
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kiangsi: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 4 armour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
6 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from India to Northwest Persia
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Szechwan to Kansu
Chinese take Kansu from Japanese
Combat - British
Battle in Northwest Persia
British attack with 5 armour, 7 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 9 armour and 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 9 armour and 1 mech_infantry
Casualties for British: 4 armour, 2 fighters, 2 infantry and 1 mech_infantry
Non Combat Move - British
5 fighters moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
Place Units - British
1 transport placed in 71 Sea Zone
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Looks like I instinctively axed your destroyer because the rolling for the subs and planes had to be done separately.
I edited it back in and toasted the cruiser and the tac like you asked. It didn’t make any difference to the rolls or outcome, as you would have rolled the same dice for round one anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Albania to Romania
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
Combat - ANZAC
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 17 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Yunnan to Korea
1 fighter moved from Persia to Shensi
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
4 armour, 1 mech_infantry and 4 tactical_bombers moved from Caucasus to Northwest Persia
4 tactical_bombers moved from Northwest Persia to Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Amur from Americans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Sakha from Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
4 armour, 1 mech_infantry and 4 tactical_bombers moved from Caucasus to Northwest Persia
4 tactical_bombers moved from Northwest Persia to Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Amur from Americans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Sakha from Americans
Combat - Germans
Battle in Persia
Germans attack with 4 tactical_bombers
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Northwest Persia
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 armour
Germans win, taking Northwest Persia from British with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
4 tactical_bombers moved from Persia to Caucasus
3 mech_infantrys moved from Poland to Belarus
1 artillery and 2 mech_infantrys moved from Novgorod to Karelia
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Kazakhstan
1 infantry moved from Yugoslavia to Northern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Southern France to 93 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 infantry moved from France to Southern France
2 artilleries moved from Southern France to Northern Italy
1 fighter moved from Germany to Southern France
1 mech_infantry moved from Greece to Romania
Place Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
3 armour placed in Volgograd
3 armour placed in Rostov
1 infantry and 2 mech_infantrys placed in Russia
2 mech_infantrys placed in Ukraine
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,3,4
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 7 PUs; 0 SuicideAttackTokens;
Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,4,3,2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,1,4,1,4,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,6,1,5,1,6,1,4,5,1,2,1
Japanese collect 7 PUs (11 lost to blockades); end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Amur
1 bomber moved from Western United States to Amur
3 bombers moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Korea to Japan
2 bombers moved from Gibraltar to Northern Italy
1 bomber moved from Gibraltar to France
2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Intercept in Japan?
no intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Amur
1 bomber moved from Western United States to Amur
3 bombers moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Korea to Japan
2 bombers moved from Gibraltar to Northern Italy
1 bomber moved from Gibraltar to France
2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5 and causes: 2 damage to unit: airfield
Bombing raid in Japan rolls: 3,5,4 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total. Damaged units is as follows: airfield = 2, factory_major = 12
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Northern Italy causes 13 damage total.
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Amur
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Amur from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 38 Sea Zone
1 bomber moved from Amur to Korea
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Finland to Norway
2 bombers moved from Northern Italy to Syria
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 bomber, 3 fighters and 1 infantry placed in Eastern United States
Americans undo move 2.
2 fighters placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 4.
1 fighter and 1 transport placed in 6 Sea Zone
Americans undo move 4.
1 transport placed in 10 Sea Zone
1 fighter placed in 6 Sea Zone
Americans undo move 4.
Americans undo move 4.
1 transport placed in 10 Sea Zone
1 fighter placed in 6 Sea Zone
Americans undo move 4.
1 transport placed in 6 Sea Zone
Americans undo move 4.
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kweichow to Manchuria
Place Units - Chinese
1 artillery and 1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Tsinghai
1 infantry placed in Anhwe
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 36 PUs;
British buy 6 armour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tsinghai to Kazakhstan
1 armour moved from Kansu to Timguska
UK_Pacific take Timguska from Japanese
1 armour moved from Timguska to Yenisey
UK_Pacific take Yenisey from Germans
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
5 armour moved from Iraq to Northwest Persia
5 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
Combat - British
Battle in Kazakhstan
British attack with 1 armour
Germans defend with 1 aaGun
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Northwest Persia
British attack with 6 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 7 armour and 7 mech_infantrys
British win, taking Northwest Persia from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 aaGun, 7 armour and 7 mech_infantrys
Casualties for British: 5 armour, 1 fighter and 2 mech_infantrys
Non Combat Move - British
4 fighters moved from Northwest Persia to Syria
1 tactical_bomber moved from Northwest Persia to Syria
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 71 Sea Zone to 80 Sea Zone
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Romania to Ukraine
6 infantry moved from Bulgaria to Greece
1 aaGun moved from Bulgaria to Greece
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 bombers moved from Korea to Sakha
Combat - ANZAC
Battle in Sakha
ANZAC attack with 2 bombers
Germans defend with 1 armour
ANZAC win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
1 bomber moved from Sakha to Kweichow
1 armour moved from Shantung to Kweichow
1 fighter moved from Shensi to Persia
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 38 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 41 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 41 Sea Zone to Sumatra
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Queensland to Sumatra
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Russia to Kazakhstan
4 tactical_bombers moved from Caucasus to Iraq
3 armour moved from Volgograd to Northwest Persia
2 armour moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Rostov to Northwest Persia
1 artillery and 2 mech_infantrys moved from Karelia to Finland
1 bomber moved from Southern Italy to Iraq