@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 artillery, 2 infantry and 1 mech_infantry moved from France to Holland Belgium
10 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to 93 Sea Zone
2 armour moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Western Germany
Italians attack with 2 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 2 artilleries and 1 infantry
1 artillery owned by the Italians retreated to France
Americans win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 37 Sea Zone
1 fighter moved from Siam to Northern Territory
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry and 2 tactical_bombers
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Siam
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Samara to Novosibirsk
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Bryansk to Tambov
1 artillery moved from Rostov to Caucasus
4 infantry moved from Rostov to Caucasus
8 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 infantry moved from Ukraine to Rostov
5 artilleries and 9 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Finland to Norway
1 armour moved from Vyborg to Norway
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Holland Belgium
2 bombers moved from Novgorod to Southern France
3 infantry moved from France to Southern France
2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
4 armour moved from Germany to France
3 mech_infantrys moved from Germany to France
3 infantry moved from Germany to Western Germany
1 artillery moved from France to Southern France
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Americans defend with 2 artilleries
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Battle in Norway
Germans attack with 1 armour and 3 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 8 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 4 armour and 4 mech_infantrys
Germans win, taking Caucasus from Russians with 8 armour and 1 artillery remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for British: 4 armour and 4 mech_infantrys
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Southern France to France
1 bomber moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to France
Place Units - Germans
3 infantry placed in France
10 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 units repaired.
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 46 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
2 tactical_bombers moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from Philippines to Northern Territory
1 fighter moved from 33 Sea Zone to Northern Territory
1 fighter moved from 33 Sea Zone to Northern Territory
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Amur
2 artilleries and 4 infantry moved from Yenisey to Timguska
1 armour moved from Urals to Kazakhstan
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 units repaired.
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 46 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
2 tactical_bombers moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from Philippines to Northern Territory
1 fighter moved from 33 Sea Zone to Northern Territory
1 fighter moved from 33 Sea Zone to Northern Territory
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Amur
2 artilleries and 4 infantry moved from Yenisey to Timguska
1 armour moved from Urals to Kazakhstan
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 2 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Northern Territory
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Queensland
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 aaGun, 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Northern Territory to Dutch New Guinea
2 fighters moved from Northern Territory to 55 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 tactical_bombers moved from Queensland to 54 Sea Zone
1 fighter moved from Philippines to Malaya
2 tactical_bombers moved from Dutch New Guinea to Malaya
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Korea to Amur
Place Units - Japanese
3 infantry placed in Malaya
1 infantry placed in Japan
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to France
6 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Soviet Far East
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from France to Normandy Bordeaux
Place Units - Americans
10 infantry placed in Eastern United States
1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries moved from Shantung to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Chahar to Sikang
3 artilleries and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Jehol
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Tobruk to Egypt
2 fighters moved from Egypt to Northwest Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Burma to Shan State
2 infantry moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
3 infantry moved from Manchuria to Amur
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Amur
British attack with 3 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Shantung to Shan State
2 aaGuns moved from Hunan to Yunnan
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from India to Burma
2 fighters moved from Egypt to Iraq
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 armour and 2 artilleries placed in United Kingdom
2 transports placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
1 armour placed in Persia
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,6,5,2,2,2
UK_Pacific collect 5 PUs (9 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 8 PUs;
Combat Move - Italians
3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
1 mech_infantry moved from Western Germany to France
1 infantry moved from Bryansk to Rostov
1 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Ukraine
8 infantry moved from Northern Italy to France
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 3 submarines
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Siam to Shan State
2 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,4,2,3,4,5,4,5,6,1,2,3,4,1,5,6,6,5,5,3,5
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
1 fighter owned by the French retreated
Non Combat Move - French
1 fighter moved from Holland Belgium to Normandy Bordeaux
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs;
Germans buy 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
9 armour, 3 artilleries, 3 bombers, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Karelia to Finland
1 armour moved from Norway to Karelia
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
ool in normandy?
best defense
so start with infantry please
then artillery
mech infantry
tanks
etc.
thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs;
Germans buy 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
9 armour, 3 artilleries, 3 bombers, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Karelia to Finland
1 armour moved from Norway to Karelia
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 9 armour, 4 artilleries, 3 bombers, 7 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 armour, 1 artillery, 1 fighter and 4 infantry; French defend with 1 fighter; Americans defend with 4 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs;
Germans buy 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
9 armour, 3 artilleries, 3 bombers, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Karelia to Finland
1 armour moved from Norway to Karelia
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour moved from Novosibirsk to Volgograd
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 9 armour, 4 artilleries, 3 bombers, 7 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 armour, 1 artillery, 1 fighter and 4 infantry; French defend with 1 fighter; Americans defend with 4 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 3 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 3 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 61
Casualties for Germans: 6 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for French: 1 fighter
Casualties for Americans: 4 armour, 1 bomber, 4 fighters, 4 infantry and 3 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
3 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
5 infantry moved from Germany to Poland
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour, 3 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
1 artillery moved from Siberia to Soviet Far East
1 armour moved from Sakha to Soviet Far East
1 tactical_bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
2 transports moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
2 transports moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from Dutch New Guinea to Queensland
2 fighters moved from 55 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from Timguska to Novosibirsk
1 armour moved from Kazakhstan to Volgograd
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier, 4 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 artilleries, 1 factory_minor and 1 harbour
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries
Battle in Aleutian Islands
Battle in Queensland
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Queensland from ANZAC with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Japanese
2 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
2 fighters moved from New South Wales to Northern Territory
2 tactical_bombers moved from New South Wales to Northern Territory
1 aaGun moved from Amur to Sakha
1 infantry moved from Amur to Sakha
1 fighter moved from Soviet Far East to Sakha
1 tactical_bomber moved from Soviet Far East to Sakha
Place Units - Japanese
3 infantry placed in Malaya
2 artilleries, 3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs