TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
6 fighters moved from Japan to Korea
1 fighter moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 6 fighters
Americans defend with 2 infantry
Japanese win with 5 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
5 fighters moved from Korea to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kweichow to Kwangsi
1 mech_infantry moved from Kweichow to Hunan
1 armour moved from Kweichow to Kiangsu
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4,3,5,5,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,4,5,3,6,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,5,5,3,2,4,3,5,2,3,3,2,6
Japanese collect 18 PUs (21 lost to blockades); end with 18 PUs total
triplea_38231_Jap10.tsvg