@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
This is why I proposed 3 LL rerolls, for some extreme dice situations like this, dice games are not so interesting, 3 russian planes and 3 japan planes should be out and it would be a different game.
I meant a different game, referring to the interesting one to see, I discarded your typical opening in J1 to eliminate those russian planes allthoug Japan looses 3 planes too or even 4, not having achieved any of those targets (your J1 targets or the one I wanted instead), simply because of R1 dice, changes the game completelly and looses the interest to see what happens in a normal situation (not extremelly altered by dice as just happened) when the strategy evolves.
Yeah, ll is quite useful for developing strategies. Alot of my early global games and experiments were on the TripleA lobby, where ll is more common.
Still I find dice is more interesting (and diverse) in a competitive context. In dice, for me, attacking Yunnan in a normal game J1 is already a dubious move because there is an 8% chance of defeat (and this is/was the main reason people see/saw J1 as risky). So while the bid to Yunnan is certainly a setback for Axis, it does at least make the decision to avoid that battle easier.
Obviously the decision is totally different in a ll context because there’s a good argument that Russia losing their planes is a bigger setback than Japan losing theirs.
Anyway, all things taken together your R1 dice were still really really good :).
I agree G1 was good. I however would have preferred average in both G1 and J1 for sure. Pure luck generates diversity, yes, I just wanted test this and not something different… jaja
A full LL game is different, I agree, however 3 LL rerolls per player is not much for a Global game, where a minimum of 10 rounds and around 200 battles per player ussually take place. In the end you only use them on extreme circumstances for your strategy, if you don´t have them and this happens, basically you loose mainly because of dice.
Well, loosing or winning because of dice sometimes is part of authentic A&A too… I just wanted something different when facing the best strategist with Axis, a compromise between strategy and dice.
USA is up!
Bringing this up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 fighter moved from 10 Sea Zone to Eastern United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Central United States to Hawaiian Islands
1 armour moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 transport moved from 9 Sea Zone to 10 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Shensi
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 91 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
Scramble 97?
No Scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 91 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 96 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 28
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 battleship
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Non Combat Move - British
2 infantry moved from Scotland to 109 Sea Zone
1 aaGun moved from Scotland to United Kingdom
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 75 Sea Zone
1 cruiser moved from 39 Sea Zone to 75 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from West India to India
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tobruk to Alexandria
3 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
retreated to 97 Sea Zone
British win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in Cyprus
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Cyprus from British, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
2 aaGuns moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 6 PUs (9 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to South Australia
2 aaGuns moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Slovakia Hungary to Yugoslavia
2 armour moved from Romania to Yugoslavia
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 1 cruiser and 2 fighters
Units damaged: 1 carrier owned by the British
Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Yugoslavia
Germans attack with 2 armour and 1 infantry
Neutral_Allies defend with 1 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 artilleries moved from Romania to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
5 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Alexandria
2 tactical_bombers moved from 97 Sea Zone to Alexandria
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
2 bombers moved from 97 Sea Zone to Western Germany
2 artilleries moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Norway to Finland
2 infantry moved from Germany to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 aaGun moved from Poland to Baltic States
2 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
2 aaGuns moved from Germany to Poland
6 artilleries moved from Germany to Poland
6 armour moved from France to Germany
4 mech_infantrys moved from France to Germany
Place Units - Germans
10 artilleries placed in Germany
1 armour and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Slovakia Hungary to Yugoslavia
2 armour moved from Romania to Yugoslavia
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 1 cruiser and 2 fighters
Units damaged: 1 carrier owned by the British
Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Yugoslavia
Germans attack with 2 armour and 1 infantry
Neutral_Allies defend with 1 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 artilleries moved from Romania to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
5 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Alexandria
2 tactical_bombers moved from 97 Sea Zone to Alexandria
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
2 bombers moved from 97 Sea Zone to Western Germany
2 artilleries moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Norway to Finland
2 infantry moved from Germany to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 aaGun moved from Poland to Baltic States
2 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
2 aaGuns moved from Germany to Poland
6 artilleries moved from Germany to Poland
6 armour moved from France to Germany
4 mech_infantrys moved from France to Germany
Place Units - Germans
10 artilleries placed in Germany
1 armour and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Alexandria: 1 fighter
EDIT: Turning off Edit Mode
I selected incorrectly your last hit in 97, damaged carrier instead of cruiser, but you launched a 6, so it is irrelevant.
Russia is up!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Baltic States
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Germans win with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 artillery and 7 infantry moved from Novgorod to Belarus
2 aaGuns, 2 artilleries and 4 infantry moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 fighter moved from Bessarabia to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Yunnan to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Burma
1 submarine moved from 124 Sea Zone to 125 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Russians
EDIT: Removing units owned by Russians from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Russians to Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 artillery moved from Anhwe to Hunan
2 infantry moved from Anhwe to Hunan
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Chahar to Anhwe
6 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
2 artilleries, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Shensi to Kweichow
2 infantry moved from Shensi to Kansu
2 artilleries and 10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 destroyer moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 fighters and 1 tactical_bomber moved from Burma to Siam
1 fighter moved from Malta to 99 Sea Zone
1 bomber moved from Malta to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Malta to Egypt
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 123 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 75 Sea Zone to 71 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 123 Sea Zone to Iceland
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 mech_infantrys moved from India to Yunnan
3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Quebec to Ontario
Place Units - British
2 submarines placed in 110 Sea Zone
2 fighters placed in United Kingdom
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
2 infantry moved from Bulgaria to Greece
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Greece
Italians attack with 1 bomber, 3 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 infantry moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Kenya to Italian Somaliland
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 aaGuns moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 armour moved from Romania to Eastern Poland
3 fighters moved from Greece to Eastern Poland
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total