Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs16L G40BM Mr. Green (Allies) vs Koala (Axis)
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french guys in holland
- damnit!
:-)
I’m sorry for the delay again, but I have some stuff to sort out before.
It’s possible, that you have to wait a bit longer between my posts (like now).Just so you know, that I haven’t lost interest in our game :wink:
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No worries. If you won’t be able to post as often or even need a break from the game until you can muster up more time I’m patient. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
7 armour and 5 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Rostov to Persia
1 bomber moved from Eastern Poland to Persia
1 bomber moved from Western Germany to Persia
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Persia
Germans attack with 7 armour, 3 bombers and 5 mech_infantrys
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 2 armour, 1 artillery, 4 fighters, 3 infantry and 2 mech_infantrys
Germans roll dice for 7 armour, 3 bombers and 5 mech_infantrys in Persia, round 2 : 6/15 hits
British roll dice for 2 armour, 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys in Persia, round 2 : 8/14 hits
3 infantry owned by the British, 1 infantry owned by the French, 1 infantry owned by the ANZAC, 3 armour owned by the Germans, 1 mech_infantry owned by the British and 5 mech_infantrys owned by the Germans lost in Persia
Germans roll dice for 4 armour and 3 bombers in Persia, round 3 : 2/7 hits
British roll dice for 2 armour, 1 artillery, 4 fighters and 1 mech_infantry in Persia, round 3 : 3/8 hits
3 armour owned by the Germans, 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Persia
Germans roll dice for 1 armour and 3 bombers in Persia, round 4 : 2/4 hits
British roll dice for 2 armour and 4 fighters in Persia, round 4 : 1/6 hits
2 armour owned by the British and 1 armour owned by the Germans lost in Persia
retreated to Persia
British win with 4 fighters remaining. Battle score for attacker is -23
Casualties for ANZAC: 1 infantry
Casualties for Germans: 7 armour and 5 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 5/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantryNon Combat Move - Germans
3 bombers moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
2 fighters moved from Bryansk to Northwest Persia
1 tactical_bomber moved from Bryansk to Northwest Persia
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Bryansk to Germany
5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
4 artilleries moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Poland to Western Germany
2 armour and 6 mech_infantrys moved from Eastern Poland to Germany
2 armour and 5 mech_infantrys moved from Bryansk to Eastern Poland
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western UkrainePlace Units - Germans
3 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
1 bomber placed in Western Germany
3 mech_infantrys placed in Germany
6 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Germans undo move 5.
1 mech_infantry placed in Germany
6 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Kazakhstan: 3 infantry
EDIT: Removing units owned by Germans from Kazakhstan: 1 infantry
EDIT: Removing units owned by Germans from Volgograd: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3,607
Median : 4,000
Variance : 0,817
Standard Deviation : 0,904
Total rolls : 61Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3,484
Median : 4,000
Variance : 0,633
Standard Deviation : 0,796
Total rolls : 31British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3,733
Median : 4,000
Variance : 0,552
Standard Deviation : 0,743
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Tambov
7 artilleries and 7 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 8 artilleries and 8 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 6 infantry moved from Novosibirsk to Samara
2 carriers and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Nenetsia to Vologda
1 infantry moved from Archangel to Vologda
6 artilleries and 20 infantry moved from Russia to Vologda
12 infantry moved from Russia to Samara
1 aaGun and 7 infantry moved from Russia to Samara
1 aaGun and 10 infantry moved from Russia to Vologda
1 fighter moved from Tambov to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 armour moved from Burma to India
3 mech_infantrys moved from Burma to India
1 artillery moved from Burma to India
2 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
1 marine and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 20 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from Anhwe to Amur
2 mech_infantrys moved from Manchuria to Amur
1 mech_infantry moved from Buryatia to Sakha
1 armour moved from Dzavhan to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 infantry and 1 mech_infantry moved from Dzavhan to Yenisey
1 fighter moved from Ulaanbaatar to Sakha
1 tactical_bomber moved from Ulaanbaatar to Sakha
2 fighters moved from 20 Sea Zone to Dutch New Guinea
1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 4 fighters, 1 infantry, 1 marine and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Dutch New Guinea, round 2 : 3/7 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/9 hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries and 3 infantry in India, round 2 : 1/5 hits
3 infantry owned by the British, 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 4/8 hits
UK_Pacific roll dice for 2 artilleries in India, round 3 : 0/2 hits
2 artilleries owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sakha, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Sakha, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Sakha
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Amur
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber moved from Amur to Japan
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from India to 37 Sea Zone
2 carriers moved from 20 Sea Zone to 45 Sea Zone
4 fighters moved from Dutch New Guinea to 45 Sea Zone
2 destroyers moved from 20 Sea Zone to 45 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Manchuria to Chahar
1 aaGun moved from Anhwe to Jehol
1 fighter moved from Japan to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 bomber moved from Tsinghai to Hopei
1 bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Sakha to Manchuria
1 tactical_bomber moved from Sakha to Buyant-Uhaa
1 fighter moved from Japan to 20 Sea Zone
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 37 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
1 artillery, 1 infantry and 1 marine placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3,379
Median : 3,000
Variance : 0,877
Standard Deviation : 0,937
Total rolls : 58Japanese Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3,195
Median : 3,000
Variance : 0,975
Standard Deviation : 0,987
Total rolls : 41ANZAC Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,250
Median : 4,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4,143
Median : 5,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Chinese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
4 artilleries and 6 infantry moved from 33 Sea Zone to Caroline Islands -
Scramble sz112?
OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions? :wink:
Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor. :evil: -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island -
Scramble sz112?
OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions? :wink:
Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor. :evil:Altered my attack to include Paulau Island. :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands -
Scramble sz112?
OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions? :wink:
Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor. :evil:Altered my attack to include Paulau Island. :-)
After freeing up some units from the Caroline’s attack I forgot to reengage on Caroline Islands. :roll:
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Scramble sz112?
OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions? :wink:
Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor. :evil:No scramble, please.
And in Germany leave my aaa alive. OOL: inf, mech, aaa, tank, fighter
Darn, some really good odds in germany with the brit :cry:
I’m interested how this turns out.And for the record, I should be back in action now :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Denmark
Battle in Paulau Island
Battle in Caroline Islands
Americans attack with 4 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Denmark from Germans, taking Paulau Island from Japanese, taking Caroline Islands from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Norway
Americans attack with 1 armour and 1 infantry
Germans defend with 1 marine
Americans win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in Germany
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 aaGun, 2 armour, 1 factory_major, 1 fighter, 1 infantry and 13 mech_infantrys
Germans win with 1 aaGun, 2 armour, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is -25
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber and 2 fightersNon Combat Move - Americans
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 aaGun and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 carrier, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
2 carriers, 5 destroyers and 1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 25 Sea Zone to 31 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 10 Sea Zone to 31 Sea Zone
3 fighters moved from 31 Sea Zone to Wake Island
4 fighters moved from Western United States to 31 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea ZonePlace Units - Americans
1 infantry placed in Southern France
3 fighters placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
1 armour, 1 artillery and 3 infantry placed in Central United States
1 submarine placed in 93 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs -
After a terrible second round the British chance at victory shrank from 81% to 0%. But since it is game over anyway if I lose lets press on! :cry:
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries, 1 battleship, 3 cruisers, 5 infantry and 5 transports moved from 110 Sea Zone to 114 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 114 Sea Zone to Germany
4 fighters and 2 tactical_bombers moved from Southern France to Germany
1 armour moved from Southern France to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in 125 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Holland Belgium
British attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Germany
British attack with 1 armour, 4 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 2 armour, 1 factory_major, 1 fighter and 12 mech_infantrys
Germans win with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -54
Casualties for Germans: 1 aaGun and 10 mech_infantrys
Casualties for British: 1 armour, 4 artilleries, 4 fighters, 5 infantry and 2 tactical_bombersNon Combat Move - British
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Welll that’s the game I suppose. Haden’t I won a early 30% crapshoot it wouldn’t have lasted this long. I suppose it is fitting that my 81% gamble does me in. :roll:
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Welll that’s the game I suppose. Haden’t I won a early 30% crapshoot it wouldn’t have lasted this long. I suppose it is fitting that my 81% gamble does me in. :roll:
This time the luck was certainly on my side around berlin! :-)
But I can not quite see how the game is over at this point.
In europe I need two additional victory points and I don’t see germany take moscow anytime soon.
And in the pacific, the fight for australia will be a tough one with the american naval- and anzac land-reinforcements.
But I don’t know if I judge the situation right. We’ll preceed as you wish :-)
Regards!





