Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsOdonis (Axis) vs StuckTojo (Allies +21) G40L16 No Tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 87 PUs;
Germans buy 6 armour, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Belarus to Novosibirsk
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
1 tactical_bomber moved from Belarus to Samara
1 mech_infantry moved from Novgorod to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 87 PUs;
Germans buy 6 armour, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Belarus to Novosibirsk
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
1 tactical_bomber moved from Belarus to Samara
1 mech_infantry moved from Novgorod to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 armour and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Samara from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Vologda
10 armour moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 tactical_bombers moved from Bryansk to Russia
1 aaGun moved from Ukraine to Rostov
3 armour moved from Ukraine to Tambov
2 bombers moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
2 fighters moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Southern Italy to Western Germany
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Germans
3 fighters placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 59 PUs (8 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Hunan
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Shantung to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Americans
1 armour moved from Kansu to Kazakhstan
Japanese take Tsinghai from Chinese
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Hunan
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Shantung to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Americans
1 armour moved from Kansu to Kazakhstan
Japanese take Tsinghai from Chinese
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to ShensiCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Shensi
Japanese attack with 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Americans with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 harbour and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 1 cruiser
ANZAC defend with 1 submarine
1 submarine owned by the ANZAC SubmergedNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 battleships, 3 carriers and 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 battleships, 3 carriers and 1 cruiser
EDIT: Turning off Edit Mode
1 mech_infantry moved from Manchuria to Buryatia
2 fighters and 2 tactical_bombers moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to AnhwePlace Units - Japanese
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,2,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,2,1,2,2,6,4
Japanese collect 33 PUs (15 lost to blockades); end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery, 3 infantry and 3 mech_infantrys moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to France
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Sakha to Amur
4 infantry moved from Midway to 25 Sea Zone
4 infantry and 2 transports moved from 25 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 cruiser and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 6 Sea Zone
5 fighters moved from Siberia to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea Zone -
Scramble, kami’s in sz 6?
-
Max kk, no scramble.
Target 3 each on the carriers
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery, 3 infantry and 3 mech_infantrys moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to France
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Sakha to Amur
4 infantry moved from Midway to 25 Sea Zone
4 infantry and 2 transports moved from 25 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 cruiser and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 6 Sea Zone
5 fighters moved from Siberia to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,3,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1,3
Units damaged: 1 carrier owned by the Americans
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 9 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers and 1 cruiser
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 8 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Japanese: 2 battleships, 3 carriers and 1 cruiser
Casualties for Americans: 1 carrier and 2 submarines
Battle in Amur
Americans attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from France to United Kingdom
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 6 Sea Zone to Siberia
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia
2 destroyers moved from 39 Sea Zone to 36 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
Americans undo move 1.
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
4 infantry placed in Western United States
Americans undo move 4.
Americans undo move 2.
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 76 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Ukraine
3 fighters moved from Caucasus to Volgograd
4 fighters moved from Caucasus to Kazakhstan
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Novosibirsk
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from India to KwangsiCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Kwangsi
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour, 1 harbour and 2 mech_infantrys
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Novosibirsk
British attack with 1 armour
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kazakhstan
British attack with 4 fighters and 1 mech_infantry
Japanese defend with 1 armour
British win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 1 mech_infantry
Germans defend with 1 aaGun
British win, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
4 fighters moved from Kazakhstan to Bulgaria
3 fighters moved from Volgograd to Bulgaria
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Burma
1 fighter and 2 tactical_bombers moved from Kwangsi to Burma
1 bomber moved from Ukraine to CaucasusPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Albania
Italians attack with 1 armour and 3 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Albania from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
4 artilleries and 6 infantry moved from Northern Italy to Southern France
8 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,2,5,6
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 bomber moved from New South Wales to 44 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 cruiser
ANZAC win, taking 35 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 1 bomber and 1 cruiser remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Battle in BorneoNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Sumatra
1 fighter moved from Caucasus to Bulgaria
1 bomber moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from India to BurmaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 2 infantry
EDIT: Adding units owned by French to Caucasus: 2 infantry
EDIT: Turning off Edit Mode -
Sorry. Use 2nd file, please.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 6 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
13 armour moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Rostov
3 tactical_bombers moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Vologda to Rostov
1 armour moved from Samara to Urals
Germans take Urals from Russians
2 armour moved from Russia to Volgograd
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone -
scramble in 110? Submerge or keep the SS?