But luck reversed in the later rounds and I was also able to sink the transport. Would have been happy to just get the BB after your hit.
Suprise attack Allies +12 -VS- dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Java, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 35 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC, 1 cruiser owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 cruiser
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in PhilippinesNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.455
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.273
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.455
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.273
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 2 fighters moved from Southern Italy to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 2 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
1 tactical_bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Baltic StatesCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 transport; Americans defend with 1 cruiser, 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 2 fighters
Casualties for British: 1 transport
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 4 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Algeria
1 carrier moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
4 infantry moved from Germany to Western Germany
2 tactical_bombers moved from Belarus to Baltic StatesPlace Units - Germans
1 fighter placed in Western Germany
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to 126 Sea Zone
1 infantry moved from Finland to Norway
2 fighters moved from Russia to Belarus
1 armour moved from Smolensk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to 126 Sea Zone
1 infantry moved from Finland to Norway
2 fighters moved from Russia to Belarus
1 armour moved from Smolensk to BelarusCombat - Russians
Battle in 126 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier
Russians roll dice for 2 fighters and 1 tactical_bomber in 126 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 carrier in 126 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Germans lost in 126 Sea Zone
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Belarus
Russians attack with 1 armour, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
Russians roll dice for 1 armour, 2 fighters and 3 infantry in Belarus, round 2 : 2/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Belarus, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 2 fighters in Belarus, round 4 : 2/3 hits
Germans roll dice for 1 armour in Belarus, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Rostov to Tambov
1 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Volgograd to Tambov
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Vologda
1 aaGun moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from 126 Sea Zone to NorwayPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 8 infantry placed in Russia
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.042
Median : 2.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Germans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.188
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_major, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 battleship and 1 carrier moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
2 bombers moved from Borneo to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 mech_infantry moved from Hunan to French Indo China
1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers moved from Hunan to Yunnan
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 fighter moved from Kweichow to Yunnan
1 destroyer and 2 submarines moved from 6 Sea Zone to 4 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 factory_major placed in Korea
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Midway
1 fighter moved from Caroline Islands to Midway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Midway
1 fighter moved from Caroline Islands to MidwayCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 fighter and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 6 Sea Zone to AmurPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to 42 Sea Zone
1 artillery and 2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Egypt to Tobruk
1 infantry moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to 42 Sea Zone
1 artillery and 2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Egypt to Tobruk
1 infantry moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea ZoneCombat - British
Battle in Algeria
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 armour
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 2/4 hits
Italians roll dice for 1 armour and 1 fighter in Algeria, round 2 : 2/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Italians and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 42 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the British, 2 fighters owned by the British and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 artillery and 3 infantry moved from India to Burma
1 armour moved from India to Burma
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Algeria to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - British
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour and 2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 1.565
Standard Deviation : 1.251
Total rolls : 24British Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Archangel
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
Italians win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Ukraine
Italians attack with 1 artillery and 4 infantry
Russians defend with 3 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to GreecePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 2.
1 artillery placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to New South WalesCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
War Game Sat my place about 4
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 artillery moved from Novgorod to Belarus
1 tactical_bomber moved from Baltic States to Romania
1 fighter moved from Western Germany to Romania
3 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Denmark
2 bombers moved from Southern France to France
3 infantry moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
Germans take Finland from Russians
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 armour moved from Baltic States to BryanskCombat - Germans
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Bryansk to Eastern PolandPlace Units - Germans
4 infantry placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in France
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs