16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
                1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to Alexandria
                1 tactical_bomber moved from 98 Sea Zone to Alexandria
                1 artillery moved from 98 Sea Zone to Alexandria
                1 infantry moved from 98 Sea Zone to Alexandria
                2 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Ethiopia to Egypt
                2 mech_infantrys moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 battleship moved from 39 Sea Zone to 76 Sea Zone

    Combat - British
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 cruiser, 1 fighter, 2 submarines and 1 transport
                    2 submarines owned by the Germans Submerged
                    British win with 1 bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 cruiser, 1 fighter and 1 transport
                    Casualties for British: 1 fighter
                Battle in Yunnan
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                    1 mech_infantry owned by the British retreated to Burma
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Alexandria from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 2 artilleries and 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                1 fighter moved from Alexandria to 98 Sea Zone
                1 tactical_bomber moved from Alexandria to 98 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Yunnan to India
                1 bomber moved from 112 Sea Zone to United Kingdom

    Place Units - British
                1 airfield and 1 fighter placed in Egypt
                2 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 7 infantry

    triplea_38229_UK_2.tsvg


  • Maybe not…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 artillery moved from Libya to Tunisia
                      Italians take Tunisia from Neutral_Axis
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                      Italians take Morocco from Neutral_Axis
                1 infantry moved from Tobruk to Libya
                1 infantry moved from Kenya to Italian Somaliland
                1 infantry moved from Yugoslavia to Bulgaria
                2 aaGuns and 2 artilleries moved from Yugoslavia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_38229_Ita2.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_38229_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 infantry moved from Norway to Finland
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
                3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 infantry moved from Poland to Eastern Poland

    Combat - Germans

    Non Combat Move - Germans
                3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns moved from Slovakia Hungary to Eastern Poland
                6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 artillery moved from Holland Belgium to France
                3 aaGuns and 3 bombers moved from Holland Belgium to Western Germany
                2 bombers moved from Western Germany to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 armour moved from Bulgaria to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy

    Place Units - Germans
                2 armour and 7 mech_infantrys placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 42 PUs (1 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    triplea_38229_Ger3.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                18 infantry moved from Amur to Manchuria
                1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Karelia
                2 armour and 2 mech_infantrys moved from Belarus to Karelia
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Belarus to Baltic States

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Russians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 7 infantry
                    Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 7 infantry
                    Casualties for Russians: 2 infantry and 2 mech_infantrys
                Battle in Manchuria
                    Russians attack with 18 infantry
                    Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 1 tactical_bomber
                    Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 31
                    Casualties for Russians: 9 infantry
                    Casualties for Japanese: 1 aaGun, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria
                2 aaGuns moved from Novgorod to Karelia
                1 aaGun moved from Belarus to Baltic States
                3 artilleries and 22 infantry moved from Belarus to Bryansk
                2 fighters moved from Karelia to Russia
                1 tactical_bomber moved from Karelia to Russia
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs

    triplea_38229_Rus3.tsvg

  • '15

    I was soooo close to not doing Manchuria.  Soooo close!  Glad I took the risk.

  • '15 '14

    You guys have a soft spot for low odds attacks:D

  • '15

    I know I do!  But in this case, it was more a function of risk vs reward.  If I didn’t get 4+ hits in the first round, I just retreat.  I’m still able to put up a decent defense.

    But then I got 8 hits in the first round!

  • '15 '14

    That was crazy^^

    and I agree that going for one turn and eventually retreat was a valid option here.
    However if it goes really bad (such as 2 or less hits for Russia and 6+ hits in defense) then Japan has a 95%+ counterattack and the Russian east is falling for good.

    Anyway, you guys fight your wars fiercely and ruthlessly, that’s for sure:D


  • I had to take some risks after that disastrous G1, losing so many planes.  This game is over in both Europe and Japan.

    Good game.


  • If the battle in Manchuria was average and I got 5 hits the first round and you got 3, I would be invading Siberia the following turn, easily wiping out your 13 remaining troops and not fearing the Mongols.  That would have completely changed the situation in Europe since you lose so much income without those territories.

    Anyway, you had great strategy and great dice rolling.  No way to recover at this point.

  • '15

    Thank you for the game.  Would you like to switch sides again and continue?  We’re 1 and 1, and we both can do best of 7.


  • Sure, maybe the start will be better for me this time.

  • '15

    New thread is up!  Awaiting your scrambles

    http://www.axisandallies.org/forums/index.php?topic=38278.new#new

    (I also made another thread by accident)

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