Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Yunnan
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Scramble off West Germany?
Yes please, I am feeling lucky…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Yunnan
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser, 1 fighter, 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
British win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser, 1 fighter and 1 transport
Casualties for British: 1 fighter
Battle in Yunnan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
1 mech_infantry owned by the British retreated to Burma
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Yunnan to India
1 bomber moved from 112 Sea Zone to United Kingdom
Place Units - British
1 airfield and 1 fighter placed in Egypt
2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 7 infantry
Maybe not…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Non Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Tobruk to Libya
1 infantry moved from Kenya to Italian Somaliland
1 infantry moved from Yugoslavia to Bulgaria
2 aaGuns and 2 artilleries moved from Yugoslavia to Romania
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to Finland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Poland to Eastern Poland
Combat - Germans
Non Combat Move - Germans
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 artillery moved from Holland Belgium to France
3 aaGuns and 3 bombers moved from Holland Belgium to Western Germany
2 bombers moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
2 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
Place Units - Germans
2 armour and 7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 42 PUs (1 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
18 infantry moved from Amur to Manchuria
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Belarus to Karelia
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 7 infantry
Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 1 tactical_bomber
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 31
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 aaGuns moved from Novgorod to Karelia
1 aaGun moved from Belarus to Baltic States
3 artilleries and 22 infantry moved from Belarus to Bryansk
2 fighters moved from Karelia to Russia
1 tactical_bomber moved from Karelia to Russia
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
I was soooo close to not doing Manchuria. Soooo close! Glad I took the risk.
You guys have a soft spot for low odds attacks:D
I know I do! But in this case, it was more a function of risk vs reward. If I didn’t get 4+ hits in the first round, I just retreat. I’m still able to put up a decent defense.
But then I got 8 hits in the first round!
That was crazy^^
and I agree that going for one turn and eventually retreat was a valid option here.
However if it goes really bad (such as 2 or less hits for Russia and 6+ hits in defense) then Japan has a 95%+ counterattack and the Russian east is falling for good.
Anyway, you guys fight your wars fiercely and ruthlessly, that’s for sure:D
I had to take some risks after that disastrous G1, losing so many planes. This game is over in both Europe and Japan.
Good game.
If the battle in Manchuria was average and I got 5 hits the first round and you got 3, I would be invading Siberia the following turn, easily wiping out your 13 remaining troops and not fearing the Mongols. That would have completely changed the situation in Europe since you lose so much income without those territories.
Anyway, you had great strategy and great dice rolling. No way to recover at this point.
Thank you for the game. Would you like to switch sides again and continue? We’re 1 and 1, and we both can do best of 7.
Sure, maybe the start will be better for me this time.
New thread is up! Awaiting your scrambles
http://www.axisandallies.org/forums/index.php?topic=38278.new#new
(I also made another thread by accident)