Sorry, made several mistakes, so had to correct them. Accidentally gave you tacs instead of fighters as well. This is it now!
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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@Shin:
I hate when my prophecies keep coming true. :-D
Man, you were supposed to get diced in OUR game and not let other players harvest the fruits MARTI did set up to be picked:D
The ways of the Dice Goddess are not for we mere mortals to understand.
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I once had a 99.9+% chance of taking Moscow with a combined Japanese bomber + German land force attack. AA gun fire shot down more than half of the dozen Japanese strafers; the remaining ones all missed. I still had a 98% chance of winning, but the dice goddess was still against me. Nothing that you can do when you have a perfect plan but failed dice rolls!
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@Arthur:
I once had a 99.9+% chance of taking Moscow with a combined Japanese bomber + German land force attack. AA gun fire shot down more than half of the dozen Japanese strafers; the remaining ones all missed. I still had a 98% chance of winning, but the dice goddess was still against me. Nothing that you can do when you have a perfect plan but failed dice rolls!
nods in agreement, a single heroic tear running down my face
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Italians
17 infantry moved from Jehol to AnhweCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Jehol to Anhwe
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6
Russians collect 31 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
10 armour, 1 artillery, 6 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangtung to HunanCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 10 armour, 1 artillery, 6 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 12 artilleries and 15 infantry
4 armour owned by the Japanese retreated to Kiangsi
Chinese win with 1 armour and 9 artilleries remaining. Battle score for attacker is -28
Casualties for British: 3 artilleries and 15 infantry
Casualties for Japanese: 6 armour, 1 artillery, 3 infantry and 9 mech_infantrysNon Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
3 fighters moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Japanese collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 5 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 carriers, 3 destroyers, 3 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
4 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
7 fighters moved from Syria to Ukraine
1 fighter moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 42 Sea Zone -
Scramble from Italy?
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Of course not!
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I doubted it, but I could see a desperation attack of the Italian scramblers followed up with German bombers… just wanted to make sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 5 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 carriers, 3 destroyers, 3 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
4 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
7 fighters moved from Syria to Ukraine
1 fighter moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 42 Sea ZoneCombat - Americans
Battle in Ukraine
Americans attack with 7 fighters
Germans defend with 3 armour and 1 factory_minor
Americans win with 4 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 3 armour
Casualties for Americans: 3 fighters
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Southern Italy
Americans attack with 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Italians: 2 aaGuns, 3 fighters and 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - Americans
4 fighters moved from Ukraine to Russia
2 fighters moved from Northwest Persia to Russia
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Morocco to Syria
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Morocco
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
5 fighters placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 85 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
4 artilleries and 7 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 4 armour and 1 artillery
Chinese win, taking Kiangsi from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 19
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 armour and 1 artilleryNon Combat Move - Chinese
1 artillery moved from Chahar to Anhwe
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries and 2 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,3,4,4,5,3,2,6,5,1,1,4,5,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Volgograd to Ukraine
Russians take Ukraine from Germans
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - British
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from Tsinghai to Russia
1 aaGun moved from Iraq to Northwest Persia
1 armour moved from Sikang to Caucasus
1 armour moved from Hunan to Shensi
9 artilleries moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Spain to Southern ItalyPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Is it time to call this a game, and flip sides? That bad dice rolls for two rounds near Moscow was a killer for the Axis. With Italy gone and Japan off the mainland, I don’t see a way to withstand the US economy backed up with Russian infantry.
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I had been considering that. Sure! Let’s go ahead and flip sides.
I’ll post your win. Congratulations - I think after this game I’ve learned a lot about how to sealion well, and what to avoid in the future. Well played!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia -
Changing build to 2 bombers and a sub.
Scrambles, Sir?
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Honor to your nick:D
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It was a good game. I made a bunch of mistakes but the weakness of Japan allowed me to focus 100% in Europe. What is the thinking on J1 in balance mode games? Definitely J3 allows India to become too strong.
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It has been my understanding that J3 is pretty standard. Even J4 is common. But I wonder if this is a case of the consensus being wrong.
J1 is super risky in BM, moreso than normal - because the USA gets access to tons of money right off the bat.
Still, when it works …
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I just hate all of that money if the Allies have the money islands for 3 full turns. That sounds ridiculous to do a J4… anyway, scrambles Sir?