Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
-
@Shin:
I hate when my prophecies keep coming true. :-D
Man, you were supposed to get diced in OUR game and not let other players harvest the fruits MARTI did set up to be picked:D
The ways of the Dice Goddess are not for we mere mortals to understand.
-
I once had a 99.9+% chance of taking Moscow with a combined Japanese bomber + German land force attack. AA gun fire shot down more than half of the dozen Japanese strafers; the remaining ones all missed. I still had a 98% chance of winning, but the dice goddess was still against me. Nothing that you can do when you have a perfect plan but failed dice rolls!
-
@Arthur:
I once had a 99.9+% chance of taking Moscow with a combined Japanese bomber + German land force attack. AA gun fire shot down more than half of the dozen Japanese strafers; the remaining ones all missed. I still had a 98% chance of winning, but the dice goddess was still against me. Nothing that you can do when you have a perfect plan but failed dice rolls!
nods in agreement, a single heroic tear running down my face
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Italians
17 infantry moved from Jehol to AnhweCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Jehol to Anhwe
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6
Russians collect 31 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
10 armour, 1 artillery, 6 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Kiangsi to Hunan
2 mech_infantrys moved from Kwangtung to HunanCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 10 armour, 1 artillery, 6 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 12 artilleries and 15 infantry
4 armour owned by the Japanese retreated to Kiangsi
Chinese win with 1 armour and 9 artilleries remaining. Battle score for attacker is -28
Casualties for British: 3 artilleries and 15 infantry
Casualties for Japanese: 6 armour, 1 artillery, 3 infantry and 9 mech_infantrysNon Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
3 fighters moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Japanese collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 5 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 carriers, 3 destroyers, 3 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
4 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
7 fighters moved from Syria to Ukraine
1 fighter moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 42 Sea Zone -
Scramble from Italy?
-
Of course not!
-
I doubted it, but I could see a desperation attack of the Italian scramblers followed up with German bombers… just wanted to make sure.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 5 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 carriers, 3 destroyers, 3 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
4 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 fighter moved from Morocco to 95 Sea Zone
7 fighters moved from Syria to Ukraine
1 fighter moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 42 Sea ZoneCombat - Americans
Battle in Ukraine
Americans attack with 7 fighters
Germans defend with 3 armour and 1 factory_minor
Americans win with 4 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 3 armour
Casualties for Americans: 3 fighters
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Southern Italy
Americans attack with 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Americans captures 19PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Italians: 2 aaGuns, 3 fighters and 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - Americans
4 fighters moved from Ukraine to Russia
2 fighters moved from Northwest Persia to Russia
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Morocco to Syria
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Morocco
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
5 fighters placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 85 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
4 artilleries and 7 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 4 armour and 1 artillery
Chinese win, taking Kiangsi from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 19
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 armour and 1 artilleryNon Combat Move - Chinese
1 artillery moved from Chahar to Anhwe
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries and 2 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,3,4,4,5,3,2,6,5,1,1,4,5,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Volgograd to Ukraine
Russians take Ukraine from Germans
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - British
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from Tsinghai to Russia
1 aaGun moved from Iraq to Northwest Persia
1 armour moved from Sikang to Caucasus
1 armour moved from Hunan to Shensi
9 artilleries moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Spain to Southern ItalyPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Is it time to call this a game, and flip sides? That bad dice rolls for two rounds near Moscow was a killer for the Axis. With Italy gone and Japan off the mainland, I don’t see a way to withstand the US economy backed up with Russian infantry.
-
I had been considering that. Sure! Let’s go ahead and flip sides.
I’ll post your win. Congratulations - I think after this game I’ve learned a lot about how to sealion well, and what to avoid in the future. Well played!
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia -
Changing build to 2 bombers and a sub.
Scrambles, Sir?
-
Honor to your nick:D
-
It was a good game. I made a bunch of mistakes but the weakness of Japan allowed me to focus 100% in Europe. What is the thinking on J1 in balance mode games? Definitely J3 allows India to become too strong.
-
It has been my understanding that J3 is pretty standard. Even J4 is common. But I wonder if this is a case of the consensus being wrong.
J1 is super risky in BM, moreso than normal - because the USA gets access to tons of money right off the bat.
Still, when it works …
-
I just hate all of that money if the Allies have the money islands for 3 full turns. That sounds ridiculous to do a J4… anyway, scrambles Sir?