Assumed no scramble to Holland.
16L G40 Kamikaze Pilot (Axis) vs. Simon33 (Allies +18)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 20 Sea Zone to Celebes
1 fighter moved from 20 Sea Zone to Celebes
1 carrier and 1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 fighter moved from Japan to Siberia
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from ANZAC
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to 33 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Siberia
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in Caroline IslandsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Siberia to Manchuria
1 armour, 1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 mech_infantry moved from Tsinghai to SuiyuyanPlace Units - Japanese
1 artillery and 1 infantry placed in Kwangtung
2 mech_infantrys placed in Kiangsu
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Sakha to Amur
Americans take Amur from Germans
1 infantry moved from Peru to Bolivia
Americans take Bolivia from Neutral_True
1 mech_infantry moved from Venezuela to Paraguay
Americans take Paraguay from Neutral_True
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
3 fighters moved from Normandy Bordeaux to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
2 artilleries and 2 infantry moved from British Guiana to 88 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
2 carriers and 5 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Colombia to Brazil
1 artillery moved from Venezuela to Brazil
1 transport moved from 65 Sea Zone to 85 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 9 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Peru
1 infantry moved from Central America to Colombia
2 artilleries moved from Central United States to Southeast Mexico
2 artilleries and 2 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
2 artilleries and 3 infantry placed in Central United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Shensi to Suiyuyan
1 artillery and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 bombers, 1 infantry and 2 tactical_bombers
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Suiyuyan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Afghanistan to Turkmenistan
British take Turkmenistan from Germans
1 armour moved from Turkmenistan to Kazakhstan
1 bomber moved from India to Kazakhstan
1 fighter and 2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Saudi Arabia to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from GermansCombat - British
British creates battle in territory 106 Sea Zone
Battle in Eastern Persia
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
British win, taking 106 Sea Zone from Germans, taking Eastern Persia from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Persia
Battle in Kazakhstan
British attack with 1 armour and 1 bomber
Germans defend with 1 armour
British win, taking Persia from Germans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 bomber moved from Kazakhstan to India
1 fighter moved from Eastern Persia to India
1 artillery and 4 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Brazil to Spain
1 aaGun, 3 fighters and 1 infantry moved from United Kingdom to Scotland
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Spain to 109 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Afghanistan to Turkmenistan
British take Turkmenistan from Germans
1 armour moved from Turkmenistan to Kazakhstan
1 bomber moved from India to Kazakhstan
1 fighter and 2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Saudi Arabia to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from GermansCombat - British
British creates battle in territory 106 Sea Zone
Battle in Eastern Persia
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
British win, taking 106 Sea Zone from Germans, taking Eastern Persia from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Persia
Battle in Kazakhstan
British attack with 1 armour and 1 bomber
Germans defend with 1 armour
British win, taking Persia from Germans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 bomber moved from Kazakhstan to India
1 fighter moved from Eastern Persia to India
1 artillery and 4 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Brazil to Spain
1 aaGun, 3 fighters and 1 infantry moved from United Kingdom to Scotland
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Spain to 109 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 57 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode -
Forgot an NCM. Use 2nd file.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Iraq to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
1 bomber moved from Southern Italy to Saudi Arabia
1 fighter moved from Southern Italy to 81 Sea Zone
1 artillery and 2 infantry moved from Iraq to PersiaCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Saudi Arabia
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Italians win, taking Saudi Arabia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Southern France to Southern Italy
3 infantry moved from Southern France to Northern Italy
1 bomber moved from Saudi Arabia to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-JordanPlace Units - Italians
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from New Guinea to Kwangsi
2 fighters moved from Shan State to Kwangsi
1 artillery and 1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from JapaneseCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 airfield, 2 bombers, 1 infantry and 2 tactical_bombers -
1 hit in Kwangsi. Lose bomber or inf?
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from New Guinea to Kwangsi
2 fighters moved from Shan State to Kwangsi
1 artillery and 1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from JapaneseCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 airfield, 2 bombers, 1 infantry and 2 tactical_bombers
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 39
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 bombers, 1 infantry and 2 tactical_bombersNon Combat Move - ANZAC
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 submarine moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 46 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 46 Sea Zone to 62 Sea Zone
1 aaGun and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
1 hit in Kwangsi. Lose bomber or inf?
INF first, then bombers.
How about that for being diced!
-
Ouch!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
13 armour moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
1 bomber moved from Caucasus to 80 Sea Zone
6 bombers moved from Western Germany to Egypt
2 armour moved from Buryatia to Sakha
Germans take Sakha from Americans
2 armour, 3 artilleries, 3 infantry and 9 mech_infantrys moved from Southern France to Spain
3 fighters and 1 tactical_bomber moved from Western Germany to Spain
2 armour moved from Sakha to BuryatiaCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Germans attack with 16 armour and 6 bombers
ANZAC defend with 1 infantry; French defend with 3 infantry; British defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Germans win, taking Egypt from British with 13 armour and 6 bombers remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for Germans: 3 armour
Casualties for French: 3 infantry
Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
Battle in Spain
Germans attack with 2 armour, 3 artilleries, 3 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor and 5 infantry
Germans win, taking Spain from Americans with 2 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 3 infantry and 8 mech_infantrys
Casualties for British: 3 fighters
Casualties for Americans: 1 armour, 5 artilleries and 5 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Spain to France
3 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Finland to Novgorod
4 armour and 2 mech_infantrys moved from Sweden to Finland
1 artillery and 1 infantry moved from Russia to Samara
3 armour moved from Volgograd to Turkey
3 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Turkey to Persia
1 armour moved from Turkey to Persia
1 aaGun moved from Turkey to Iraq
1 aaGun moved from Turkey to Iraq
1 armour moved from Turkey to Trans-Jordan
1 armour moved from Turkey to Trans-Jordan
1 bomber moved from 80 Sea Zone to Iraq
6 bombers moved from Egypt to IraqPlace Units - Germans
3 armour placed in Iraq
3 armour placed in Turkey
2 bombers and 8 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in Russia
1 artillery and 1 mech_infantry placed in France
1 artillery placed in Novgorod
Germans undo move 6.
Germans undo move 5.
2 artilleries and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 1 armour
EDIT: Adding units owned by Germans to Kazakhstan: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUsProduction/PUs Summary :
Germans : 82 / 114
Russians : 0 / 0
Japanese : 38 / 42
Americans : 56 / 78
Chinese : 7 / 14
British : 29 / 37
UK_Pacific : 19 / 19
Italians : 23 / 25
ANZAC : 16 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from 44 Sea Zone to Borneo
1 fighter moved from 44 Sea Zone to Borneo
1 carrier and 1 destroyer moved from 44 Sea Zone to 37 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 battleship moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 submarine moved from 1 Sea Zone to 4 Sea ZoneCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Malaya
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
ANZAC defend with 1 submarine
Japanese win, taking Malaya from UK_Pacific with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 armour moved from Anhwe to Manchuria
2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter moved from Borneo to 37 Sea Zone
1 fighter moved from Borneo to 37 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 33 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
Japanese undo move 1.
2 artilleries and 1 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
4 fighters moved from 92 Sea Zone to Spain
1 infantry moved from Bolivia to Argentina
1 mech_infantry moved from Paraguay to Argentina
1 fighter moved from Peru to Argentina
1 artillery and 1 infantry moved from Brazil to Argentina
1 artillery and 1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Germans defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor and 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour, 3 artilleries and 1 mech_infantry
Casualties for Americans: 2 artilleries, 2 fighters and 2 infantry
Battle in Argentina
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 4 infantry
Americans win, taking Argentina from Neutral_True with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Argentina to Brazil
1 infantry moved from Colombia to Brazil
4 artilleries and 2 infantry moved from Southeast Mexico to Central America
1 infantry moved from Central United States to Southeast Mexico
2 fighters moved from Eastern United States to 91 Sea Zone
2 carriers and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from Brazil to British Guiana
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from Spain to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Spain to 91 Sea ZonePlace Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,2,1,2,3,5,2,6,5
Americans collect 58 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 artilleries and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs