@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
-
I was hoping that even battle would have gone my way… can’t catch a break with the dice.
-
Feel free to switch up the casualties on that battle. I chose max defense, but you might have opted for other troops to have survived.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 3 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Italian Somaliland to British Somaliland
Russians take British Somaliland from Italians
1 mech_infantry moved from Tobruk to Egypt
1 armour, 22 artilleries, 1 fighter, 32 infantry and 14 mech_infantrys moved from Russia to Bryansk
2 fighters moved from Samara to Bryansk
1 mech_infantry moved from Volgograd to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 22 artilleries, 3 fighters, 32 infantry and 15 mech_infantrys
Germans defend with 6 aaGuns, 1 armour, 12 artilleries, 2 fighters, 43 infantry and 2 mech_infantrys; Italians defend with 2 aaGuns, 1 armour, 1 artillery and 1 infantry
1 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Russia
Italians win with 2 armour, 9 artilleries and 2 fighters remaining. Battle score for attacker is -40
Casualties for Germans: 6 aaGuns, 3 artilleries, 43 infantry and 2 mech_infantrys
Casualties for Italians: 2 aaGuns, 1 artillery and 1 infantry
Casualties for Russians: 22 artilleries, 32 infantry and 13 mech_infantrysNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 infantry moved from Samara to Russia
1 artillery moved from Volgograd to Samara
2 aaGuns and 16 infantry moved from Jehol to ManchuriaPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,1,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Russians collect 26 PUs (4 lost to blockades); end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 artilleries
EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 units repaired.
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Shantung to Anhwe
1 artillery moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Kiangsi
1 artillery moved from Shantung to Kiangsu
9 armour and 8 mech_infantrys moved from Shantung to Kiangsi
2 armour and 1 mech_infantry moved from Kwangtung to Kiangsi
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 35 Sea Zone to Hunan
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 battleships and 1 carrier moved from 35 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Jehol
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Hunan to Kiangsi
3 fighters moved from 20 Sea Zone to Kiangsi
1 fighter moved from 42 Sea Zone to Celebes
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
Japan refuses to go gentle into that good night.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 bomber moved from India to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 mech_infantry moved from Kwangsi to AnhweCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Anhwe
British attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 artillery
British win, taking Anhwe from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 artilleries and 7 infantry moved from Yunnan to Hunan
1 armour, 10 artilleries, 8 infantry and 1 mech_infantry moved from Kwangsi to Hunan
1 armour moved from Siam to Yunnan
1 bomber moved from Anhwe to Hunan
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from India to Northwest PersiaPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,4
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys -
35 bucks for Japan. If I didn’t mess up so badly in Europe, the game would be over.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 infantry moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
1 fighter moved from Southern Italy to Spain
3 fighters moved from Southern Italy to Spain
1 armour moved from Western Ukraine to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to BryanskCombat - Italians
Battle in Spain
Italians attack with 2 armour, 1 bomber, 4 fighters and 2 infantry
Americans defend with 3 artilleries and 1 infantry
Italians win, taking Spain from Americans with 2 armour, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 artilleries and 1 infantryNon Combat Move - Italians
1 fighter moved from Spain to France
3 fighters moved from Spain to France
1 bomber moved from Spain to Southern Italy
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
2 fighters moved from Bryansk to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
4 bombers moved from France to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
3 fighters moved from United Kingdom to Southern Italy
2 fighters moved from France to United Kingdom
1 tactical_bomber moved from France to United Kingdom
2 fighters and 3 tactical_bombers moved from France to Novgorod
6 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Volgograd
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Volgograd to Bryansk
1 artillery moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Sweden to 113 Sea Zone
6 infantry moved from Sweden to 113 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 infantry moved from Southern France to France
1 submarine moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in United Kingdom
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
@Arthur:
35 bucks for Japan. If I didn’t mess up so badly in Europe, the game would be over.
Yea. I’m not sure exactly how I dropped the ball in the Pacific quite so badly.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Manchuria to Jehol
1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Russia to Bryansk -
Six hits in Bryansk on turn 1. Casualties?
Axis:
3 German mech
7 German art
2 German tanks
2 German fighters
4 German bombers
1 Italian tankRussians:
1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Russia to Bryansk -
6 hits? I’ll keep the bombers for now. Lose 3 mech and 3 art.
-
You hit 4 times, killing 4 inf.
Round 2: 9 hits by the lucky Russians.
Casualties? -
Yea. I’m in trouble now. Best defense from here on in. Go ahead and kill those bombers.
-
I am retreating back to Moscow, but will look at Battlecalc to decide if I want to keep rolling on the forum.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Manchuria to Jehol
1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in Jehol
Russians attack with 18 infantry
Japanese defend with 1 artillery
Russians win, taking Jehol from Japanese with 17 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Bryansk
Russians attack with 1 armour, 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys
Germans defend with 2 armour, 7 artilleries, 4 bombers, 2 fighters and 3 mech_infantrys; Italians defend with 1 armour
4 artilleries owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Russia
Italians win with 2 armour and 2 fighters remaining. Battle score for attacker is 73
Casualties for Germans: 7 artilleries, 4 bombers and 3 mech_infantrys
Casualties for Italians: 1 armour
Casualties for Russians: 7 infantryNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 artillery moved from Samara to Russia
2 aaGuns moved from Manchuria to JeholPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
ouch.
To be fair, I did call this! I said those dice would switch sides eventually. :-D