@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
Pete (Axis) vs Simon33 (Allies, with tech advanced USSR)
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Intercept in Japan?
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um my computer is really slow so I’ll just say, if I have equal or greater odds then yes, otherwise no.
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Forgot an attack on Venezuela. +Sth Americans.
inf:
Rolling 1d6:
(4)inf+art
Rolling 2d6:
(2, 6)tanks:
Rolling 1d6:
(4)defending inf
Rolling 2d6:
(5, 6) -
Rnd 2:
inf
Rolling 1d6:
(4)inf+art
Rolling 2d6:
(3, 4)arm:
Rolling 1d6:
(5)defending inf
Rolling 1d6:
(5) -
rnd 3
inf
Rolling 1d6:
(5)inf+art
Rolling 2d6:
(3, 5)tank
Rolling 1d6:
(1)defending inf
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
1 bomber and 2 fighters moved from Korea to Japan
2 artilleries moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to NorwayCombat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Japanese launches 3 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in Norway
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
EDIT: Changing ownership of Venezuela from Neutral_True to Americans
EDIT: Changing ownership of Peru from Neutral_True to Americans
EDIT: Turning off Edit Mode
1 fighter moved from Iceland to United Kingdom
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland
1 bomber and 2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Eastern United States to Scotland
1 armour, 1 artillery and 2 infantry moved from Colombia to Venezuela
1 artillery and 2 infantry moved from Colombia to Peru
2 mech_infantrys moved from Colombia to Peru
2 artilleries and 3 infantry moved from Central America to Colombia
1 infantry moved from Southeast Mexico to Central America
2 infantry moved from Central United States to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 3 destroyers moved from 101 Sea Zone to 118 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from Soviet Far East: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
3 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Americans collect 55 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Iceland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 artillery, 7 fighters and 1 infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to HainanCombat - British
Battle in Turkey
British attack with 1 artillery, 7 fighters and 1 infantry
Germans defend with 1 armour, 2 artilleries and 2 infantry
British win with 6 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hainan
Battle in Kazakhstan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Hainan from Japanese, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 armour moved from Afghanistan to Tsinghai
2 artilleries and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
6 fighters moved from Turkey to Trans-Jordan
4 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
1 destroyer placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
British undo move 3.
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
British undo move 4.
1 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 artillery, 2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 artillery, 2 fighters and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 83 Sea Zone
1 artillery and 3 infantry moved from 83 Sea Zone to French West Africa
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in French West AfricaNon Combat Move - Italians
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Volgograd to Northwest PersiaPlace Units - Italians
1 submarine and 2 transports placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea ZoneNon Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 bomber moved from New South Wales to Caroline Islands
1 fighter moved from French Indo China to Kwangsi
1 armour moved from Kwangtung to Yunnan
2 artilleries moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to TsinghaiPlace Units - ANZAC
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Germans spend 15 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 factory_minor, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Finland to Norway
1 submarine moved from 92 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
1 mech_infantry moved from Caucasus to Syria
Germans take Syria from French
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 artillery moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Western Germany to Norway
1 bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to NorwayCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Alexandria
Battle in Tobruk
Battle in Libya
Battle in Kazakhstan
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Alexandria from British, taking Tobruk from French, taking Libya from French, taking Kazakhstan from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Norway
Germans attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in 110 Sea Zone
Germans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to France
5 mech_infantrys moved from Volgograd to Caucasus
2 artilleries moved from Bryansk to Rostov
2 bombers moved from Norway to Western Germany
1 infantry moved from Vyborg to Finland
3 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Romania to Bulgaria
3 mech_infantrys moved from Bulgaria to Turkey
4 tactical_bombers moved from Bulgaria to Southern Italy
2 artilleries moved from Slovakia Hungary to Romania
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea ZonePlace Units - Germans
1 factory_minor placed in Turkey
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
2 mech_infantrys placed in Western Germany
2 artilleries placed in France
1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Russia
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Russians has no rockets to fireAirborne Attack Move - Russians
Russians creates battle in territory 113 Sea ZoneCombat - Russians
Russians creates battle in territory 113 Sea ZoneNon Combat Move - Russians
1 aaGun and 7 infantry moved from Korea to Amur
2 infantry moved from Korea to AmurTurn Complete - Russians
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Your turn.
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Bump #1
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Bump #2
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Bump #3
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Fourth Bump. Calling it a win. Not sure what has happened to -Pete.





