@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
2 infantry moved from Germany to 114 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 114 Sea Zone to 115 Sea Zone
6 armour, 6 artilleries, 33 infantry and 3 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries and 5 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
5 infantry moved from Western Germany to Germany
3 bombers moved from Trans-Jordan to 81 Sea Zone
3 fighters moved from Trans-Jordan to 81 Sea Zone
4 tactical_bombers moved from Trans-Jordan to 81 Sea Zone
1 bomber moved from Western Germany to Poland
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 3 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 battleship and 1 cruiser
Battle in Baltic States
Germans attack with 6 armour, 6 artilleries, 33 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 6 armour, 6 artilleries, 33 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Baltic States
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
3 bombers, 3 fighters and 2 tactical_bombers moved from 81 Sea Zone to Greece
3 bombers moved from Greece to Romania
2 infantry moved from Bulgaria to Romania
1 armour moved from Greece to Romania
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
2 armour placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Bryansk to Russia
1 armour, 31 infantry and 1 mech_infantry moved from Bryansk to Russia
2 artilleries and 13 infantry moved from Karelia to Finland
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 13 infantry
Germans defend with 1 artillery and 12 infantry
1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Karelia
Germans win with 1 artillery and 6 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 6 infantry
Casualties for Russians: 12 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kiangsi: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Kiangsi from Japanese to Chinese
EDIT: Removing units owned by Russians from Yunnan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Archangel to Vologda
Place Units - Russians
6 artilleries, 1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
3 artilleries moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
5 infantry moved from 35 Sea Zone to Philippines
3 artilleries moved from 35 Sea Zone to Philippines
3 fighters moved from Hunan to Kiangsi
3 tactical_bombers moved from Hunan to Kiangsi
2 infantry moved from Hunan to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
2 artilleries and 4 infantry moved from Korea to Amur
1 fighter moved from Chahar to Japan
3 tactical_bombers moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Kweichow
1 bomber moved from Manchuria to Kweichow
4 artilleries and 3 infantry moved from Hunan to Kiangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Kiangsi to 6 Sea Zone
3 fighters moved from Kiangsi to 6 Sea Zone
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Manchuria to Jehol
1 bomber moved from Kweichow to Jehol
1 fighter moved from Kweichow to Jehol
1 tactical_bomber moved from Kweichow to Jehol
3 tactical_bombers moved from Kwangsi to Jehol
Place Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 harbour, 2 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 5 infantry, 3 mech_infantrys, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Non Combat Move - Americans
1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 fighters placed in Eastern United States
1 harbour placed in Midway
2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Yunnan to Kweichow
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Shan State to Yunnan
3 artilleries and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
5 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Hunan
4 fighters and 1 tactical_bomber moved from Yunnan to Hunan
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from Trans-Jordan to Egypt
2 aaGuns moved from Yunnan to Hunan
Place Units - British
2 fighters placed in United Kingdom
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 infantry moved from Southern France to France
1 artillery moved from Southern France to France
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Albania to Bulgaria
1 infantry moved from Iraq to Persia
Italians take Persia from British
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery and 2 infantry
British defend with 3 infantry
1 artillery owned by the Italians retreated to Iraq
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Southern France to France
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Celebes to 54 Sea Zone
1 fighter moved from Celebes to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Samara
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 87 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to French West Africa: 2 infantry
EDIT: Adding units owned by British to 87 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Eire to Scotland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 6 infantry moved from Finland to Karelia
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
5 armour, 6 artilleries, 32 infantry and 3 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Romania to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 armour, 2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Greece to Western Ukraine
1 bomber moved from Romania to Volgograd
2 bombers moved from Romania to Western Ukraine
1 bomber moved from Poland to Western Ukraine
1 armour moved from Greece to Romania
1 tactical_bomber moved from Greece to Western Ukraine
1 tactical_bomber moved from Greece to Western Germany
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
2 submarines owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Karelia
Germans attack with 1 artillery and 6 infantry
Russians defend with 2 artilleries and 1 infantry
Russians winRussians win with no units remaining with 1 artillery remaining. Battle score for attacker is -15
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 1 artillery and 1 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Russians defend with 1 cruiser
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 bomber moved from Volgograd to Western Ukraine
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Western Ukraine
2 artilleries and 5 infantry moved from Poland to Eastern Poland
6 artilleries and 10 infantry moved from Germany to Poland
1 armour moved from Western Germany to Southern Italy
1 aaGun moved from France to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
1 armour and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Yunnan to Eastern Persia
1 fighter moved from Yunnan to Eastern Persia
1 artillery moved from Karelia to Finland
Russians take Finland from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
2 aaGuns moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 unit repaired.
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour moved from Sakha to Yakut S.S.R.
2 artilleries moved from Amur to Buryatia
4 infantry moved from Amur to Buryatia
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
3 infantry moved from Kansu to Novosibirsk
4 artilleries and 5 infantry moved from Kiangsi to Kiangsu
3 artilleries and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
3 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Buryatia
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to Philippines
1 tactical_bomber moved from Jehol to Philippines
Scramble with anzac? ool?
scramble fighter please
dent carrier
kill carrier
sub
destroyer
then planes last please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 unit repaired.
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour moved from Sakha to Yakut S.S.R.
2 artilleries moved from Amur to Buryatia
4 infantry moved from Amur to Buryatia
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
3 infantry moved from Kansu to Novosibirsk
4 artilleries and 5 infantry moved from Kiangsi to Kiangsu
3 artilleries and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
3 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Buryatia
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to Philippines
1 tactical_bomber moved from Jehol to Philippines
Combat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 carrier, 3 fighters and 2 transports
Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships and 1 destroyer remaining. Battle score for attacker is 37
Casualties for ANZAC: 1 carrier, 3 fighters and 2 transports
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Celebes
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 armour and 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kiangsu
1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 3 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 25 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 submarine moved from 25 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Midway to Gilbert Islands
Combat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Soviet Far East
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 3 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
3 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Libya to Tobruk
2 armour moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Northwest Persia to Persia
2 mech_infantrys moved from Eastern Persia to Persia
2 armour moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from India to Eastern Persia
1 bomber moved from Egypt to Persia
2 fighters moved from Egypt to 81 Sea Zone
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
2 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
2 fighters moved from Hunan to Anhwe
2 mech_infantrys moved from Hunan to Anhwe
5 infantry moved from Hunan to Anhwe
2 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Hunan to Novosibirsk
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
Combat - British
Battle in Persia
British attack with 1 bomber, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 4 armour and 1 artillery
Italians defend with 1 artillery
British win, taking Iraq from Italians with 4 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 artillery
Battle in Kazakhstan
British attack with 2 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for British: 2 armour
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Persia to Egypt
Place Units - British
1 carrier and 1 destroyer placed in 81 Sea Zone
2 transports placed in 106 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 armour moved from Western Ukraine to Rostov
Italians take Bryansk from Russians
Italians take Rostov from Russians
1 armour moved from Western Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Samara to Russia
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries placed in New South Wales
2 fighters placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs