I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Northern Italy
3 bombers moved from Gibraltar to 95 Sea Zone
1 bomber moved from Manchuria to Shan State
1 bomber moved from Burma to 44 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans win, taking Northern Italy from Italians with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Italians defend with 1 bomber, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomberNon Combat Move - Americans
3 bombers moved from 95 Sea Zone to Gibraltar
2 carriers, 3 fighters, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from Manchuria to Jehol
1 fighter moved from Korea to Jehol
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from 63 Sea Zone to New Zealand
1 fighter moved from Midway to Caroline Islands
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Trans-Jordan to EgyptPlace Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
8 submarines placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 0 to 1
EDIT: Adding units owned by Americans to Morocco: 1 harbour
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
4 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 armour, 11 artilleries, 13 infantry and 3 mech_infantrys moved from Burma to Yunnan
1 bomber moved from India to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 armour, 11 artilleries, 13 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 11 artilleries, 12 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
British attack with 1 bomber and 1 fighter
Japanese defend with 2 cruisers and 3 transports
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 45
Casualties for Japanese: 2 cruisers and 3 transportsNon Combat Move - British
2 artilleries and 7 infantry moved from India to Burma
1 bomber moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to Sumatra
1 armour and 1 mech_infantry moved from Kenya to Egypt
3 infantry moved from Iraq to PersiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 21 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 armour, 11 artilleries, 13 infantry and 3 mech_infantrys moved from Burma to Yunnan
1 bomber moved from India to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 armour, 11 artilleries, 13 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 11 artilleries, 12 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
British attack with 1 bomber and 1 fighter
Japanese defend with 2 cruisers and 3 transports
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 45
Casualties for Japanese: 2 cruisers and 3 transportsNon Combat Move - British
2 artilleries and 7 infantry moved from India to Burma
1 bomber moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to Sumatra
1 armour and 1 mech_infantry moved from Kenya to Egypt
3 infantry moved from Iraq to PersiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 armour, 2 artilleries and 4 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Southern Italy to Northern Italy
4 fighters moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 4 fighters
Americans defend with 1 cruiser
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 cruiser
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 marine
Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marineNon Combat Move - Italians
1 bomber and 1 fighter moved from Northern Italy to Southern Italy
3 fighters moved from 95 Sea Zone to Southern Italy
1 armour moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Italians collect 11 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 aaGun moved from New Guinea to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 armour, 3 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
10 transports moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Holland Belgium to 93 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Southern France
5 bombers moved from Western Germany to Southern France
2 fighters and 2 tactical_bombers moved from United Kingdom to Southern FranceCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Germans attack with 6 bombers, 5 fighters and 5 tactical_bombers
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 6 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Southern France to United Kingdom
6 bombers, 2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
3 infantry moved from Western Germany to France
5 infantry moved from Holland Belgium to France
1 bomber moved from 93 Sea Zone to Western Germany
3 artilleries and 20 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
2 aaGuns and 1 infantry placed in United Kingdom
3 artilleries placed in France
1 armour and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 armour, 3 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
10 transports moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Holland Belgium to 93 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Southern France
5 bombers moved from Western Germany to Southern France
2 fighters and 2 tactical_bombers moved from United Kingdom to Southern FranceCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Germans attack with 6 bombers, 5 fighters and 5 tactical_bombers
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 6 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Southern France to United Kingdom
6 bombers, 2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
3 infantry moved from Western Germany to France
5 infantry moved from Holland Belgium to France
1 bomber moved from 93 Sea Zone to Western Germany
3 artilleries and 20 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
2 aaGuns and 1 infantry placed in United Kingdom
3 artilleries placed in France
1 armour and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Samara
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Russia to Sikang
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 fighter moved from Russia to SikangCombat - Russians
Battle in Sikang
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Sikang to Samara
1 mech_infantry moved from Novosibirsk to Russia
1 mech_infantry moved from Novosibirsk to Russia
16 artilleries, 19 infantry and 11 mech_infantrys moved from Bryansk to Russia
2 aaGuns and 15 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to ManchuriaPlace Units - Russians
3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Russia
1 artillery and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Russians collect 35 PUs (1 lost to blockades); end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Marianas to Japan
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 battleships, 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Shantung
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kwangsi
9 armour and 4 mech_infantrys moved from Hunan to Shantung
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to KiangsuCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 artilleries placed in Shantung
2 armour and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 40 PUs (5 lost to blockades); end with 40 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 7 fighters and 3 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 fighters moved from Jehol to 6 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Dutch New Guinea to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Portugal
1 bomber moved from Gibraltar to Portugal
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Portugal
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 26 Sea Zone to 63 Sea Zone -
Scrambles, Kamikazes?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 7 fighters and 3 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Portugal
1 bomber moved from Gibraltar to Portugal
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Portugal
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 26 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Neutral_Axis
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 bomber moved from Dutch New Guinea to Java
3 fighters moved from Jehol to Szechwan
1 fighter moved from Caroline Islands to Queensland
1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 1 artillery, 2 bombers and 1 infantry
Neutral_True defend with 2 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 bombers moved from Portugal to Gibraltar
1 bomber moved from Spain to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to Central United States
3 fighters moved from Szechwan to Yunnan
1 bomber moved from Java to SumatraPlace Units - Americans
7 fighters placed in Eastern United States
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
3 infantry moved from Tsinghai to Sikang
4 infantry moved from Suiyuyan to ShensiCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Kwangsi
1 bomber moved from India to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Sumatra to India
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
10 artilleries, 10 infantry and 3 mech_infantrys moved from Yunnan to KwangsiCombat - British
Battle in Kweichow
British attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
British win, taking Kweichow from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour, 10 artilleries, 10 infantry and 3 mech_infantrys
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 1 armour, 10 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 bomber moved from Kweichow to India
2 artilleries and 7 infantry moved from Burma to Yunnan
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarPlace Units - UK_Pacific
1 destroyer and 2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Italians take Bryansk from Russians
1 armour moved from Belarus to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 1 infantry moved from Belarus to BryanskCombat - Italians
Italians creates battle in territory 109 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 aaGuns moved from Belarus to BryanskPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 armour
EDIT: Adding units owned by Italians to Southern France: 2 armour
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest PersiaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans