@donutgold hey there, all ok?
Odonis (Axis) vs -Pete (Allies balanced Mod 2.0) G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 marine moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sicily
2 fighters moved from Gibraltar to 95 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to France
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake IslandCombat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Sardinia
Battle in Wake Island
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Sardinia from Italians, taking Wake Island from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sicily
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Sicily from Italians with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Midway
1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
4 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Caroline Islands to 54 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 fighter and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 63 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 92 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Algeria to Tunisia
3 infantry moved from Algeria to Tunisia
1 armour moved from Egypt to IraqPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries placed in Western United States
2 fighters placed in Western United States
1 carrier and 3 submarines placed in 10 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 122 Sea Zone
1 bomber moved from United Kingdom to 122 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
2 fighters moved from 80 Sea Zone to Eastern PersiaCombat - British
Battle in 122 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in Eastern Persia
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Persia to Greece
2 fighters moved from Eastern Persia to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 122 Sea Zone to Scotland
1 aaGun and 2 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 carrier and 2 transports placed in 81 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Yugoslavia
1 aaGun and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Wake Island
1 fighter moved from Caroline Islands to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.Non Combat Move - Germans
1 bomber moved from Ukraine to Romania
14 armour and 28 mech_infantrys moved from Eastern Poland to Romania
3 aaGuns, 3 artilleries and 15 infantry moved from Eastern Poland to Baltic States
3 artilleries and 3 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Belarus to Western GermanyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in France
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 artilleries and 18 infantry moved from Archangel to Belarus
4 artilleries and 6 infantry moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 1 mech_infantry moved from Rostov to Belarus
8 artilleries and 34 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 14 artilleries, 58 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 14 artilleries, 58 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
2 artilleries and 8 infantry moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Archangel to Novgorod
2 aaGuns moved from Smolensk to Belarus
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Rostov to Bryansk
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 armour, 7 infantry and 2 mech_infantrys placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 1 harbour, 7 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 1 harbour, 7 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to Philippines
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Yunnan to French Indo China
1 mech_infantry moved from Kweichow to Hopei
1 artillery moved from Hopei to Kweichow
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to French Indo China
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry placed in Malaya
1 harbour placed in French Indo China
1 marine placed in Malaya
2 infantry placed in Kiangsu
Japanese undo move 6.
1 infantry placed in Kiangsu
3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Sardinia to 95 Sea Zone
1 marine moved from Sicily to 95 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry and 3 mech_infantrys moved from Tunisia to Libya
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 fighter moved from 95 Sea Zone to Malta
2 infantry and 1 marine moved from 96 Sea Zone to Malta
1 fighter moved from 95 Sea Zone to Libya
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Iwo Jima
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Germans defend with 1 destroyer
Americans win, taking 54 Sea Zone from Japanese, taking Iwo Jima from Japanese with 1 carrier, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Malta
Americans attack with 1 fighter, 2 infantry and 1 marine
Italians defend with 1 artillery
Americans win, taking Malta from Italians with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Libya
Americans attack with 1 fighter, 2 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Americans win, taking Libya from Italians with 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Libya to 96 Sea Zone
1 armour moved from Iraq to Persia
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from 16 Sea Zone to Wake Island
4 carriers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 fighter moved from Malta to 96 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Eastern United States
1 infantry placed in Central United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 41 PUs;
British buy 1 armour and 5 transports; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from 80 Sea Zone to Eastern Persia
1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern PersiaCombat - British
Battle in Cyprus
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Persia
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Eastern Persia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 mech_infantry moved from Trans-Jordan to Persia
2 fighters moved from Greece to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Scotland to Normandy Bordeaux
1 aaGun and 4 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Alexandria to Egypt
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Eastern Persia to 80 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 122 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 99 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
5 transports placed in 110 Sea Zone
1 armour placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Albania to Greece
Italians take Greece from British
1 fighter moved from Southern Italy to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Albania to Greece
Italians take Greece from British
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 mech_infantry moved from Bulgaria to Northern Italy
1 mech_infantry moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 armour moved from Dutch New Guinea to New Guinea
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in JavaNon Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to Caroline Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from Wake Island to Caroline IslandsPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Karelia to Novgorod
1 artillery moved from Baltic States to Novgorod
4 artilleries and 18 infantry moved from Baltic States to Eastern Poland
3 artilleries, 3 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
13 armour and 26 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Romania to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Karelia to Novgorod
1 artillery moved from Baltic States to Novgorod
4 artilleries and 18 infantry moved from Baltic States to Eastern Poland
3 artilleries, 3 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
13 armour and 26 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Romania to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Eastern Poland
Germans attack with 13 armour, 7 artilleries, 21 infantry and 29 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 13 armour, 7 artilleries, 20 infantry and 29 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
British defend with 1 artillery, 1 bomber, 3 fighters and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry -
Sorry, made an error in that I forgot to bring in my FTRs to the battle in Normandy, which I had meant to.
Will have to do some rolling in the forum (this’ll be painful) :(
After that, I’ll need your OOL (you have a BMB which I’ll need to know when you want to lose it…)
Rolling for the 3 FTRs:
“
Rolls: 3@3; Total Hits: 23@3: (1, 3, 4)”
-
Ok, first round is 6 hits. OOL?