@max334 Scrambles?
16L G40 Bal Mod 2.0 ArtofWar1947 (Axis) vs. Giallo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 armour, 1 artillery, 5 fighters and 2 infantry moved from Egypt to Trans-Jordan
3 armour, 1 artillery and 10 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 3/4 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 5 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 5 fighters and 2 infantry in Trans-Jordan, round 2 : 6/9 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour, 1 artillery and 10 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 armour, 1 artillery and 10 infantry in Anglo Egyptian Sudan, round 2 : 7/14 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Egypt to Trans-Jordan
5 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Southern Italy to Egypt
3 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Northwest Persia to EgyptPlace Units - Italians
3 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Egypt : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 9 fighters, 1 harbour and 3 mech_infantrys
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 aaGuns, 3 armour, 1 artillery and 10 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Eastern Poland : 1 flag
Caucasus : 1 flag
95 Sea Zone : 3 transports
Crete : 1 flag
Greece : 1 flag
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 armour and 1 artillery
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 destroyersProduction/PUs Summary :
Germans : 54 / 85
Russians : 25 / 34
Japanese : 62 / 67
Americans : 53 / 78
Chinese : 2 / 3
British : 33 / 33
UK_Pacific : 5 / 8
Italians : 20 / 40
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 61 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 61 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier and 1 fighter -
1 hit in 61
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No choice but to take it on the fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 61 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 61 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 carrier and 1 fighterNon Combat Move - ANZAC
1 fighter moved from 61 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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maybe the attack on Iraq as last, i might consider to redo this battle. perhaps a save in between
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Not sure what or why you are asking by “a save in between.” Why not complete the German turn, and then you decide whether to use a re-do in the Iraq battle?
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ok
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
3 bombers moved from Western Germany to Iraq
3 fighters moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
8 armour, 1 bomber, 1 fighter, 15 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters moved from Southern Italy to Iraq
1 bomber moved from Gibraltar to Iraq -
Submerge Soviet sub in SZ 125 or fight?
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submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
3 bombers moved from Western Germany to Iraq
3 fighters moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
8 armour, 1 bomber, 1 fighter, 15 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters moved from Southern Italy to Iraq
1 bomber moved from Gibraltar to IraqCombat - Germans
Battle in Iraq
Germans attack with 9 armour, 5 bombers, 6 fighters, 15 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 2 armour, 6 artilleries, 1 factory_minor, 6 fighters, 5 infantry and 3 tactical_bombers
AA fire in Iraq : 1/6 hits
1 fighter owned by the Germans lost in Iraq
Germans roll dice for 9 armour, 5 bombers, 5 fighters, 15 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 20/35 hits
British roll dice for 2 aaGuns, 2 armour, 6 artilleries, 6 fighters, 5 infantry and 3 tactical_bombers in Iraq, round 2 : 13/22 hits
5 infantry owned by the British, 3 tactical_bombers owned by the British, 2 armour owned by the British, 6 artilleries owned by the British, 2 fighters owned by the British, 13 mech_infantrys owned by the Germans and 2 aaGuns owned by the British lost in Iraq
Germans roll dice for 9 armour, 5 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 12/22 hits
British roll dice for 4 fighters in Iraq, round 3 : 3/4 hits
1 armour owned by the Germans, 4 fighters owned by the British and 2 mech_infantrys owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 8 armour, 5 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 78
Casualties for Germans: 1 armour, 1 fighter and 15 mech_infantrys
Casualties for British: 2 aaGuns, 2 armour, 6 artilleries, 6 fighters, 5 infantry and 3 tactical_bombers
Battle in 125 Sea Zone
Germans attack with 3 fighters and 1 submarine
Russians defend with 1 destroyer and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Russians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Russians: 1 destroyerNon Combat Move - Germans
3 fighters moved from 125 Sea Zone to Western Germany
1 artillery and 7 infantry moved from Novgorod to Belarus
1 aaGun, 1 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Belarus to Western Ukraine
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
4 mech_infantrys moved from Germany to Poland
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 93 Sea Zone
1 aaGun, 6 artilleries and 5 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Iraq to Anglo Egyptian Sudan
4 bombers, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 2.
1 destroyer placed in 113 Sea Zone
3 infantry placed in Southern France
1 bomber placed in Western Germany
9 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Germans :
Trans-Jordan : 1 artillery, 1 bomber, 1 fighter and 2 infantry
Gibraltar : 1 aaGun, 4 fighters and 12 infantry
Egypt : 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 2 fighters and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Poland : 4 mech_infantrys
Germany : 1 factory_major and 9 mech_infantrys
Belarus : 1 flag, 2 armour, 9 artilleries, 14 infantry and 10 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun, 1 infantry and 7 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer
93 Sea Zone : 1 transport
Bulgaria : 1 flag
Iraq : 1 flag, 8 armour and 1 factory_minor
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 transport
Northwest Persia : 1 aaGun, 6 artilleries and 5 infantry
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 80
Russians : 25 / 34
Japanese : 62 / 67
Americans : 53 / 78
Chinese : 2 / 3
British : 31 / 33
UK_Pacific : 5 / 8
Italians : 20 / 40
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
2 infantry moved from Volgograd to Caucasus
27 artilleries and 28 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Russia to Volgograd
3 artilleries and 15 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to RussiaCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns moved from Rostov to Caucasus
2 aaGuns moved from Vologda to RussiaPlace Units - Russians
7 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 6 infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 38 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 39 Sea Zone
2 armour, 7 artilleries, 1 fighter, 10 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Yunnan to IndiaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 1/4 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 2 armour, 7 artilleries, 1 fighter, 10 infantry, 13 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 armour, 7 artilleries, 1 fighter, 10 infantry, 13 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/34 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 7 artilleries, 1 fighter, 10 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 aaGun moved from Burma to India
2 fighters and 2 tactical_bombers moved from Burma to Shantung
1 bomber moved from Kwangtung to Kiangsu
1 bomber moved from Kiangsu to Japan
2 bombers moved from Kwangtung to Hunan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
8 fighters moved from Kwangtung to Japan
3 mech_infantrys moved from Jehol to Shantung
2 infantry and 1 mech_infantry moved from Kiangsu to Shantung
2 infantry moved from Anhwe to Shantung
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Kwangtung to Hunan
3 mech_infantrys moved from Malaya to Yunnan
1 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Burma to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
2 battleships, 5 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 38 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Hunan to Malaya
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to YunnanPlace Units - Japanese
3 fighters placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 artilleries placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,6,2,5,6,6,4,5
Japanese collect 53 PUs (13 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 5 fighters, 4 infantry, 7 mech_infantrys and 2 tactical_bombers
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 10 fighters, 1 harbour, 15 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 mech_infantrys
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 13 mech_infantrys
Malaya : 1 flag, 3 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 airfield
Sumatra : 1 flag
37 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
39 Sea Zone : 1 flag, 1 submarine
79 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 80
Russians : 29 / 36
Japanese : 66 / 78
Americans : 53 / 78
Chinese : 1 / 3
British : 31 / 33
UK_Pacific : 2 / 0
Italians : 18 / 40
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Marianas to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to Guam
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Philippines
5 fighters moved from 22 Sea Zone to Philippines
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Philippines
Americans attack with 1 armour, 2 artilleries, 10 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 4 infantry
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Philippines from Japanese with 1 armour, 2 artilleries, 10 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Battle in Guam
Americans attack with 2 fighters, 1 marine and 2 tactical_bombers
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Guam from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 22 Sea Zone to 35 Sea Zone
2 carriers and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 46 Sea Zone to 35 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
4 bombers moved from Iwo Jima to Caroline Islands
10 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Iwo Jima to 35 Sea Zone
2 fighters moved from Iwo Jima to Caroline Islands
2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to Wake Island
2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 3 PUs;Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 72 Sea Zone to 71 Sea Zone
6 armour and 5 mech_infantrys moved from Belgian Congo to Union of South Africa
1 bomber moved from Belgian Congo to Iraq
1 bomber moved from Belgian Congo to Eastern Persia
7 artilleries and 22 infantry moved from West India to Eastern PersiaCombat - British
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - British
1 bomber moved from Iraq to Eastern Persia
2 aaGuns moved from West India to Eastern PersiaPlace Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3,2,1
British collect 30 PUs (1 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Iraq
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 bomber moved from Egypt to Union of South AfricaCombat - Italians
Strategic bombing raid in Union of South Africa
AA fire in Union of South Africa : 0/1 hits
Bombing raid in Union of South Africa rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
6 infantry moved from Northern Italy to 95 Sea Zone
6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Iraq
2 fighters moved from Egypt to Iraq
1 artillery moved from Northwest Persia to Iraq
1 fighter moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 6 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Egypt : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 6 fighters, 1 harbour and 1 mech_infantry
Cyprus : 1 flag
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Eastern Poland : 1 flag
Crete : 1 flag
Greece : 1 flag
Iraq : 1 aaGun, 2 armour, 2 artilleries, 3 fighters, 1 infantry and 3 mech_infantrys
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 54 / 80
Russians : 29 / 36
Japanese : 62 / 78
Americans : 55 / 90
Chinese : 3 / 3
British : 24 / 33
UK_Pacific : 2 / 0
Italians : 26 / 48
ANZAC : 10 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
2 aaGuns, 8 infantry and 1 mech_infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs