@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from India to 20 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
4 submarines moved from 31 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 1 fighter and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 1 fighter moved from 20 Sea Zone to Guam
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Western United States to Soviet Far East
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 22 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 armour moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 artilleries, 1 fighter and 5 infantry moved from India to Burma
Combat - British
Battle in Southern France
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Burma
British attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
British roll dice for 2 artilleries, 1 fighter and 5 infantry in Burma, round 2 : 0/8 hits
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Burma, round 2 : 2/5 hits
2 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Burma, round 3 : 3/6 hits
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Burma, round 3 : 1/5 hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Burma, round 4 : 3/5 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 4 : 2/2 hits
1 armour owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Southern France from Germans, taking Burma from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 5 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys
Battle in Caucasus
British attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 4 : 2/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Persia
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour moved from Persia to Eastern Persia
3 aaGuns, 2 artilleries and 5 infantry moved from India to West India
1 fighter moved from Burma to Eastern Persia
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
3 fighters moved from Cyprus to Persia
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Sicily to 95 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 45 / 76
Russians : 16 / 47
Japanese : 64 / 64
Americans : 62 / 97
Chinese : 3 / 5
British : 36 / 49
UK_Pacific : 6 / 9
Italians : 18 / 10
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3,766
Median : 4,000
Variance : 1,065
Standard Deviation : 1,032
Total rolls : 47
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,714
Median : 2,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7
British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 4,071
Median : 4,000
Variance : 1,481
Standard Deviation : 1,217
Total rolls : 28
Japanese Combat
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,667
Median : 3,000
Variance : 1,273
Standard Deviation : 1,128
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 marine moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 mech_infantry moved from Greater Southern Germany to Holland Belgium
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 2 fighters, 1 marine and 1 mech_infantry
Americans defend with 2 infantry
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 marine
Casualties for Americans: 2 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern Italy to Szechwan
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to Yugoslavia
1 aaGun moved from Bulgaria to Yugoslavia
1 armour moved from Archangel to Belarus
1 fighter moved from Holland Belgium to Germany
1 aaGun moved from Western Germany to France
Place Units - Italians
1 mech_infantry placed in Ukraine
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,2,2,1,1,6,3,2,1,1
Italians collect 10 PUs (12 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Persia
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 infantry moved from Western Australia to South Australia
1 aaGun, 1 artillery, 2 fighters and 1 mech_infantry moved from New South Wales to South Australia
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 cruiser and 1 destroyer moved from 31 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
The french infantry is on an American transport.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Northwest Persia
7 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Baltic States to Tambov
1 infantry moved from Rostov to Tambov
1 bomber moved from Eastern Poland to Volgograd
1 infantry moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
intercept in moscow?
The abandon india strategy gives me headaches :roll:
No thanks. :-)
The abandon india strategy gives me headaches :roll:
Retreating beats getting crushed. :-)
I was also hoping to be able to discourage a German advance in force to NW Persia this turn but the failure of the British attack on Caucasus shot down that dream. :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Northwest Persia
7 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Baltic States to Tambov
1 infantry moved from Rostov to Tambov
1 bomber moved from Eastern Poland to Volgograd
1 infantry moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Northwest Persia
Germans attack with 7 armour and 6 mech_infantrys
French defend with 1 infantry
Germans win, taking Northwest Persia from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 mech_infantry moved from Smolensk to Rostov
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
3 infantry moved from Rostov to Volgograd
4 artilleries moved from Rostov to Bryansk
10 infantry moved from Rostov to Bryansk
2 artilleries moved from Belarus to Bryansk
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Belarus to Bryansk
1 armour, 1 artillery and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 7 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Volgograd to Rostov
1 artillery moved from Archangel to Belarus
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 bomber moved from Russia to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Western Germany to Bryansk
1 armour moved from Bryansk to Rostov
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 armour and 3 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 6.
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Yenisey to Dzavhan
2 infantry moved from Vologda to Archangel
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Vologda to Nenetsia
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 marine
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Italians roll dice for 1 marine in Archangel, round 2 : 0/1 hits
1 marine owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in Nenetsia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dzavhan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Dzavhan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Dzavhan
Russians win, taking Dzavhan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 aaGun, 8 artilleries and 15 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Vologda
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
1 fighter moved from Archangel to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Sorry for the delay again.
japan has to wait a few hours longer till tomorrow
No hurry. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 artilleries and 4 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 armour and 2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to India
2 tactical_bombers moved from French Indo China to India
1 artillery moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Tsagaan Olom to Dzavhan
1 mech_infantry moved from Ulaanbaatar to Dzavhan
1 fighter and 1 tactical_bomber moved from Anhwe to Dzavhan
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from French Indo China to Kansu
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from French Indo China to Burma
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from French Indo China to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 39 Sea Zone
2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to Sikang
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports in 39 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/8 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits
2 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/9 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 0/2 hits
1 artillery owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 5/9 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dzavhan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Dzavhan, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Dzavhan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ceylon
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 infantry moved from French Indo China to Shan State
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from India to 39 Sea Zone
2 tactical_bombers moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 bomber moved from Sikang to French Indo China
1 armour moved from Shensi to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
1 artillery moved from Suiyuyan to Shensi
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 fighter and 1 tactical_bomber moved from Dzavhan to Ulaanbaatar
1 armour moved from Ulaanbaatar to Dzavhan
1 mech_infantry moved from Manchuria to Buryatia
1 bomber moved from Kansu to Kweichow
1 bomber moved from Kweichow to Anhwe
3 carriers moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 53 Sea Zone
1 aaGun moved from Hunan to Anhwe
Place Units - Japanese
2 destroyers placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
7 infantry placed in Japan
Japanese undo move 3.
2 mech_infantrys placed in French Indo China
Japanese undo move 3.
3 mech_infantrys placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,1,6,1,6,1
Japanese collect 58 PUs (11 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3,633
Median : 4,000
Variance : 0,244
Standard Deviation : 0,494
Total rolls : 79
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,500
Median : 3,500
Variance : 0,364
Standard Deviation : 0,603
Total rolls : 12
Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3,659
Median : 4,000
Variance : 0,558
Standard Deviation : 0,747
Total rolls : 44
Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
British Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,500
Median : 3,500
Variance : 0,364
Standard Deviation : 0,603
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 bomber and 1 fighter moved from Guam to 35 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Soviet Far East to Sakha
Russians take Sakha from Japanese
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 bomber and 1 fighter moved from United Kingdom to Southern France
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Marshall Islands
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/5 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to Southern France
1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from 35 Sea Zone to Wake Island
1 carrier moved from 31 Sea Zone to 32 Sea Zone
1 fighter moved from 35 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 32 Sea Zone
2 bombers moved from Western United States to Wake Island
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 transport moved from 3 Sea Zone to 9 Sea Zone
3 fighters moved from Soviet Far East to 10 Sea Zone
1 bomber moved from Soviet Far East to Wake Island
1 artillery moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
4 submarines moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 44 PUs;
British buy 1 armour, 4 artilleries, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter and 1 mech_infantry moved from Eastern Persia to Kazakhstan
3 fighters moved from Persia to Kazakhstan
2 artilleries and 3 infantry moved from West India to India
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Kazakhstan
British attack with 4 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan
retreated to Kazakhstan
Italians win with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in India
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 artilleries and 3 infantry in India, round 2 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in India, round 2 : 0/3 hits
British roll dice for 2 artilleries and 3 infantry in India, round 3 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in India, round 3 : 0/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British roll dice for 2 artilleries and 3 infantry in India, round 4 : 3/5 hits
Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - British
1 aaGun moved from West India to India
4 fighters moved from Kazakhstan to Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 aaGuns and 2 infantry moved from West India to Eastern Persia
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
4 fighters and 2 tactical_bombers moved from Holland Belgium to Southern France
1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
3 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 mech_infantrys placed in Egypt
1 armour, 4 artilleries and 1 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,2,5,5,1,6,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Production/PUs Summary :
Germans : 47 / 73
Russians : 17 / 23
Japanese : 64 / 77
Americans : 62 / 92
Chinese : 1 / 3
British : 36 / 48
UK_Pacific : 5 / 5
Italians : 18 / 10
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3,983
Median : 4,000
Variance : 1,431
Standard Deviation : 1,196
Total rolls : 59
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4,294
Median : 5,000
Variance : 1,062
Standard Deviation : 1,031
Total rolls : 17
Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3,591
Median : 4,000
Variance : 0,952
Standard Deviation : 0,976
Total rolls : 22
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4,294
Median : 5,000
Variance : 1,062
Standard Deviation : 1,031
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
3 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour and 5 fighters
British defend with 1 infantry and 1 mech_infantry
Italians win with 5 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 armour moved from Kazakhstan to Szechwan
1 bomber moved from Szechwan to Philippines
1 artillery moved from Rostov to Volgograd
1 armour moved from Belarus to Novgorod
1 infantry moved from Northern Italy to France
1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 fighters moved from Holland Belgium to Northern Italy
3 infantry moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Northern Italy
2 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Ukraine to Eastern Poland
Place Units - Italians
1 fighter placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,6,2,2,6,1,5,2,1
Italians collect 6 PUs (12 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 63 Sea Zone to 53 Sea Zone
1 fighter moved from New South Wales to 53 Sea Zone
Combat - ANZAC
Battle in 53 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 53 Sea Zone to New Hebrides
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 61 Sea Zone to 54 Sea Zone
3 fighters moved from South Australia to Queensland
2 infantry moved from New South Wales to South Australia
1 submarine moved from 21 Sea Zone to 46 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Persia
2 infantry moved from 110 Sea Zone to Holland Belgium
Turn Complete - French