Hmm, so it was case sensitive.
That went really well for me but I doubt that I should have continued in Yugoslavia.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to 91 Sea Zone
2 artilleries, 1 bomber and 5 infantry moved from Poland to Eastern Poland
3 armour, 1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
3 armour and 4 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Greece to Eastern Poland
1 tactical_bomber moved from Greece to Bessarabia
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 5 infantry
Russians defend with 3 armour and 1 artillery
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 3 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Baltic States from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans win with 1 bomber, 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 39
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 harbour and 2 infantry
Germans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bessarabia
Germans attack with 3 armour, 1 fighter and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans win, taking Bessarabia from Russians with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Bessarabia to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Slovakia Hungary
2 artilleries and 2 infantry moved from France to Southern France
1 bomber moved from 91 Sea Zone to Southern France
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Baltic States
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Finland to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Baltic States
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Finland to Novgorod
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 armour
Russians roll dice for 2 fighters and 3 infantry in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 4 mech_infantrys
Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/8 hits
Germans roll dice for 3 armour and 4 mech_infantrys in Baltic States, round 2 : 2/7 hits
2 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/6 hits
Germans roll dice for 3 armour in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 3 armour and 4 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 fighters moved from Bessarabia to Novgorod
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.613
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31
Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.750
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.526
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Yunnan to French Indo China
2 bombers moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Shensi to Kweichow
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Manchuria to Jehol
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 cruiser moved from 21 Sea Zone to 33 Sea Zone
2 destroyers moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 45 Sea Zone
1 bomber moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
ANZAC defend with 1 cruiser
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in French Indo China
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Celebes
Battle in Caroline Islands
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
retreated to Caroline Islands
Americans win, taking Celebes from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 53
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 2 transports
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 battleship
Casualties for Japanese: 1 fighter
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 34 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Borneo
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Sakha to Soviet Far East
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
OOL for sz 33
save the carrier and fighter as long as you can. the rest take in order
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Sakha to Soviet Far East
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Soviet Far East, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 armour and 1 bomber in Soviet Far East, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 armour and 1 bomber in Soviet Far East, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/6 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 destroyer owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/5 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 4/4 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 3/3 hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 44
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Soviet Far East to Alaska
1 submarine moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 submarine placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.609
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 46
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.727
Median : 3.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22
Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.609
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 46
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.727
Median : 3.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22
Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
2 fighters moved from Burma to French Indo China
1 artillery and 4 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from United Kingdom to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
2 fighters moved from Burma to French Indo China
1 artillery and 4 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from United Kingdom to 91 Sea Zone
Combat - British
Battle in Gibraltar
British attack with 1 armour
Germans defend with 1 artillery and 1 harbour
British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 91 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
British roll dice for 1 bomber and 3 fighters in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the British lost in 91 Sea Zone
British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 91 Sea Zone, round 3 : 2/3 hits
1 bomber owned by the British and 1 fighter owned by the British lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -42
Casualties for British: 1 bomber and 3 fighters
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 cruiser
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
EDIT: Turning off Edit Mode
Battle in French Indo China
British attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 3 infantry in French Indo China, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
1 fighter owned by the Germans could not land and were killed
Non Combat Move - British
2 fighters moved from French Indo China to Burma
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from India to Burma
1 armour moved from India to Burma
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Egypt to Malta
1 tactical_bomber moved from Egypt to Eastern Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour placed in United Kingdom
1 destroyer and 1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 20 times
3 was rolled 13 times
4 was rolled 26 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.522
Median : 4.000
Variance : 2.242
Standard Deviation : 1.497
Total rolls : 92
Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.727
Median : 3.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22
Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour moved from Slovakia Hungary to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 2 aaGuns and 4 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns and 5 infantry
EDIT: Removing units owned by Italians from Eastern Poland: 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Burma to Java
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Burma to Java
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 artilleries and 3 infantry moved from Eastern Poland to Baltic States
5 armour and 5 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Southern France to Southern Italy
1 bomber moved from Slovakia Hungary to Southern Italy
2 tactical_bombers moved from Slovakia Hungary to Baltic States
2 fighters moved from Slovakia Hungary to Southern Italy
Combat - Germans
Battle in Baltic States
Germans attack with 5 armour, 2 artilleries, 3 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries
Germans win, taking Baltic States from Russians with 5 armour, 2 artilleries, 2 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
2 tactical_bombers moved from Baltic States to Eastern Poland
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
1 armour, 7 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 37 PUs (4 lost to blockades); end with 37 PUs total