Fascinating!! Thanks!
Balladeer Anti Roman Allience -VS- dawgoneit Roman Allience Total Ancient War
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Parthia
3 cataphracts and 2 horsearchers moved from Susa to Cyropolis
5 horsearchers moved from Persepolis to SusaPurchase Units - Parthia
Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Cyropolis
Parthia attack with 3 cataphracts and 2 horsearchers
Seleucid defend with 2 cataphracts
Parthia win, taking Cyropolis from Seleucid with 3 cataphracts and 2 horsearchers remaining. Battle score for attacker is 16
Casualties for Seleucid: 2 cataphractsNon Combat Move - Parthia
Place Units - Parthia
2 cataphracts and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 24 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 25 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Armenia
1 skirmisher and 2 spearmen moved from Albana to Nexuana
1 skirmisher and 2 spearmen moved from Albana to ArtaxataPurchase Units - Armenia
Armenia buy 1 horsearcher and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Artaxata
Armenia attack with 1 skirmisher and 2 spearmen
Bosporus defend with 1 hoplite
Armenia win, taking Artaxata from Bosporus with 2 spearmen remaining. Battle score for attacker is 3
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 hoplite
Battle in Nexuana
Armenia attack with 1 skirmisher and 2 spearmen
Bosporus defend with 1 hoplite
Bosporus win with no units remaining. Battle score for attacker is -7
Casualties for Armenia: 1 skirmisher and 2 spearmen
Casualties for Bosporus: 1 hopliteNon Combat Move - Armenia
Place Units - Armenia
1 horsearcher and 2 skirmishers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 9 PUs; end with 9 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 8 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 7 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 6 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 5 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 4 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 7 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - RomanRepublic
3 cataphracts, 1 legionaire and 1 skirmisher moved from Ariminum to Patavium
2 cataphracts and 2 legionaires moved from Verona to Patavium
2 legionaires and 2 skirmishers moved from Massilia to Narbo
2 legionaires and 1 skirmisher moved from Valentia to Castulo
1 skirmisher moved from Valentia to Castulo
1 legionaire and 1 trireme moved from SZ 55 to SZ 50
1 legionaire moved from SZ 50 to DelphiPurchase Units - RomanRepublic
Trigger ROMconstruction: buyWall removed from RomanRepublicProduction
Trigger ROMconstruction: buyWallX added to RomanRepublicProduction
Trigger ROMconstructionWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 cataphracts and 6 legionaires; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Delphi
Battle in Castulo
RomanRepublic attack with 2 legionaires and 2 skirmishers
AI_Barbarians defend with 1 leader
Units damaged: 1 leader owned by the AI_Barbarians
RomanRepublic win, taking Delphi from Macedonia, taking Castulo from AI_Neutral with 2 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leader
Battle in Narbo
RomanRepublic attack with 2 legionaires and 2 skirmishers
Carthage defend with 1 hoplite
RomanRepublic win, taking Narbo from Carthage with 2 legionaires and 2 skirmishers remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Patavium
RomanRepublic attack with 5 cataphracts, 3 legionaires and 1 skirmisher
AI_Barbarians defend with 2 archers, 1 horsearcher, 2 skirmishers and 3 warriors
RomanRepublic win, taking Patavium from AI_Neutral with 3 cataphracts remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 cataphracts, 3 legionaires and 1 skirmisher
Casualties for AI_Barbarians: 2 archers, 1 horsearcher, 2 skirmishers and 3 warriorsNon Combat Move - RomanRepublic
4 cataphracts moved from Roma to Genua
2 skirmishers moved from Arretium to Genua
2 skirmishers moved from Capua to Tarentum
1 legionaire moved from Capua to Tarentum
1 skirmisher moved from Capua to Croton
1 skirmisher moved from Capua to Tarentum
1 skirmisher moved from Roma to Capua
1 legionaire and 2 skirmishers moved from Roma to ArretiumPlace Units - RomanRepublic
2 legionaires and 1 wall placed in Valentia
4 cataphracts and 4 legionaires placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 65 PUs; end with 65 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 60 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 65 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
Trigger GCCnavalWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCnavalAcademy: 1 flagship and 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;Place Units - GreekCityStates
1 hoplite, 1 skirmisher and 2 walls placed in Sparta
1 flagship placed in SZ 50Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 14 PUs; end with 14 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 13 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 12 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 15 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pergamon
1 cavalry and 1 skirmisher moved from Sardis to Attalia
1 skirmisher moved from Sardis to Attalia
1 cavalry, 2 skirmishers and 1 spearman moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 3 phalanxs, 1 skirmisher and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 cavalry, 2 skirmishers and 1 spearman
Pontus defend with 1 chariot and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 1 cavalry and 1 spearman remaining. Battle score for attacker is 2
Casualties for Pergamon: 2 skirmishers
Casualties for Pontus: 1 chariot and 1 skirmisher
Battle in Attalia
Pergamon attack with 1 cavalry and 2 skirmishers
Pontus defend with 1 chariot
Pergamon win, taking Attalia from Pontus with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 chariotNon Combat Move - Pergamon
Place Units - Pergamon
3 phalanxs, 1 skirmisher and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 30 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 31 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Carthage
1 unit repaired.
6 cavalrys, 7 hoplites, 1 leader and 4 phalanxs moved from Lucus Augusti to Brigantium
1 cavalry moved from Paliurus to Hermopolis
Carthage take Paraetonium from Egypt
Carthage take Hermopolis from Egypt
1 bireme and 1 trireme moved from SZ 45 to SZ 50
1 quadrireme and 1 quinquereme moved from SZ 52 to SZ 50
1 quadrireme moved from SZ 52 to SZ 50
1 hoplite and 1 warelephant moved from Paliurus to SZ 52
1 hoplite moved from Paliurus to SZ 52
1 catapult moved from Paliurus to Siwa
Carthage take Siwa from Egypt
2 hoplites, 1 quadrireme, 1 quinquereme and 1 warelephant moved from SZ 52 to SZ 55
2 hoplites and 1 warelephant moved from SZ 55 to CydoniaPurchase Units - Carthage
Carthage buy 1 catapult, 3 cavalrys and 9 hoplites; Remaining resources: 4 techTokens; 2 PUs;Combat - Carthage
Battle in SZ 50
Carthage attack with 1 bireme, 2 quadriremes, 1 quinquereme and 1 trireme
RomanRepublic defend with 1 trireme; GreekCityStates defend with 1 flagship
Carthage win with 1 bireme, 2 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 trireme
Casualties for GreekCityStates: 1 flagship
Battle in Cydonia
Carthage attack with 2 hoplites and 1 warelephant
Egypt defend with 1 chariot
Carthage win, taking Cydonia from Pergamon with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Battle in Brigantium
Carthage attack with 6 cavalrys, 7 hoplites, 1 leader and 4 phalanxs
AI_Barbarians defend with 1 archer, 1 city, 1 skirmisher, 1 stronghold, 3 walls and 2 warriors; AI_Neutral defend with 1 archer_neutral
Units damaged: 1 leader owned by the Carthage
Some non-combat units are destroyed:
Carthage win, taking Brigantium from AI_Barbarians with 2 cavalrys, 7 hoplites, 1 leader and 3 phalanxs remaining. Battle score for attacker is 51
Casualties for Carthage: 4 cavalrys and 1 phalanx
Casualties for AI_Barbarians: 1 archer, 1 skirmisher, 3 walls and 2 warriors
Casualties for AI_Neutral: 1 archer_neutralNon Combat Move - Carthage
3 cavalrys and 4 hoplites moved from Hispatis to Corduba
3 biremes moved from SZ 11 to SZ 12
3 hoplites moved from Banasa to SZ 12
3 biremes and 3 hoplites moved from SZ 12 to SZ 11
3 hoplites moved from SZ 11 to Hispatis
3 cavalrys moved from Gades to Corduba
3 warelephants moved from Hippo Regius to Carthago
1 suprareme moved from SZ 38 to SZ 36
2 hoplites moved from Carthago to SZ 36
1 hoplite moved from Carthago to SZ 36
3 hoplites and 1 suprareme moved from SZ 36 to SZ 38
3 hoplites moved from SZ 38 to Syracuse
1 bireme moved from SZ 19 to SZ 31
1 cavalry moved from Carthago to Thapsus
1 hoplite moved from Paliurus to ParaetoniumPlace Units - Carthage
1 catapult and 4 hoplites placed in Corduba
3 cavalrys placed in Gades
3 hoplites placed in Banasa
2 hoplites placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover siegeWeaponsActivate Technology - Carthage
Carthage activating siegeWeaponsTurn Complete - Carthage
Carthage collect 95 PUs; end with 97 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 95 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 90 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 89 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 88 PUs
city in Brigantium creates 1 techTokens; Carthage end with 1 techTokens
city in Brigantium creates 3 PUs; Carthage end with 91 PUs
city in Banasa creates 1 techTokens; Carthage end with 2 techTokens
city in Banasa creates 3 PUs; Carthage end with 94 PUs
city in Carthago creates 1 techTokens; Carthage end with 3 techTokens
city in Carthago creates 3 PUs; Carthage end with 97 PUs
city in Gades creates 1 techTokens; Carthage end with 4 techTokens
city in Gades creates 3 PUs; Carthage end with 100 PUs
city in Corduba creates 1 techTokens; Carthage end with 5 techTokens
city in Corduba creates 3 PUs; Carthage end with 103 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Macedonia
1 catapult, 4 cavalrys, 6 phalanxs, 1 skirmisher and 10 warriors moved from Salonae to Sirmium
1 warrior moved from Sardica to Sirmium
1 cavalry moved from Apollonia to Sirmium
1 cavalry and 2 skirmishers moved from Dodona to DelphiPurchase Units - Macedonia
Trigger MACtriremes: buyTrireme removed from MacedoniaProduction
Trigger MACtriremes: buyTriremeX added to MacedoniaProduction
Trigger MACtriremesWALL: 1 wall gained by PlayerID named:Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 8 cavalrys; Remaining resources: 2 techTokens; 20 PUs;Combat - Macedonia
Battle in Sirmium
Macedonia attack with 1 catapult, 5 cavalrys, 6 phalanxs, 1 skirmisher and 11 warriors
AI_Barbarians defend with 2 archers, 3 skirmishers and 2 warriors; AI_Neutral defend with 8 warrior_neutrals
Macedonia win, taking Sirmium from AI_Neutral with 1 catapult, 6 phalanxs and 10 warriors remaining. Battle score for attacker is 0
Casualties for Macedonia: 5 cavalrys, 1 skirmisher and 1 warrior
Casualties for AI_Barbarians: 2 archers, 3 skirmishers and 2 warriors
Casualties for AI_Neutral: 8 warrior_neutrals
Battle in Delphi
Macedonia attack with 1 cavalry and 2 skirmishers
RomanRepublic defend with 1 legionaire
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaireNon Combat Move - Macedonia
1 skirmisher and 3 warriors moved from Athens to Corinth
3 cavalrys moved from Thessalonica to Sardica
3 cavalrys moved from Thessalonica to Athens
1 phalanx and 1 skirmisher moved from Apollonia to Salonae
1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 69 to SZ 70Place Units - Macedonia
2 cavalrys and 1 wall placed in Apollonia
6 cavalrys and 1 skirmisher placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 63 PUs; end with 83 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 79 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 77 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 75 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 78 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 81 PUs -
2 more countrys :-)
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3 actually, but Pontus, Bosporus and Seleuclid were having dinner with their family ;-)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Bosporus
1 unit repaired.
1 cataphract and 2 hoplites moved from Armavira to ArtaxataPurchase Units - Bosporus
Bosporus buy 4 archers, 1 cavalry and 1 horsearcher; Remaining resources: 2 techTokens; 3 PUs;Combat - Bosporus
Battle in Artaxata
Bosporus attack with 1 cataphract and 2 hoplites
Armenia defend with 2 spearmen
Armenia win with 1 spearman remaining. Battle score for attacker is -17
Casualties for Armenia: 1 spearman
Casualties for Bosporus: 1 cataphract and 2 hoplitesNon Combat Move - Bosporus
1 cataphract moved from Satala to Nexuana
3 archers and 2 cavalrys moved from Pityus to Armavira
1 cavalry moved from Azara to Pityus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to Pityus
2 cavalrys moved from Theodesia to AzaraPlace Units - Bosporus
4 archers placed in Armavira
1 cavalry and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 42 PUs; end with 45 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 44 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 43 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 42 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 40 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 43 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
city in Armavira creates 3 PUs; Bosporus end with 46 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pontus
1 skirmisher moved from Heraclea Pontica to Nicaea
2 chariots moved from Sinope to Nicaea
1 chariot moved from Sinope to Attalia
1 skirmisher moved from Pessinus to Attalia
1 chariot moved from Pessinus to AttaliaPurchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Pontus buy 3 chariots and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Attalia
Pontus attack with 2 chariots and 1 skirmisher
Pergamon defend with 1 cavalry and 1 skirmisher
Pontus win, taking Attalia from Pergamon with 2 chariots and 1 skirmisher remaining. Battle score for attacker is 10
Casualties for Pergamon: 1 cavalry and 1 skirmisher
Battle in Nicaea
Pontus attack with 2 chariots and 1 skirmisher
Pergamon defend with 1 cavalry and 1 spearman
Pontus win, taking Nicaea from Pergamon with 2 chariots remaining. Battle score for attacker is 7
Casualties for Pergamon: 1 cavalry and 1 spearman
Casualties for Pontus: 1 skirmisherNon Combat Move - Pontus
1 skirmisher moved from Sinope to Tavium
1 skirmisher moved from Sinope to Heraclea PonticaPlace Units - Pontus
3 chariots and 3 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 24 PUs; end with 24 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 22 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Seleucid
2 cataphracts moved from Ninive to Artaxata
1 hoplite moved from Antioch to SZ 61
1 bireme and 1 hoplite moved from SZ 61 to SZ 59
1 hoplite moved from SZ 59 to Pharan
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 67 to SZ 56
1 cataphract, 1 phalanx and 1 warelephant moved from Jerusalem to Pharan
1 phalanx and 1 warelephant moved from Jerusalem to PharanPurchase Units - Seleucid
Seleucid buy 3 cataphracts, 8 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 1 PUs;Combat - Seleucid
Battle in SZ 56
Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Egypt defend with 1 bireme, 1 flagship and 1 quadrireme
Units damaged: 1 flagship owned by the Seleucid
Seleucid win with 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 15
Casualties for Egypt: 1 bireme, 1 flagship and 1 quadrireme
Casualties for Seleucid: 1 flagship and 1 trireme
Battle in Artaxata
Seleucid attack with 2 cataphracts
Armenia defend with 1 spearman
Seleucid win, taking Artaxata from Armenia with 2 cataphracts remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearman
Battle in Pharan
Seleucid attack with 1 cataphract, 1 hoplite, 2 phalanxs and 2 warelephants
Egypt defend with 1 archer, 2 chariots and 2 phalanxs
Seleucid win, taking Pharan from Egypt with 1 cataphract, 2 phalanxs and 2 warelephants remaining. Battle score for attacker is 31
Casualties for Egypt: 1 archer, 2 chariots and 2 phalanxs
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
1 phalanx and 1 warelephant moved from Jerusalem to Pharan
2 hoplites moved from Sidon to Jerusalem
3 hoplites moved from Seleucia to Ninive
1 cataphract moved from Ninive to Gazaca
2 cataphracts moved from Antioch to Amida
2 cataphracts moved from Antioch to Jerusalem
1 hoplite moved from Antioch to SidonPlace Units - Seleucid
1 cataphract, 2 hoplites and 1 phalanx placed in Seleucia
Seleucid undo move 1.
4 hoplites and 1 phalanx placed in Seleucia
3 cataphracts and 4 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 91 PUs; end with 92 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 89 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 87 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 85 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 88 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 91 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Parthia
1 cataphract and 1 horsearcher moved from Cyropolis to Gazaca
2 cataphracts and 1 horsearcher moved from Cyropolis to Nexuana
9 archers, 10 cataphracts, 1 catapult, 25 horsearchers, 1 leader and 6 warelephants moved from Susa to Babylon
2 cataphracts and 2 horsearchers moved from Persepolis to BabylonPurchase Units - Parthia
Parthia buy 2 archers and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Babylon
Parthia attack with 9 archers, 12 cataphracts, 1 catapult, 27 horsearchers, 1 leader and 6 warelephants
AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Babylon from AI_Neutral with 9 archers, 12 cataphracts, 1 catapult, 26 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is -6
Casualties for Parthia: 1 horsearcher
Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals
Battle in Gazaca
Parthia attack with 1 cataphract and 1 horsearcher
Seleucid defend with 1 cataphract
Parthia win, taking Gazaca from Seleucid with 1 cataphract remaining. Battle score for attacker is 2
Casualties for Parthia: 1 horsearcher
Casualties for Seleucid: 1 cataphract
Battle in Nexuana
Parthia attack with 2 cataphracts and 1 horsearcher
Bosporus defend with 1 cataphract
Parthia win, taking Nexuana from Bosporus with 2 cataphracts remaining. Battle score for attacker is 2
Casualties for Bosporus: 1 cataphract
Casualties for Parthia: 1 horsearcherNon Combat Move - Parthia
Place Units - Parthia
2 archers and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 39 PUs; end with 39 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 37 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 40 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Armenia
2 skirmishers and 2 spearmen moved from Albana to Artaxata
1 horsearcher moved from Albana to ArtaxataPurchase Units - Armenia
Armenia buy 1 skirmisher; Remaining resources: 1 techTokens; 3 PUs;Combat - Armenia
Battle in Artaxata
Armenia attack with 1 horsearcher, 2 skirmishers and 2 spearmen
Seleucid defend with 2 cataphracts
Armenia win, taking Artaxata from Seleucid with 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 8
Casualties for Armenia: 2 skirmishers
Casualties for Seleucid: 2 cataphractsNon Combat Move - Armenia
Place Units - Armenia
1 skirmisher placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 9 PUs; end with 12 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 11 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 10 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 9 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 8 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 7 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 10 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - RomanRepublic
2 cataphracts, 8 legionaires and 2 skirmishers moved from Valentia to Tarraco
2 legionaires and 1 skirmisher moved from Castulo to Valentia
2 cataphracts and 2 legionaires moved from Tolosa to Elusa
2 cataphracts and 1 legionaire moved from Augustoritum to Elusa
2 legionaires and 2 skirmishers moved from Narbo to Nemausus
4 cataphracts moved from Genua to Nemausus
2 cataphracts moved from Patavium to Senio
1 cataphract moved from Patavium to Ariminum
2 skirmishers moved from Genua to Ariminum
1 legionaire and 2 skirmishers moved from Arretium to Ariminum
4 cataphracts moved from Roma to Ariminum
4 legionaires moved from Roma to ArretiumPurchase Units - RomanRepublic
RomanRepublic buy 9 legionaires and 1 wall; Remaining resources: 2 techTokens; 1 PUs;Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 2 cataphracts, 8 legionaires and 2 skirmishers
AI_Barbarians defend with 5 warriors
RomanRepublic win, taking Tarraco from AI_Neutral with 2 cataphracts and 7 legionaires remaining. Battle score for attacker is 16
Casualties for RomanRepublic: 1 legionaire and 2 skirmishers
Casualties for AI_Barbarians: 5 warriors
Battle in Nemausus
RomanRepublic attack with 4 cataphracts, 2 legionaires and 2 skirmishers
AI_Neutral defend with 5 spearman_neutrals
RomanRepublic win, taking Nemausus from AI_Neutral with 4 cataphracts, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 5 spearman_neutrals
Battle in Senio
RomanRepublic attack with 2 cataphracts
AI_Barbarians defend with 1 skirmisher
RomanRepublic win, taking Senio from AI_Neutral with 2 cataphracts remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Elusa
RomanRepublic attack with 4 cataphracts and 3 legionaires
AI_Neutral defend with 4 warrior_neutrals
RomanRepublic win, taking Elusa from AI_Neutral with 4 cataphracts and 3 legionaires remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 warrior_neutralsNon Combat Move - RomanRepublic
1 cataphract and 1 legionaire moved from Ariminum to PataviumPlace Units - RomanRepublic
2 legionaires and 1 wall placed in Valentia
7 legionaires placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 72 PUs; end with 73 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -8 PUs; end with 65 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 68 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 71 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Place Units - GreekCityStates
1 hoplite and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 10 PUs; end with 10 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 9 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 7 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 10 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy 2 phalanxs, 2 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;Place Units - Pergamon
2 phalanxs, 2 skirmishers and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 18 PUs; end with 18 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 17 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 16 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 15 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 18 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Carthage
1 unit repaired.
3 hoplites moved from Hispatis to Salmantica
2 cavalrys and 1 leader moved from Brigantium to Salmantica
3 hoplites moved from Corduba to Salmantica
3 cavalrys and 3 hoplites moved from Corduba to Castulo
3 biremes moved from SZ 11 to SZ 12
3 hoplites moved from Banasa to SZ 12
3 biremes and 3 hoplites moved from SZ 12 to SZ 11
3 hoplites moved from SZ 11 to Pax Julia
3 cavalrys moved from Gades to Pax Julia
2 cavalrys moved from Corduba to Pax Julia
1 catapult moved from Siwa to Paraetonium
1 catapult moved from Paliurus to Paraetonium
2 hoplites and 1 warelephant moved from Cydonia to SZ 55
2 hoplites and 1 warelephant moved from SZ 55 to Paraetonium
1 hoplite moved from Carthago to SZ 31
1 bireme and 1 hoplite moved from SZ 31 to SZ 19
1 hoplite moved from SZ 19 to NarboPurchase Units - Carthage
Trigger CARsiegeWeapons: buyCatapult removed from CarthageProduction
Trigger CARsiegeWeapons: buyCatapultX added to CarthageProduction
Trigger CARsiegeWALL: 1 wall gained by PlayerID named:Carthage
Trigger CARsiegeWeapons: 1 catapult gained by PlayerID named:Carthage
Carthage buy 1 catapult, 3 cavalrys and 11 hoplites; Remaining resources: 5 techTokens; 2 PUs;Combat - Carthage
Battle in Salmantica
Carthage attack with 2 cavalrys, 6 hoplites and 1 leader
AI_Barbarians defend with 1 skirmisher
Carthage win, taking Salmantica from AI_Neutral with 2 cavalrys, 6 hoplites and 1 leader remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Narbo
Battle in Pax Julia
Carthage attack with 5 cavalrys and 3 hoplites
AI_Neutral defend with 1 cavalry_neutral and 3 warrior_neutrals
Carthage win, taking Narbo from RomanRepublic, taking Pax Julia from AI_Neutral with 4 cavalrys and 3 hoplites remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 1 cavalry_neutral and 3 warrior_neutrals
Battle in Castulo
Carthage attack with 3 cavalrys and 3 hoplites
RomanRepublic defend with 1 skirmisher
Carthage win, taking Castulo from RomanRepublic with 3 cavalrys and 3 hoplites remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Paraetonium
Carthage attack with 2 catapults, 2 hoplites and 1 warelephant
Egypt defend with 3 chariots
Carthage win, taking Paraetonium from Egypt with 1 catapult, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 12
Casualties for Carthage: 1 catapult
Casualties for Egypt: 3 chariotsNon Combat Move - Carthage
1 bireme, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 50 to SZ 40
1 suprareme moved from SZ 38 to SZ 36
1 warelephant moved from Carthago to SZ 36
1 hoplite moved from Carthago to SZ 36
1 hoplite, 1 suprareme and 1 warelephant moved from SZ 36 to SZ 38
1 hoplite and 1 warelephant moved from SZ 38 to Syracuse
1 cavalry moved from Corduba to Salmantica
1 catapult and 9 hoplites moved from Corduba to Castulo
3 hoplites and 1 phalanx moved from Brigantium to Lucus Augusti
2 hoplites and 2 phalanxs moved from Brigantium to Lucus AugustiPlace Units - Carthage
2 hoplites and 1 wall placed in Brigantium
3 cavalrys placed in Gades
2 catapults and 3 hoplites placed in Corduba
3 hoplites placed in Banasa
3 hoplites placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover economicsActivate Technology - Carthage
Carthage activating economicsTurn Complete - Carthage
Carthage collect 99 PUs; end with 101 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 100 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -8 PUs; end with 92 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 91 PUs
city in Brigantium creates 1 techTokens; Carthage end with 1 techTokens
city in Brigantium creates 3 PUs; Carthage end with 94 PUs
city in Banasa creates 1 techTokens; Carthage end with 2 techTokens
city in Banasa creates 3 PUs; Carthage end with 97 PUs
city in Carthago creates 1 techTokens; Carthage end with 3 techTokens
city in Carthago creates 3 PUs; Carthage end with 100 PUs
city in Gades creates 1 techTokens; Carthage end with 4 techTokens
city in Gades creates 3 PUs; Carthage end with 103 PUs
city in Corduba creates 1 techTokens; Carthage end with 5 techTokens
city in Corduba creates 3 PUs; Carthage end with 106 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Macedonia
1 catapult, 5 phalanxs and 8 warriors moved from Sirmium to Vindobona
2 cavalrys moved from Sardica to Vindobona
1 phalanx and 2 warriors moved from Sirmium to Senio
1 phalanx and 1 skirmisher moved from Salonae to Senio
1 cavalry moved from Sardica to Senio
2 cavalrys moved from Apollonia to SenioPurchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 7 cavalrys and 2 phalanxs; Remaining resources: 2 techTokens; 21 PUs;Combat - Macedonia
Battle in Vindobona
Macedonia attack with 1 catapult, 2 cavalrys, 5 phalanxs and 8 warriors
AI_Barbarians defend with 2 archers, 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
Some non-combat units are destroyed:
Macedonia win, taking Vindobona from AI_Barbarians with 1 catapult, 2 cavalrys, 4 phalanxs and 4 warriors remaining. Battle score for attacker is 49
Casualties for Macedonia: 1 phalanx and 4 warriors
Casualties for AI_Barbarians: 2 archers, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Battle in Senio
Macedonia attack with 3 cavalrys, 2 phalanxs, 1 skirmisher and 2 warriors
RomanRepublic defend with 2 cataphracts
Macedonia win, taking Senio from RomanRepublic with 3 cavalrys, 2 phalanxs and 2 warriors remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 2 cataphracts
Casualties for Macedonia: 1 skirmisherNon Combat Move - Macedonia
1 skirmisher moved from Thessalonica to SZ 70
1 bireme and 1 skirmisher moved from SZ 70 to SZ 69
1 skirmisher moved from SZ 69 to Athens
2 skirmishers moved from Delphi to Athens
3 cavalrys moved from Athens to Corinth
1 cavalry moved from Delphi to Corinth
4 cavalrys moved from Thessalonica to Salonae
2 cavalrys moved from Thessalonica to AthensPlace Units - Macedonia
4 cavalrys, 2 phalanxs and 1 skirmisher placed in Thessalonica
3 cavalrys placed in ApolloniaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover navalAcademyActivate Technology - Macedonia
Macedonia activating navalAcademyTurn Complete - Macedonia
Macedonia collect 69 PUs; end with 90 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 85 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 84 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 82 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 85 PUs
city in Vindobona creates 1 techTokens; Macedonia end with 2 techTokens
city in Vindobona creates 3 PUs; Macedonia end with 88 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 91 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Bosporus
2 archers, 1 cavalry and 1 horsearcher moved from Armavira to ArtaxataPurchase Units - Bosporus
Bosporus buy 5 cataphracts and 1 cavalry; Remaining resources: 2 techTokens; 0 PUs;Combat - Bosporus
Battle in Artaxata
Bosporus attack with 2 archers, 1 cavalry and 1 horsearcher
Armenia defend with 1 horsearcher and 2 spearmen
Armenia win with 1 horsearcher remaining. Battle score for attacker is -18
Casualties for Armenia: 2 spearmen
Casualties for Bosporus: 2 archers, 1 cavalry and 1 horsearcherNon Combat Move - Bosporus
1 cavalry moved from Pityus to Armavira
2 cavalrys moved from Azara to Pityus
3 archers moved from Pityus to Armavira
1 quadrireme moved from SZ 79 to SZ 80
1 cavalry moved from Theodesia to SZ 80
1 cavalry and 1 quadrireme moved from SZ 80 to SZ 79
1 cavalry moved from SZ 79 to Pityus
1 horsearcher moved from Theodesia to Azara
1 bireme and 1 flagship moved from SZ 79 to SZ 80Place Units - Bosporus
4 cataphracts placed in Armavira
1 cataphract and 1 cavalry placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 40 PUs; end with 40 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 39 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 38 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
city in Armavira creates 3 PUs; Bosporus end with 41 PUs
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