Balladeer Anti Roman Allience -VS- dawgoneit Roman Allience Total Ancient War

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Bosporus
                1 hoplite moved from Artaxata to Nexuana
                      Bosporus take Nexuana from Armenia
                1 cataphract and 1 cavalry moved from Artaxata to Satala
                14 archers, 5 cataphracts, 2 hoplites, 9 horsearchers and 1 leader moved from Artaxata to Armavira
                3 archers moved from Phasis to Armavira
                3 archers and 1 cavalry moved from Pityus to Armavira

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 2 cavalrys; Remaining resources: 1 techTokens; 2 PUs;

    Combat - Bosporus
                Battle in Satala
                    Bosporus attack with 1 cataphract and 1 cavalry
                    Armenia defend with 1 horsearcher
                    Bosporus win, taking Satala from Armenia with 1 cataphract remaining. Battle score for attacker is 0
                    Casualties for Armenia: 1 horsearcher
                    Casualties for Bosporus: 1 cavalry
                Battle in Armavira
                    Bosporus attack with 20 archers, 5 cataphracts, 1 cavalry, 2 hoplites, 9 horsearchers and 1 leader
                    Armenia defend with 1 city and 6 walls
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Armavira from Armenia with 20 archers, 4 cataphracts, 2 hoplites, 4 horsearchers and 1 leader remaining. Battle score for attacker is 16
                    Casualties for Armenia: 6 walls
                    Casualties for Bosporus: 1 cataphract, 1 cavalry and 5 horsearchers

    Non Combat Move - Bosporus
                2 cavalrys moved from Azara to Pityus
                1 cavalry moved from Theodesia to Azara
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                3 archers moved from Theodesia to SZ 80
                3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                3 archers moved from SZ 79 to Pityus

    Place Units - Bosporus
                3 archers and 2 cavalrys placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 46 PUs; end with 48 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 47 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 46 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 45 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 42 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 44 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 47 PUs

    triplea_38164_Bos8.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Pontus
                1 skirmisher moved from Sinope to SZ 76
                1 skirmisher and 1 trireme moved from SZ 76 to SZ 71
                1 skirmisher moved from SZ 71 to Nicaea
                1 chariot moved from Sinope to Nicaea

    Purchase Units - Pontus
                Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
                Pontus buy 3 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 1 chariot and 1 skirmisher
                    Pergamon defend with 1 skirmisher
                    Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher

    Non Combat Move - Pontus
                1 skirmisher moved from Sinope to Heraclea Pontica
                2 chariots moved from Sinope to Pessinus
                2 chariots moved from Attalia to Pessinus

    Place Units - Pontus
                3 chariots and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 24 PUs; end with 27 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 26 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 24 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 26 PUs

    triplea_38164_Pon8.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Seleucid
                2 cataphracts moved from Gazaca to Cyropolis
                2 hoplites moved from Rhodos to SZ 65
                1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 67
                2 hoplites moved from SZ 67 to Cydonia

    Purchase Units - Seleucid
                Trigger SELbiremes: buyBireme removed from SeleucidProduction
                Trigger SELbiremes: buyBiremeX added to SeleucidProduction
                Trigger SELbiremesWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 4 cataphracts and 8 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Cyropolis
                    Seleucid attack with 2 cataphracts
                    Parthia defend with 1 archer
                    Seleucid win, taking Cyropolis from Parthia with 2 cataphracts remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 archer
                Battle in SZ 67
                    Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    Pergamon defend with 1 flagship and 1 trireme
                    Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
                    Casualties for Pergamon: 1 flagship and 1 trireme
                Battle in Cydonia
                    Seleucid attack with 2 hoplites
                    Pergamon defend with 1 phalanx
                    Seleucid win, taking Cydonia from Pergamon with 1 hoplite remaining. Battle score for attacker is 2
                    Casualties for Pergamon: 1 phalanx
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid
                1 bireme moved from SZ 65 to SZ 61
                2 cataphracts moved from Seleucia to Ninive
                1 cataphract moved from Amida to Ninive
                1 phalanx and 1 warelephant moved from Petra to Jerusalem
                5 cataphracts moved from Antioch to Jerusalem
                2 hoplites moved from Antioch to Sidon

    Place Units - Seleucid
                6 hoplites and 1 wall placed in Seleucia
                4 cataphracts and 2 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 92 PUs; end with 92 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 89 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 87 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 84 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 87 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 90 PUs

    triplea_38164_Sel8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Egypt
                1 archer, 7 chariots and 1 phalanx moved from Pharan to Jerusalem
                3 chariots moved from Memphis to Jerusalem
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 55 to SZ 56
                1 chariot moved from Alexandria to SZ 56
                1 chariot moved from SZ 56 to Cydonia

    Purchase Units - Egypt
                Egypt buy 3 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 1 archer, 10 chariots and 1 phalanx
                    Seleucid defend with 5 cataphracts, 3 phalanxs and 3 warelephants
                    2 chariots owned by the Egypt, 1 phalanx owned by the Egypt and 1 archer owned by the Egypt retreated to Pharan
                    Seleucid win with 1 cataphract, 3 phalanxs and 3 warelephants remaining. Battle score for attacker is -16
                    Casualties for Egypt: 8 chariots
                    Casualties for Seleucid: 4 cataphracts
                Battle in Cydonia
                    Egypt attack with 1 chariot
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Cydonia from Seleucid with 1 chariot remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                1 phalanx moved from Memphis to Pharan

    Place Units - Egypt
                3 chariots and 1 phalanx placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 25 PUs; end with 25 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 23 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 26 PUs

    triplea_38164_Egy8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Parthia
                3 cataphracts and 2 horsearchers moved from Susa to Cyropolis
                5 horsearchers moved from Persepolis to Susa

    Purchase Units - Parthia
                Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Cyropolis
                    Parthia attack with 3 cataphracts and 2 horsearchers
                    Seleucid defend with 2 cataphracts
                    Parthia win, taking Cyropolis from Seleucid with 3 cataphracts and 2 horsearchers remaining. Battle score for attacker is 16
                    Casualties for Seleucid: 2 cataphracts

    Non Combat Move - Parthia

    Place Units - Parthia
                2 cataphracts and 2 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 24 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 25 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 28 PUs

    triplea_38164_Par8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8

    Combat Move - Armenia
                1 skirmisher and 2 spearmen moved from Albana to Nexuana
                1 skirmisher and 2 spearmen moved from Albana to Artaxata

    Purchase Units - Armenia
                Armenia buy 1 horsearcher and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Artaxata
                    Armenia attack with 1 skirmisher and 2 spearmen
                    Bosporus defend with 1 hoplite
                    Armenia win, taking Artaxata from Bosporus with 2 spearmen remaining. Battle score for attacker is 3
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Bosporus: 1 hoplite
                Battle in Nexuana
                    Armenia attack with 1 skirmisher and 2 spearmen
                    Bosporus defend with 1 hoplite
                    Bosporus win with no units remaining. Battle score for attacker is -7
                    Casualties for Armenia: 1 skirmisher and 2 spearmen
                    Casualties for Bosporus: 1 hoplite

    Non Combat Move - Armenia

    Place Units - Armenia
                1 horsearcher and 2 skirmishers placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 9 PUs; end with 9 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 8 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 7 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 6 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 5 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 4 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 7 PUs

    triplea_38164_Arm8.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - RomanRepublic
                3 cataphracts, 1 legionaire and 1 skirmisher moved from Ariminum to Patavium
                2 cataphracts and 2 legionaires moved from Verona to Patavium
                2 legionaires and 2 skirmishers moved from Massilia to Narbo
                2 legionaires and 1 skirmisher moved from Valentia to Castulo
                1 skirmisher moved from Valentia to Castulo
                1 legionaire and 1 trireme moved from SZ 55 to SZ 50
                1 legionaire moved from SZ 50 to Delphi

    Purchase Units - RomanRepublic
                Trigger ROMconstruction: buyWall removed from RomanRepublicProduction
                Trigger ROMconstruction: buyWallX added to RomanRepublicProduction
                Trigger ROMconstructionWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 4 cataphracts and 6 legionaires; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Delphi
                Battle in Castulo
                    RomanRepublic attack with 2 legionaires and 2 skirmishers
                    AI_Barbarians defend with 1 leader
                    Units damaged: 1 leader owned by the AI_Barbarians
                    RomanRepublic win, taking Delphi from Macedonia, taking Castulo from AI_Neutral with 2 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Barbarians: 1 leader
                Battle in Narbo
                    RomanRepublic attack with 2 legionaires and 2 skirmishers
                    Carthage defend with 1 hoplite
                    RomanRepublic win, taking Narbo from Carthage with 2 legionaires and 2 skirmishers remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 hoplite
                Battle in Patavium
                    RomanRepublic attack with 5 cataphracts, 3 legionaires and 1 skirmisher
                    AI_Barbarians defend with 2 archers, 1 horsearcher, 2 skirmishers and 3 warriors
                    RomanRepublic win, taking Patavium from AI_Neutral with 3 cataphracts remaining. Battle score for attacker is 10
                    Casualties for RomanRepublic: 2 cataphracts, 3 legionaires and 1 skirmisher
                    Casualties for AI_Barbarians: 2 archers, 1 horsearcher, 2 skirmishers and 3 warriors

    Non Combat Move - RomanRepublic
                4 cataphracts moved from Roma to Genua
                2 skirmishers moved from Arretium to Genua
                2 skirmishers moved from Capua to Tarentum
                1 legionaire moved from Capua to Tarentum
                1 skirmisher moved from Capua to Croton
                1 skirmisher moved from Capua to Tarentum
                1 skirmisher moved from Roma to Capua
                1 legionaire and 2 skirmishers moved from Roma to Arretium

    Place Units - RomanRepublic
                2 legionaires and 1 wall placed in Valentia
                4 cataphracts and 4 legionaires placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 65 PUs; end with 65 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 60 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 65 PUs

    triplea_38164_Rom9.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                Trigger GCCnavalWALL: 1 wall gained by PlayerID named:GreekCityStates
                Trigger GCCnavalAcademy: 1 flagship and 1 wall gained by PlayerID named:GreekCityStates
                GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Place Units - GreekCityStates
                1 hoplite, 1 skirmisher and 2 walls placed in Sparta
                1 flagship placed in SZ 50

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 14 PUs; end with 14 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 13 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 12 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 15 PUs

    triplea_38164_Gre9.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Pergamon
                1 cavalry and 1 skirmisher moved from Sardis to Attalia
                1 skirmisher moved from Sardis to Attalia
                1 cavalry, 2 skirmishers and 1 spearman moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 3 phalanxs, 1 skirmisher and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 cavalry, 2 skirmishers and 1 spearman
                    Pontus defend with 1 chariot and 1 skirmisher
                    Pergamon win, taking Nicaea from Pontus with 1 cavalry and 1 spearman remaining. Battle score for attacker is 2
                    Casualties for Pergamon: 2 skirmishers
                    Casualties for Pontus: 1 chariot and 1 skirmisher
                Battle in Attalia
                    Pergamon attack with 1 cavalry and 2 skirmishers
                    Pontus defend with 1 chariot
                    Pergamon win, taking Attalia from Pontus with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 2
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Pontus: 1 chariot

    Non Combat Move - Pergamon

    Place Units - Pergamon
                3 phalanxs, 1 skirmisher and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 30 PUs; end with 30 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 31 PUs

    triplea_38164_Per9.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Carthage
                1 unit repaired.
                6 cavalrys, 7 hoplites, 1 leader and 4 phalanxs moved from Lucus Augusti to Brigantium
                1 cavalry moved from Paliurus to Hermopolis
                      Carthage take Paraetonium from Egypt
                      Carthage take Hermopolis from Egypt
                1 bireme and 1 trireme moved from SZ 45 to SZ 50
                1 quadrireme and 1 quinquereme moved from SZ 52 to SZ 50
                1 quadrireme moved from SZ 52 to SZ 50
                1 hoplite and 1 warelephant moved from Paliurus to SZ 52
                1 hoplite moved from Paliurus to SZ 52
                1 catapult moved from Paliurus to Siwa
                      Carthage take Siwa from Egypt
                2 hoplites, 1 quadrireme, 1 quinquereme and 1 warelephant moved from SZ 52 to SZ 55
                2 hoplites and 1 warelephant moved from SZ 55 to Cydonia

    Purchase Units - Carthage
                Carthage buy 1 catapult, 3 cavalrys and 9 hoplites; Remaining resources: 4 techTokens; 2 PUs;

    Combat - Carthage
                Battle in SZ 50
                    Carthage attack with 1 bireme, 2 quadriremes, 1 quinquereme and 1 trireme
                    RomanRepublic defend with 1 trireme; GreekCityStates defend with 1 flagship
                    Carthage win with 1 bireme, 2 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 12
                    Casualties for RomanRepublic: 1 trireme
                    Casualties for GreekCityStates: 1 flagship
                Battle in Cydonia
                    Carthage attack with 2 hoplites and 1 warelephant
                    Egypt defend with 1 chariot
                    Carthage win, taking Cydonia from Pergamon with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 chariot
                Battle in Brigantium
                    Carthage attack with 6 cavalrys, 7 hoplites, 1 leader and 4 phalanxs
                    AI_Barbarians defend with 1 archer, 1 city, 1 skirmisher, 1 stronghold, 3 walls and 2 warriors; AI_Neutral defend with 1 archer_neutral
                    Units damaged: 1 leader owned by the Carthage
                    Some non-combat units are destroyed:
                    Carthage win, taking Brigantium from AI_Barbarians with 2 cavalrys, 7 hoplites, 1 leader and 3 phalanxs remaining. Battle score for attacker is 51
                    Casualties for Carthage: 4 cavalrys and 1 phalanx
                    Casualties for AI_Barbarians: 1 archer, 1 skirmisher, 3 walls and 2 warriors
                    Casualties for AI_Neutral: 1 archer_neutral

    Non Combat Move - Carthage
                3 cavalrys and 4 hoplites moved from Hispatis to Corduba
                3 biremes moved from SZ 11 to SZ 12
                3 hoplites moved from Banasa to SZ 12
                3 biremes and 3 hoplites moved from SZ 12 to SZ 11
                3 hoplites moved from SZ 11 to Hispatis
                3 cavalrys moved from Gades to Corduba
                3 warelephants moved from Hippo Regius to Carthago
                1 suprareme moved from SZ 38 to SZ 36
                2 hoplites moved from Carthago to SZ 36
                1 hoplite moved from Carthago to SZ 36
                3 hoplites and 1 suprareme moved from SZ 36 to SZ 38
                3 hoplites moved from SZ 38 to Syracuse
                1 bireme moved from SZ 19 to SZ 31
                1 cavalry moved from Carthago to Thapsus
                1 hoplite moved from Paliurus to Paraetonium

    Place Units - Carthage
                1 catapult and 4 hoplites placed in Corduba
                3 cavalrys placed in Gades
                3 hoplites placed in Banasa
                2 hoplites placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover siegeWeapons

    Activate Technology - Carthage
                Carthage activating siegeWeapons

    Turn Complete - Carthage
                Carthage collect 95 PUs; end with 97 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 95 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 90 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 89 PUs
                Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 88 PUs
                city in Brigantium creates 1 techTokens; Carthage end with 1 techTokens
                city in Brigantium creates 3 PUs; Carthage end with 91 PUs
                city in Banasa creates 1 techTokens; Carthage end with 2 techTokens
                city in Banasa creates 3 PUs; Carthage end with 94 PUs
                city in Carthago creates 1 techTokens; Carthage end with 3 techTokens
                city in Carthago creates 3 PUs; Carthage end with 97 PUs
                city in Gades creates 1 techTokens; Carthage end with 4 techTokens
                city in Gades creates 3 PUs; Carthage end with 100 PUs
                city in Corduba creates 1 techTokens; Carthage end with 5 techTokens
                city in Corduba creates 3 PUs; Carthage end with 103 PUs

    triplea_38164_Car9.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Macedonia
                1 catapult, 4 cavalrys, 6 phalanxs, 1 skirmisher and 10 warriors moved from Salonae to Sirmium
                1 warrior moved from Sardica to Sirmium
                1 cavalry moved from Apollonia to Sirmium
                1 cavalry and 2 skirmishers moved from Dodona to Delphi

    Purchase Units - Macedonia
                Trigger MACtriremes: buyTrireme removed from MacedoniaProduction
                Trigger MACtriremes: buyTriremeX added to MacedoniaProduction
                Trigger MACtriremesWALL: 1 wall gained by PlayerID named:Macedonia
                Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
                Macedonia buy 8 cavalrys; Remaining resources: 2 techTokens; 20 PUs;

    Combat - Macedonia
                Battle in Sirmium
                    Macedonia attack with 1 catapult, 5 cavalrys, 6 phalanxs, 1 skirmisher and 11 warriors
                    AI_Barbarians defend with 2 archers, 3 skirmishers and 2 warriors; AI_Neutral defend with 8 warrior_neutrals
                    Macedonia win, taking Sirmium from AI_Neutral with 1 catapult, 6 phalanxs and 10 warriors remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 5 cavalrys, 1 skirmisher and 1 warrior
                    Casualties for AI_Barbarians: 2 archers, 3 skirmishers and 2 warriors
                    Casualties for AI_Neutral: 8 warrior_neutrals
                Battle in Delphi
                    Macedonia attack with 1 cavalry and 2 skirmishers
                    RomanRepublic defend with 1 legionaire
                    Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - Macedonia
                1 skirmisher and 3 warriors moved from Athens to Corinth
                3 cavalrys moved from Thessalonica to Sardica
                3 cavalrys moved from Thessalonica to Athens
                1 phalanx and 1 skirmisher moved from Apollonia to Salonae
                1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 69 to SZ 70

    Place Units - Macedonia
                2 cavalrys and 1 wall placed in Apollonia
                6 cavalrys and 1 skirmisher placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 63 PUs; end with 83 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 79 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 77 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 75 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 78 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 81 PUs

    triplea_38164_Mac9.tsvg


  • 2 more countrys :-)

  • '18 '16 '15

    3 actually, but Pontus, Bosporus and Seleuclid were having dinner with their family ;-)

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Bosporus
                1 unit repaired.
                1 cataphract and 2 hoplites moved from Armavira to Artaxata

    Purchase Units - Bosporus
                Bosporus buy 4 archers, 1 cavalry and 1 horsearcher; Remaining resources: 2 techTokens; 3 PUs;

    Combat - Bosporus
                Battle in Artaxata
                    Bosporus attack with 1 cataphract and 2 hoplites
                    Armenia defend with 2 spearmen
                    Armenia win with 1 spearman remaining. Battle score for attacker is -17
                    Casualties for Armenia: 1 spearman
                    Casualties for Bosporus: 1 cataphract and 2 hoplites

    Non Combat Move - Bosporus
                1 cataphract moved from Satala to Nexuana
                3 archers and 2 cavalrys moved from Pityus to Armavira
                1 cavalry moved from Azara to Pityus
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                3 archers moved from Theodesia to SZ 80
                3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                3 archers moved from SZ 79 to Pityus
                2 cavalrys moved from Theodesia to Azara

    Place Units - Bosporus
                4 archers placed in Armavira
                1 cavalry and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 42 PUs; end with 45 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 44 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 43 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 42 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 40 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 43 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 46 PUs

    triplea_38164_Bos9.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Pontus
                1 skirmisher moved from Heraclea Pontica to Nicaea
                2 chariots moved from Sinope to Nicaea
                1 chariot moved from Sinope to Attalia
                1 skirmisher moved from Pessinus to Attalia
                1 chariot moved from Pessinus to Attalia

    Purchase Units - Pontus
                Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
                Pontus buy 3 chariots and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Attalia
                    Pontus attack with 2 chariots and 1 skirmisher
                    Pergamon defend with 1 cavalry and 1 skirmisher
                    Pontus win, taking Attalia from Pergamon with 2 chariots and 1 skirmisher remaining. Battle score for attacker is 10
                    Casualties for Pergamon: 1 cavalry and 1 skirmisher
                Battle in Nicaea
                    Pontus attack with 2 chariots and 1 skirmisher
                    Pergamon defend with 1 cavalry and 1 spearman
                    Pontus win, taking Nicaea from Pergamon with 2 chariots remaining. Battle score for attacker is 7
                    Casualties for Pergamon: 1 cavalry and 1 spearman
                    Casualties for Pontus: 1 skirmisher

    Non Combat Move - Pontus
                1 skirmisher moved from Sinope to Tavium
                1 skirmisher moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                3 chariots and 3 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 24 PUs; end with 24 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 22 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 24 PUs

    triplea_38164_Pon9.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Seleucid
                2 cataphracts moved from Ninive to Artaxata
                1 hoplite moved from Antioch to SZ 61
                1 bireme and 1 hoplite moved from SZ 61 to SZ 59
                1 hoplite moved from SZ 59 to Pharan
                1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 67 to SZ 56
                1 cataphract, 1 phalanx and 1 warelephant moved from Jerusalem to Pharan
                1 phalanx and 1 warelephant moved from Jerusalem to Pharan

    Purchase Units - Seleucid
                Seleucid buy 3 cataphracts, 8 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in SZ 56
                    Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    Egypt defend with 1 bireme, 1 flagship and 1 quadrireme
                    Units damaged: 1 flagship owned by the Seleucid
                    Seleucid win with 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 15
                    Casualties for Egypt: 1 bireme, 1 flagship and 1 quadrireme
                    Casualties for Seleucid: 1 flagship and 1 trireme
                Battle in Artaxata
                    Seleucid attack with 2 cataphracts
                    Armenia defend with 1 spearman
                    Seleucid win, taking Artaxata from Armenia with 2 cataphracts remaining. Battle score for attacker is 5
                    Casualties for Armenia: 1 spearman
                Battle in Pharan
                    Seleucid attack with 1 cataphract, 1 hoplite, 2 phalanxs and 2 warelephants
                    Egypt defend with 1 archer, 2 chariots and 2 phalanxs
                    Seleucid win, taking Pharan from Egypt with 1 cataphract, 2 phalanxs and 2 warelephants remaining. Battle score for attacker is 31
                    Casualties for Egypt: 1 archer, 2 chariots and 2 phalanxs
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid
                1 phalanx and 1 warelephant moved from Jerusalem to Pharan
                2 hoplites moved from Sidon to Jerusalem
                3 hoplites moved from Seleucia to Ninive
                1 cataphract moved from Ninive to Gazaca
                2 cataphracts moved from Antioch to Amida
                2 cataphracts moved from Antioch to Jerusalem
                1 hoplite moved from Antioch to Sidon

    Place Units - Seleucid
                1 cataphract, 2 hoplites and 1 phalanx placed in Seleucia
                Seleucid undo move 1.
                4 hoplites and 1 phalanx placed in Seleucia
                3 cataphracts and 4 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 91 PUs; end with 92 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 89 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 87 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 85 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 88 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 91 PUs

    triplea_38164_Sel9.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Parthia
                1 cataphract and 1 horsearcher moved from Cyropolis to Gazaca
                2 cataphracts and 1 horsearcher moved from Cyropolis to Nexuana
                9 archers, 10 cataphracts, 1 catapult, 25 horsearchers, 1 leader and 6 warelephants moved from Susa to Babylon
                2 cataphracts and 2 horsearchers moved from Persepolis to Babylon

    Purchase Units - Parthia
                Parthia buy 2 archers and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Babylon
                    Parthia attack with 9 archers, 12 cataphracts, 1 catapult, 27 horsearchers, 1 leader and 6 warelephants
                    AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win, taking Babylon from AI_Neutral with 9 archers, 12 cataphracts, 1 catapult, 26 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is -6
                    Casualties for Parthia: 1 horsearcher
                    Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals
                Battle in Gazaca
                    Parthia attack with 1 cataphract and 1 horsearcher
                    Seleucid defend with 1 cataphract
                    Parthia win, taking Gazaca from Seleucid with 1 cataphract remaining. Battle score for attacker is 2
                    Casualties for Parthia: 1 horsearcher
                    Casualties for Seleucid: 1 cataphract
                Battle in Nexuana
                    Parthia attack with 2 cataphracts and 1 horsearcher
                    Bosporus defend with 1 cataphract
                    Parthia win, taking Nexuana from Bosporus with 2 cataphracts remaining. Battle score for attacker is 2
                    Casualties for Bosporus: 1 cataphract
                    Casualties for Parthia: 1 horsearcher

    Non Combat Move - Parthia

    Place Units - Parthia
                2 archers and 2 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 39 PUs; end with 39 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 37 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 40 PUs

    triplea_38164_Par9.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9

    Combat Move - Armenia
                2 skirmishers and 2 spearmen moved from Albana to Artaxata
                1 horsearcher moved from Albana to Artaxata

    Purchase Units - Armenia
                Armenia buy 1 skirmisher; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Armenia
                Battle in Artaxata
                    Armenia attack with 1 horsearcher, 2 skirmishers and 2 spearmen
                    Seleucid defend with 2 cataphracts
                    Armenia win, taking Artaxata from Seleucid with 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 8
                    Casualties for Armenia: 2 skirmishers
                    Casualties for Seleucid: 2 cataphracts

    Non Combat Move - Armenia

    Place Units - Armenia
                1 skirmisher placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 9 PUs; end with 12 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 11 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 10 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 9 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 8 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 7 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 10 PUs

    triplea_38164_Arm9.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10

    Combat Move - RomanRepublic
                2 cataphracts, 8 legionaires and 2 skirmishers moved from Valentia to Tarraco
                2 legionaires and 1 skirmisher moved from Castulo to Valentia
                2 cataphracts and 2 legionaires moved from Tolosa to Elusa
                2 cataphracts and 1 legionaire moved from Augustoritum to Elusa
                2 legionaires and 2 skirmishers moved from Narbo to Nemausus
                4 cataphracts moved from Genua to Nemausus
                2 cataphracts moved from Patavium to Senio
                1 cataphract moved from Patavium to Ariminum
                2 skirmishers moved from Genua to Ariminum
                1 legionaire and 2 skirmishers moved from Arretium to Ariminum
                4 cataphracts moved from Roma to Ariminum
                4 legionaires moved from Roma to Arretium

    Purchase Units - RomanRepublic
                RomanRepublic buy 9 legionaires and 1 wall; Remaining resources: 2 techTokens; 1 PUs;

    Combat - RomanRepublic
                Battle in Tarraco
                    RomanRepublic attack with 2 cataphracts, 8 legionaires and 2 skirmishers
                    AI_Barbarians defend with 5 warriors
                    RomanRepublic win, taking Tarraco from AI_Neutral with 2 cataphracts and 7 legionaires remaining. Battle score for attacker is 16
                    Casualties for RomanRepublic: 1 legionaire and 2 skirmishers
                    Casualties for AI_Barbarians: 5 warriors
                Battle in Nemausus
                    RomanRepublic attack with 4 cataphracts, 2 legionaires and 2 skirmishers
                    AI_Neutral defend with 5 spearman_neutrals
                    RomanRepublic win, taking Nemausus from AI_Neutral with 4 cataphracts, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 5 spearman_neutrals
                Battle in Senio
                    RomanRepublic attack with 2 cataphracts
                    AI_Barbarians defend with 1 skirmisher
                    RomanRepublic win, taking Senio from AI_Neutral with 2 cataphracts remaining. Battle score for attacker is 4
                    Casualties for AI_Barbarians: 1 skirmisher
                Battle in Elusa
                    RomanRepublic attack with 4 cataphracts and 3 legionaires
                    AI_Neutral defend with 4 warrior_neutrals
                    RomanRepublic win, taking Elusa from AI_Neutral with 4 cataphracts and 3 legionaires remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 warrior_neutrals

    Non Combat Move - RomanRepublic
                1 cataphract and 1 legionaire moved from Ariminum to Patavium

    Place Units - RomanRepublic
                2 legionaires and 1 wall placed in Valentia
                7 legionaires placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 72 PUs; end with 73 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -8 PUs; end with 65 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 68 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 71 PUs

    triplea_38164_Rom10.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Place Units - GreekCityStates
                1 hoplite and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 10 PUs; end with 10 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 9 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 7 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 10 PUs

    triplea_38164_Gre10.tsvg

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