Pete (Axis) vs Simon33 (Allies, with tech advanced USSR)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 5 infantry and 4 transports; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Americans
                2 submarines moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from Amur to 6 Sea Zone
                1 bomber moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Eastern United States to 123 Sea Zone
                1 fighter moved from Eastern United States to 123 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from 22 Sea Zone to Marianas

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Marianas
                Battle in 123 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer
                    Americans win, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 4 submarines
                    Japanese defend with 2 destroyers, 3 fighters, 3 submarines and 1 transport
                    retreated to 6 Sea Zone
                    Japanese win with 2 destroyers, 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Americans: 4 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Jehol
                2 fighters moved from 6 Sea Zone to Jehol
                1 fighter moved from 123 Sea Zone to Iceland
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 artillery and 2 infantry moved from Southeast Mexico to Central America
                1 armour moved from Central United States to Central America
                2 artilleries and 3 infantry moved from Central United States to Southeast Mexico

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                2 destroyers and 4 transports placed in 101 Sea Zone
                4 artilleries and 5 infantry placed in Eastern United States
                Americans undo move 3.
                4 artilleries and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_38167_Ame9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese
                Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                2 infantry moved from Shantung to Jehol
                3 artilleries and 6 infantry moved from Shantung to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Kiangsu

    Place Units - Chinese
                2 infantry placed in Manchuria
                2 artilleries and 3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    triplea_38167_Chi9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                2 armour and 2 mech_infantrys moved from Sikang to Volgograd
                      British take Kazakhstan from Germans
                5 fighters moved from Northwest Persia to Volgograd
                1 fighter moved from India to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                2 artilleries and 4 infantry moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Volgograd
                    British attack with 2 armour, 5 fighters and 2 mech_infantrys
                    Germans defend with 2 armour, 4 artilleries, 1 factory_minor and 6 infantry
                    1 armour owned by the British retreated to Kazakhstan
                    Germans win with 2 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 5 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Caucasus
                    British attack with 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery
                    British win, taking Caucasus from Italians with 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                5 fighters moved from Volgograd to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Caucasus to Northwest Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                2 artilleries and 2 infantry moved from Anhwe to Kweichow
                1 fighter moved from Scotland to 91 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 fighter moved from United Kingdom to Scotland

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 artillery and 1 fighter placed in United Kingdom
                1 destroyer placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,5
                British collect 34 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                2 armour, 1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 2 armour, 1 fighter and 2 mech_infantrys

    triplea_38167_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 mech_infantry moved from Rostov to Kazakhstan
                1 bomber moved from Vologda to Kazakhstan
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 armour
                    Italians win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                3 mech_infantrys moved from Archangel to Bryansk
                1 bomber moved from Kazakhstan to Greece
                2 fighters moved from Greece to 96 Sea Zone
                1 carrier moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery placed in Northern Italy
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_38167_Ita9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Szechwan to Kazakhstan

    Combat - ANZAC
                Battle in Philippines
                Battle in Kazakhstan
                    ANZAC attack with 1 mech_infantry
                    Italians defend with 1 mech_infantry
                    ANZAC win, taking Philippines from Japanese, taking Kazakhstan from Italians with 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - ANZAC
                1 artillery, 1 fighter and 1 infantry moved from French Indo China to Kwangsi
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to Iwo Jima
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Anhwe to Kweichow

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_38167_ANZ9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_38167_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans
                Germans spend 15 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 bombers, 1 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Finland to Karelia
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                5 fighters and 2 tactical_bombers moved from Holland Belgium to 91 Sea Zone
                2 armour, 4 artilleries and 1 infantry moved from Volgograd to Caucasus
                1 bomber moved from Norway to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 5 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer and 1 fighter
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 bomber, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
                Battle in Karelia
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 4 artilleries and 1 infantry
                    British defend with 2 artilleries, 3 infantry and 2 mech_infantrys
                    British win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 armour, 4 artilleries and 1 infantry
                    Casualties for British: 3 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 mech_infantrys moved from Bessarabia to Rostov
                1 armour and 2 mech_infantrys moved from Belarus to Rostov
                2 artilleries moved from Belarus to Bryansk
                6 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 armour moved from Norway to Finland
                1 armour moved from Finland to Karelia
                1 carrier moved from 126 Sea Zone to 127 Sea Zone
                5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
                2 artilleries and 1 infantry moved from 97 Sea Zone to Greece
                2 tactical_bombers moved from Western Germany to Rostov
                2 tactical_bombers moved from Western Germany to Rostov
                1 infantry moved from Poland to Eastern Poland
                2 artilleries moved from Germany to Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                6 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 submarine placed in 125 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 submarine placed in 110 Sea Zone
                1 submarine placed in 105 Sea Zone
                1 submarine placed in 93 Sea Zone
                2 bombers placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Novgorod
                Germans undo move 7.
                1 infantry placed in Volgograd
                1 armour, 1 artillery and 1 mech_infantry placed in Russia
                2 mech_infantrys placed in Novgorod
                Germans undo move 8.
                1 armour placed in Western Germany
                1 artillery and 1 mech_infantry placed in Russia
                Germans undo move 8.
                1 mech_infantry placed in Russia
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    triplea_38167_Ger10.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                Russians has no rockets to fire
                18 infantry moved from Amur to Korea

    Airborne Attack Move - Russians

    triplea_38167_Rus10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                Russians has no rockets to fire
                18 infantry moved from Amur to Korea

    Airborne Attack Move - Russians

    Combat - Russians
                Battle in Korea
                    Russians attack with 18 infantry
                    Japanese defend with 8 infantry
                    Russians win, taking Korea from Japanese with 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 7 infantry
                    Casualties for Japanese: 8 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea

    Turn Complete - Russians

    triplea_38167_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from ANZAC
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 22 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Hawaiian Islands
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking Hawaiian Islands from Americans, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 artilleries and 6 infantry moved from Kiangsi to Kwangtung

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
                Japanese collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_38167_Jap10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 10 Sea Zone from Japanese

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Colombia from Neutral_True to Americans
                EDIT: Turning off Edit Mode
                1 bomber and 2 fighters moved from Jehol to Korea
                4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Central America to Colombia
                2 artilleries and 3 infantry moved from Southeast Mexico to Central America
                4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
                4 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
                1 infantry moved from Central United States to Southeast Mexico

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 infantry placed in Central United States
                1 carrier and 3 destroyers placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_38167_Ame10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 artilleries and 4 infantry moved from Kwangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 2 artilleries and 4 infantry
                    Japanese defend with 2 artilleries, 1 harbour and 7 infantry
                    1 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Kwangsi
                    Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Chinese
                2 infantry moved from Jehol to Manchuria

    Place Units - Chinese
                4 artilleries and 4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_38167_Chi10.tsvg

  • '19 '17 '16

    Meant to attack Afghanistan. Trust you don’t mind if I roll it here.

    Mech:
    DiceRolling 2d6:
    (1, 4)

    Tanks:
    DiceRolling 2d6:
    (1, 6)

    ftr:
    DiceRolling 1d6:
    (5)

    defenders:
    DiceRolling 4d6:
    (1, 3, 4, 5)

  • '19 '17 '16

    MechDiceRolling 1d6:
    (4)

    TanksDiceRolling 2d6:
    (3, 5)

    Ftr:DiceRolling 1d6:
    (3)

    DefendersDiceRolling 2d6:
    (2, 6)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - British
                2 artilleries and 1 mech_infantry moved from Caucasus to Turkey
                6 fighters and 1 infantry moved from Northwest Persia to Turkey
                2 artilleries and 2 infantry moved from Iraq to Turkey
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                      British take 109 Sea Zone from Germans
                1 fighter moved from Scotland to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Turkey
                    British attack with 4 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 4 artilleries, 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 mech_infantrys
                EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
                EDIT: Changing ownership of Afghanistan from Neutral_True to UK_Pacific
                EDIT: Turning off Edit Mode
                2 fighters moved from 110 Sea Zone to Iceland
                1 fighter moved from 110 Sea Zone to United Kingdom
                6 fighters moved from Turkey to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Szechwan to Sikang
                2 armour moved from India to Afghanistan
                1 fighter moved from India to Iraq

    Place Units - British
                2 destroyers placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                2 destroyers and 1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 27 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport

    triplea_38167_UK_10.tsvg


  • s’all goodman


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Italians
                Italians spend 15 on tech rolls
                Italians removing all Technology Tokens after successful research.
                Italians discover Shipyards

    Activate Technology - Italians
                Italians activating Shipyards

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 4 PUs; 0 techTokens;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                3 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 96 Sea Zone to Gibraltar
                1 bomber moved from Greece to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer and 1 transport
                    British win with 1 transport remaining. Battle score for attacker is -5
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber
                Battle in Gibraltar
                    Italians attack with 1 artillery, 2 fighters and 3 infantry
                    British defend with 1 harbour and 2 infantry
                    Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 carrier moved from 96 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 mech_infantrys moved from Bryansk to Volgograd

    Place Units - Italians
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_38167_Ita10.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 fighter moved from Iwo Jima to 6 Sea Zone
                2 fighters moved from Caroline Islands to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                2 artilleries, 1 fighter and 2 infantry moved from Kwangsi to Kwangtung
                1 armour moved from French Indo China to Kwangtung

    Combat - ANZAC

    triplea_38167_ANZ10.tsvg

  • '19 '17 '16

    Scramble 3 ftrs SZ6?

    Kamikaze on the DDs?


  • scramble 3, max d, and 3 kamis per dd (or whatever I have left)

Suggested Topics

  • 33
  • 46
  • 239
  • 52
  • 57
  • 207
  • 243
  • 220
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.9k

Users

40.6k

Topics

1.8m

Posts