Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 skirmisher moved from Armavira to Artaxata
2 skirmishers moved from Albana to Armavira
1 horsearcher moved from Gazaca to Ninive
Purchase Units - Armenia
Armenia buy 3 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Ninive
Armenia attack with 1 horsearcher
Seleucid defend with 1 hoplite
Armenia win, taking Ninive from Seleucid with 1 horsearcher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Armenia
Place Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
2 spearmen placed in Albana
Armenia undo move 2.
Armenia undo move 1.
1 skirmisher and 3 spearmen placed in Armavira
2 skirmishers placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover supraremes
Activate Technology - Armenia
Armenia activating supraremes
Turn Complete - Armenia
Armenia collect 23 PUs; end with 23 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 24 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 cataphract, 2 legionaires and 1 skirmisher moved from Valentia to Tarraco
5 legionaires moved from Valentia to Castulo
1 legionaire moved from Valentia to Tarraco
4 legionaires and 3 skirmishers moved from Arretium to Genua
2 cataphracts moved from Ariminum to Genua
2 legionaires moved from Tarentum to SZ 45
1 bireme, 2 legionaires and 1 trireme moved from SZ 45 to SZ 53
2 legionaires moved from Senio to Patavium
1 cataphract moved from Roma to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 2 cataphracts, 4 legionaires and 4 skirmishers; Remaining resources: 2 techTokens; 1 PUs;
Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
AI_Barbarians defend with 1 warrior
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 3 legionaires remaining. Battle score for attacker is 2
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Barbarians: 1 warrior
Battle in Castulo
RomanRepublic attack with 5 legionaires
AI_Neutral defend with 2 warrior_neutrals
RomanRepublic win, taking Castulo from AI_Neutral with 4 legionaires remaining. Battle score for attacker is -6
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Neutral: 2 warrior_neutrals
Battle in Genua
RomanRepublic attack with 3 cataphracts, 4 legionaires and 3 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Genua from AI_Neutral with 3 cataphracts and 4 legionaires remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 3 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Non Combat Move - RomanRepublic
2 legionaires and 2 skirmishers moved from Roma to Arretium
1 legionaire moved from Capua to Croton
1 legionaire moved from Roma to Capua
1 legionaire moved from Roma to Capua
Place Units - RomanRepublic
1 cataphract, 1 legionaire and 1 skirmisher placed in Valentia
1 cataphract, 3 legionaires and 3 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremes
Activate Technology - RomanRepublic
RomanRepublic activating quadriremes
Turn Complete - RomanRepublic
RomanRepublic collect 59 PUs; end with 60 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 55 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 58 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 61 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
8 archers, 3 cavalrys, 1 hoplite and 5 skirmishers moved from Corinth to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry, 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 8 archers, 3 cavalrys, 1 hoplite and 5 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Athens from Macedonia with 8 archers, 3 cavalrys, 1 hoplite and 5 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - GreekCityStates
3 archers moved from Sparta to Corinth
1 skirmisher moved from Sparta to Corinth
Place Units - GreekCityStates
1 cavalry, 1 hoplite and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 28 PUs; end with 28 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 24 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 27 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
1 cavalry, 2 skirmishers and 1 spearman moved from Sardis to Attalia
Purchase Units - Pergamon
Pergamon buy 1 phalanx, 2 skirmishers and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 cavalry, 2 skirmishers and 1 spearman
Seleucid defend with 1 hoplite and 1 phalanx
1 cavalry owned by the Pergamon and 1 spearman owned by the Pergamon retreated to Sardis
Seleucid win with 1 hoplite and 1 phalanx remaining. Battle score for attacker is -8
Casualties for Pergamon: 2 skirmishers
Non Combat Move - Pergamon
1 cavalry and 1 skirmisher moved from Sardis to Halicarnassus
1 cavalry moved from Sardis to Halicarnassus
Place Units - Pergamon
1 phalanx, 2 skirmishers and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
4 cavalrys, 5 hoplites and 4 phalanxs moved from Hispatis to Corduba
1 leader moved from Gades to Corduba
1 catapult, 1 cavalry and 4 hoplites moved from Lilybaeum to Syracuse
1 hoplite and 1 warelephant moved from Messana to Syracuse
1 catapult moved from Lilybaeum to Syracuse
2 hoplites moved from Carthago to SZ 36
2 hoplites and 1 quadrireme moved from SZ 36 to SZ 38
2 hoplites and 1 quadrireme moved from SZ 38 to SZ 40
2 hoplites moved from SZ 40 to Syracuse
1 catapult and 2 hoplites moved from Carthago to SZ 36
1 catapult, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 40
1 catapult and 2 hoplites moved from SZ 40 to Syracuse
1 quinquereme moved from SZ 33 to SZ 36
1 warelephant moved from Carthago to SZ 36
1 quinquereme and 1 warelephant moved from SZ 36 to SZ 38
1 warelephant moved from SZ 38 to Syracuse
1 trireme moved from SZ 33 to SZ 36
1 phalanx moved from Carthago to SZ 36
1 phalanx and 1 trireme moved from SZ 36 to SZ 38
1 phalanx moved from SZ 38 to Syracuse
1 hoplite moved from Carthago to SZ 32
1 bireme and 1 hoplite moved from SZ 32 to SZ 38
1 hoplite moved from SZ 38 to Syracuse
Purchase Units - Carthage
Carthage buy 2 biremes, 3 cavalrys and 3 hoplites; Remaining resources: 3 techTokens; 1 PUs;
Combat - Carthage
Battle in Corduba
Carthage attack with 4 cavalrys, 5 hoplites, 1 leader and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Corduba from AI_Neutral with 3 cavalrys, 5 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 5 cavalry_neutrals
Battle in Syracuse
Carthage attack with 3 catapults, 1 cavalry, 10 hoplites, 1 phalanx and 2 warelephants
GreekCityStates defend with 4 walls
Carthage win, taking Syracuse from GreekCityStates with 3 catapults, 6 hoplites, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 36
Casualties for Carthage: 1 cavalry, 4 hoplites and 1 warelephant
Casualties for GreekCityStates: 4 walls
Non Combat Move - Carthage
2 cavalrys moved from Igilgili to Thapsus
2 hoplites moved from Banasa to SZ 12
2 biremes and 2 hoplites moved from SZ 12 to SZ 11
2 hoplites moved from SZ 11 to Hispatis
1 hoplite moved from Gades to Hispatis
3 warelephants moved from Banasa to Siga
5 hoplites moved from Banasa to Tingis
Place Units - Carthage
1 bireme placed in SZ 12
2 hoplites placed in Banasa
3 cavalrys placed in Gades
1 bireme placed in SZ 32
1 hoplite placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 72 PUs; end with 73 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 71 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 68 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 71 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 74 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 77 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 catapult, 6 cavalrys, 1 leader, 2 phalanxs, 2 skirmishers and 2 warriors moved from Larissa to Athens
2 phalanxs and 2 warriors moved from Delphi to Athens
2 cavalrys moved from Thessalonica to Athens
Purchase Units - Macedonia
Trigger MACwarCollege: 1 leader gained by PlayerID named:Macedonia
Trigger MACwarWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 5 cavalrys, 1 phalanx and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 1 catapult, 8 cavalrys, 1 leader, 4 phalanxs, 2 skirmishers and 4 warriors
GreekCityStates defend with 8 archers, 3 cavalrys, 1 hoplite and 5 skirmishers
Units damaged: 1 leader owned by the Macedonia
4 phalanxs owned by the Macedonia, 1 leader owned by the Macedonia, 1 catapult owned by the Macedonia and 1 warrior owned by the Macedonia retreated to Larissa
GreekCityStates win with 6 archers remaining. Battle score for attacker is -13
Casualties for Macedonia: 8 cavalrys, 2 skirmishers and 3 warriors
Casualties for GreekCityStates: 2 archers, 3 cavalrys, 1 hoplite and 5 skirmishers
Non Combat Move - Macedonia
3 phalanxs, 2 skirmishers and 1 warrior moved from Dodona to Delphi
3 cavalrys and 1 phalanx moved from Sardica to Pella
3 cavalrys moved from Pella to Thessalonica
1 phalanx, 1 skirmisher and 3 warriors moved from Thessalonica to Larissa
Place Units - Macedonia
5 cavalrys, 1 leader and 1 warrior placed in Thessalonica
1 phalanx, 1 wall and 1 warrior placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover conscription
Activate Technology - Macedonia
Macedonia activating conscription
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -6 PUs; end with 39 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 41 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 44 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 archer and 1 hoplite moved from Phasis to Artaxata
Purchase Units - Bosporus
Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 1 PUs;
Combat - Bosporus
Battle in Artaxata
Bosporus attack with 1 archer and 1 hoplite
Armenia defend with 1 skirmisher
Bosporus win, taking Artaxata from Armenia with 1 archer and 1 hoplite remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Non Combat Move - Bosporus
3 archers and 3 hoplites moved from Pityus to Phasis
2 cataphracts moved from Sinda to Phasis
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to Pityus
1 cataphract moved from Theodesia to Azara
1 cavalry moved from Azara to Pityus
Place Units - Bosporus
3 archers and 1 cavalry placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 38 PUs; end with 39 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 37 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 37 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
Purchase Units - Pontus
Pontus buy 4 chariots; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Non Combat Move - Pontus
1 chariot moved from Sinope to Nicaea
2 chariots moved from Sinope to Heraclea Pontica
Place Units - Pontus
4 chariots placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 18 PUs; end with 18 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 19 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 warelephant moved from Amida to Ninive
1 hoplite moved from Seleucia to Ninive
1 cataphract moved from Amida to Satala
Seleucid take Satala from Armenia
1 cataphract moved from Satala to Gazaca
Seleucid take Gazaca from Armenia
1 catapult moved from Tarsus to SZ 61
1 catapult and 1 trireme moved from SZ 61 to SZ 62
1 catapult moved from SZ 62 to Salamis
1 flagship moved from SZ 64 to SZ 62
1 quadrireme moved from SZ 64 to SZ 62
Purchase Units - Seleucid
Seleucid buy 3 cataphracts and 8 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Ninive
Seleucid attack with 1 hoplite and 1 warelephant
Armenia defend with 1 horsearcher
Seleucid win, taking Ninive from Armenia with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Armenia: 1 horsearcher
Battle in SZ 62
Seleucid attack with 1 flagship, 1 quadrireme and 1 trireme
Egypt defend with 1 trireme
Seleucid win with 1 flagship, 1 quadrireme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Egypt: 1 trireme
Battle in Salamis
Seleucid attack with 1 catapult
Egypt defend with 1 chariot
Egypt win with no units remaining. Battle score for attacker is -1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 catapult
Non Combat Move - Seleucid
1 trireme moved from SZ 64 to SZ 62
1 phalanx moved from Attalia to SZ 62
1 phalanx and 1 trireme moved from SZ 62 to SZ 60
1 phalanx moved from SZ 60 to Sidon
1 hoplite moved from Sidon to Damascus
3 hoplites moved from Antioch to Sidon
1 cataphract moved from Amida to Emesa
5 cataphracts and 2 warelephants moved from Antioch to Sidon
2 biremes and 1 quinquereme moved from SZ 64 to SZ 61
Place Units - Seleucid
6 hoplites placed in Seleucia
1 hoplite placed in Seleucia
3 cataphracts and 1 hoplite placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 77 PUs; end with 77 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 71 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 unit repaired.
1 chariot moved from Jerusalem to Petra
Egypt take Petra from Seleucid
1 chariot moved from Jerusalem to Bostra
Egypt take Bostra from Seleucid
1 warelephant moved from Leptis Magna to Berenice
1 chariot moved from Alexandria to Siwa
1 chariot moved from Siwa to Berenice
2 chariots moved from Alexandria to Jerusalem
2 phalanxs moved from Alexandria to Memphis
1 archer moved from Jerusalem to Pharan
1 bireme, 1 flagship and 1 quadrireme moved from SZ 55 to SZ 66
Purchase Units - Egypt
Egypt buy 7 chariots; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
7 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 51 PUs; end with 51 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 50 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 49 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 48 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 46 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 49 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 archer moved from Cyropolis to Gazaca
1 archer moved from East to SZ 84
Purchase Units - Parthia
Parthia buy 3 cataphracts and 1 horsearcher; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Battle in Gazaca
Parthia attack with 1 archer
Seleucid defend with 1 cataphract
Seleucid win with no units remaining. Battle score for attacker is 0
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 cataphract
Non Combat Move - Parthia
2 cataphracts and 2 horsearchers moved from Persepolis to Susa
1 trireme moved from SZ 86 to SZ 85
1 trireme moved from SZ 85 to SZ 84
Place Units - Parthia
3 cataphracts and 1 horsearcher placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 26 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 29 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
3 cataphracts and 4 legionaires moved from Genua to Massilia
1 legionaire moved from Valentia to Tarraco
1 skirmisher moved from Valentia to Tarraco
1 cataphract moved from Valentia to Tarraco
3 legionaires moved from Castulo to Valentia
1 legionaire and 1 trireme moved from SZ 53 to SZ 66
1 legionaire moved from SZ 66 to Rhodos
1 bireme and 1 legionaire moved from SZ 53 to SZ 45
1 legionaire moved from SZ 45 to Dodona
2 legionaires and 2 skirmishers moved from Arretium to Genua
1 cataphract moved from Roma to Genua
4 legionaires and 1 skirmisher moved from Croton to Tarentum
5 legionaires moved from Capua to Croton
2 legionaires and 2 skirmishers moved from Roma to Capua
2 legionaires and 1 skirmisher moved from Roma to Arretium
Purchase Units - RomanRepublic
Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 3 cataphracts, 4 legionaires and 3 skirmishers; Remaining resources: 2 techTokens; 1 PUs;
Combat - RomanRepublic
Battle in Dodona
Battle in Rhodos
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 1 legionaire and 1 skirmisher
AI_Barbarians defend with 1 warrior
RomanRepublic win, taking Dodona from Macedonia, taking Rhodos from Seleucid, taking Tarraco from AI_Neutral with 1 cataphract, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 cataphract, 1 legionaire and 1 skirmisher placed in Valentia
2 cataphracts, 3 legionaires, 2 skirmishers and 1 wall placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 64 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 57 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 60 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 63 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 archer, 1 cavalry, 1 hoplite and 2 skirmishers moved from Sparta to Corinth
6 archers moved from Athens to Corinth
1 bireme moved from SZ 23 to SZ 20
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 hoplite and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
Carthage win with 1 cavalry remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer, 1 hoplite and 3 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 27 PUs; end with 27 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 25 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 23 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 26 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 cavalry moved from Sardis to Tavium
Pergamon take Pessinus from AI_Neutral
Pergamon take Tavium from Pontus
1 skirmisher moved from Halicarnassus to Attalia
1 spearman moved from Sardis to Attalia
1 phalanx moved from Sardis to Attalia
2 cavalrys moved from Halicarnassus to Sardis
1 skirmisher moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 cavalry, 2 skirmishers and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 phalanx, 1 skirmisher and 1 spearman
Seleucid defend with 1 hoplite
Pergamon win, taking Attalia from Seleucid with 1 phalanx, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Pergamon
3 spearmen moved from Pergamum to Sardis
Place Units - Pergamon
1 cavalry, 2 skirmishers and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 32 PUs; end with 32 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 32 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
1 unit repaired.
3 cavalrys, 5 hoplites, 1 leader and 4 phalanxs moved from Corduba to Castulo
1 warelephant moved from Syracuse to SZ 38
4 hoplites moved from Syracuse to SZ 40
1 catapult moved from Syracuse to SZ 40
1 catapult moved from Syracuse to SZ 38
1 hoplite moved from Syracuse to SZ 38
1 bireme and 1 hoplite moved from SZ 38 to SZ 41
1 hoplite moved from SZ 41 to Leptis Magna
1 catapult, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 38 to SZ 41
1 catapult and 1 warelephant moved from SZ 41 to Berenice
2 hoplites and 1 quadrireme moved from SZ 40 to SZ 41
2 hoplites moved from SZ 41 to Berenice
1 catapult, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 40 to SZ 52
1 catapult and 2 hoplites moved from SZ 52 to Cyrene
Purchase Units - Carthage
Carthage buy 3 cavalrys, 1 hoplite, 1 quadrireme and 1 quinquereme; Remaining resources: 3 techTokens; 13 PUs;
Combat - Carthage
Battle in Cyrene
Battle in Leptis Magna
Battle in Berenice
Carthage attack with 1 catapult, 2 hoplites and 1 warelephant
Egypt defend with 1 chariot and 1 warelephant
Egypt win, taking Cyrene from Egypt, taking Leptis Magna from Egypt with 1 warelephant remaining. Battle score for attacker is -25
Casualties for Carthage: 1 catapult, 2 hoplites and 1 warelephant
Casualties for Egypt: 1 chariot
Battle in Castulo
Carthage attack with 3 cavalrys, 5 hoplites, 1 leader and 4 phalanxs
RomanRepublic defend with 1 legionaire
Carthage win, taking Castulo from RomanRepublic with 3 cavalrys, 5 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Carthage
3 hoplites moved from Hispatis to Corduba
3 cavalrys moved from Gades to Corduba
2 biremes moved from SZ 11 to SZ 12
2 hoplites moved from Banasa to SZ 12
1 hoplite moved from Tingis to SZ 12
3 biremes and 3 hoplites moved from SZ 12 to SZ 11
3 hoplites moved from SZ 11 to Hispatis
3 warelephants moved from Siga to Cartenna
2 cavalrys moved from Thapsus to Sabrata
1 phalanx moved from Syracuse to Messana
1 hoplite moved from Carthago to SZ 32
1 bireme and 1 hoplite moved from SZ 32 to SZ 24
1 hoplite moved from SZ 24 to Aleria
Place Units - Carthage
3 cavalrys placed in Gades
1 quadrireme and 1 quinquereme placed in SZ 36
1 hoplite placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 80 PUs; end with 93 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 92 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 90 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 93 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 96 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 99 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Macedonia
1 unit repaired.
1 skirmisher moved from Larissa to Athens
Macedonia take Athens from GreekCityStates
1 cavalry moved from Thessalonica to Sardica
1 warrior moved from Pella to Sardica
1 skirmisher moved from Apollonia to Dodona
1 cavalry moved from Thessalonica to Dodona
1 cavalry moved from Thessalonica to Dodona
1 skirmisher moved from Nicaea to Pessinus
Purchase Units - Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Trigger MACconscriptionWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 cavalry, 2 skirmishers and 5 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Sardica
Macedonia attack with 1 cavalry and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Sardica from AI_Barbarians with 1 cavalry and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Dodona
Macedonia attack with 2 cavalrys and 1 skirmisher
RomanRepublic defend with 1 legionaire
Macedonia win, taking Dodona from RomanRepublic with 2 cavalrys and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Battle in Pessinus
Macedonia attack with 1 skirmisher
Pergamon defend with 1 skirmisher
Macedonia win, taking Pessinus from Pergamon with 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Non Combat Move - Macedonia
3 phalanxs, 2 skirmishers and 1 warrior moved from Delphi to Athens
1 catapult, 1 leader, 5 phalanxs and 4 warriors moved from Larissa to Athens
1 leader and 1 warrior moved from Thessalonica to Larissa
2 cavalrys moved from Thessalonica to Larissa
2 warriors moved from Apollonia to Pella
3 cavalrys moved from Thessalonica to Larissa
Place Units - Macedonia
1 wall and 2 warriors placed in Apollonia
1 cavalry, 3 skirmishers and 3 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 54 PUs; end with 54 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 49 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 50 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 53 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Bosporus
2 archers, 2 cavalrys and 1 hoplite moved from Phasis to Artaxata
1 cataphract moved from Phasis to Artaxata
Purchase Units - Bosporus
Bosporus buy 3 archers and 2 cavalrys; Remaining resources: 1 techTokens; 1 PUs;
Combat - Bosporus
Battle in Artaxata
Bosporus attack with 2 archers, 1 cataphract, 2 cavalrys and 1 hoplite
Armenia defend with 1 horsearcher, 2 skirmishers and 2 spearmen
Armenia win with no units remaining. Battle score for attacker is -19
Casualties for Armenia: 1 horsearcher, 2 skirmishers and 2 spearmen
Casualties for Bosporus: 2 archers, 1 cataphract, 2 cavalrys and 1 hoplite
Non Combat Move - Bosporus
3 archers and 1 cavalry moved from Pityus to Phasis
1 cataphract moved from Azara to Pityus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to Pityus
1 cavalry moved from Theodesia to Azara
Place Units - Bosporus
3 archers and 2 cavalrys placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover triremes
Activate Technology - Bosporus
Bosporus activating triremes
Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 35 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 30 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 32 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pontus
2 chariots moved from Heraclea Pontica to Attalia
2 chariots moved from Nicaea to Attalia
2 chariots moved from Sinope to Tavium
Purchase Units - Pontus
Pontus buy 3 chariots; Remaining resources: 1 techTokens; 1 PUs;
Combat - Pontus
Battle in Attalia
Pontus attack with 4 chariots
Pergamon defend with 1 phalanx, 1 skirmisher and 1 spearman
Pontus win, taking Attalia from Pergamon with 2 chariots remaining. Battle score for attacker is 6
Casualties for Pontus: 2 chariots
Casualties for Pergamon: 1 phalanx, 1 skirmisher and 1 spearman
Battle in Tavium
Pontus attack with 2 chariots
Pergamon defend with 1 cavalry
Pontus win, taking Tavium from Pergamon with 1 chariot remaining. Battle score for attacker is 0
Casualties for Pontus: 1 chariot
Casualties for Pergamon: 1 cavalry
Non Combat Move - Pontus
2 chariots moved from Sinope to Nicaea
1 trireme moved from SZ 78 to SZ 76
Place Units - Pontus
3 chariots placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover conscription
Activate Technology - Pontus
Pontus activating conscription
Turn Complete - Pontus
Pontus collect 21 PUs; end with 22 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 23 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
8 cataphracts, 8 hoplites, 1 leader, 6 phalanxs and 3 warelephants moved from Sidon to Jerusalem
1 hoplite moved from Damascus to Bostra
1 cataphract moved from Emesa to Bostra
1 cataphract moved from Antioch to Bostra
2 cataphracts moved from Antioch to Jerusalem
1 hoplite moved from Antioch to SZ 61
1 bireme and 1 hoplite moved from SZ 61 to SZ 62
1 hoplite moved from SZ 62 to Salamis
Purchase Units - Seleucid
Seleucid buy 3 cataphracts, 3 hoplites and 3 phalanxs; Remaining resources: 2 techTokens; 1 PUs;
Combat - Seleucid
Battle in Bostra
Seleucid attack with 2 cataphracts and 1 hoplite
Egypt defend with 1 chariot
Seleucid win, taking Bostra from Egypt with 1 cataphract remaining. Battle score for attacker is -9
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Salamis
Battle in Jerusalem
Seleucid attack with 10 cataphracts, 8 hoplites, 1 leader, 6 phalanxs and 3 warelephants
Egypt defend with 4 archers, 9 chariots, 1 leader, 5 phalanxs and 3 warelephants
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Salamis from Egypt, taking Jerusalem from Egypt with 3 phalanxs and 3 warelephants remaining. Battle score for attacker is -2
Casualties for Egypt: 4 archers, 9 chariots, 1 leader, 5 phalanxs and 3 warelephants
Casualties for Seleucid: 10 cataphracts, 8 hoplites, 1 leader and 3 phalanxs
Non Combat Move - Seleucid
1 trireme moved from SZ 60 to SZ 61
1 hoplite moved from Ninive to Gazaca
1 warelephant moved from Ninive to Seleucia
1 cataphract moved from Seleucia to Amida
Place Units - Seleucid
2 hoplites and 3 phalanxs placed in Seleucia
3 cataphracts and 1 hoplite placed in Antioch
Seleucid undo move 2.
Seleucid undo move 1.
1 cataphract, 2 hoplites and 2 phalanxs placed in Seleucia
2 cataphracts and 1 hoplite placed in Antioch
1 phalanx placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 77 PUs; end with 78 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 74 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 75 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 78 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Egypt
1 warelephant moved from Berenice to Leptis Magna
1 bireme, 1 flagship and 1 quadrireme moved from SZ 66 to SZ 55
Purchase Units - Egypt
Egypt buy 7 chariots; Remaining resources: 1 techTokens; 7 PUs;
Combat - Egypt
Battle in Leptis Magna
Egypt attack with 1 warelephant
Carthage defend with 1 hoplite
Carthage win with no units remaining. Battle score for attacker is -3
Casualties for Carthage: 1 hoplite
Casualties for Egypt: 1 warelephant
Non Combat Move - Egypt
7 chariots moved from Alexandria to Paraetonium
1 phalanx moved from Memphis to Alexandria
Place Units - Egypt
7 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 30 PUs; end with 37 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 35 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 38 PUs