That file didn’t work for me either:
312b34ae-7025-4092-bc12-ce183fbbb1f0-Screenshot 2025-08-03 at 8.16.50 AM.png Screenshot 2025-08-03 at 8.16.50 AM
I never used the arrows, as I didn’t have trouble recognizing the pieces.
It sounds like many of the issues could be resolved with a better map file - more condensed, and more contrast.
Sample small module…
[attachment deleted by admin]
Geez, it mangled the heck out of it…the real image was a bit smaller and much more crisp.
Do you have a file we can try out ourselves?
No module yet, I was just sampling the images. I was shrinking some unit graphics I made originally for AAE waaaaay back when and then I used the board from Battlemap. I didn’t get permission to lift it though so I don’t think it’s right for me to repackage some else’s work. It’s the scale of the units and board I was most looking to get feedback on. I’m not a graphic artist so the creation of a similarly-sized map file is still of concern. Anyone here an amateur map creator?
Mot
That’s a great map, Mot. The units are distinctly a different color, but ultimately differentiable from both landscape and foreign nationals. As for size of unit vs territory, the only real thing you have to worry about is making sure that you can fit at least 3 different types of units for two different nations comfortably on a territory.
That’s a great map, Mot. The units are distinctly a different color, but ultimately differentiable from both landscape and foreign nationals. As for size of unit vs territory, the only real thing you have to worry about is making sure that you can fit at least 3 different types of units for two different nations comfortably on a territory.
Agreed. I’ve shrunk down the unit images a bit more, and they are about as small as I’m willing to make them now (I want to actually be able to tell what ind of unit they are. What do you think about a 20% to 25% increase in the size of the map from what is currently used in Battlemap? It should help give a bit more wiggle-room for the units.
Mot
I think people want a SMALLER map, so you can see more on screen at once - makes it easier to plan if you can see the full picture.
I apologize for not being more clear in my question. The sample map I posted was the Battlemap one. I was asking if increasing that one (which everyone here seems to think is a good size) by 25% would still fall in the acceptable range. It would probably still be 80% smaller than the most commonly used AAR module map that DP created.
Mot
For anyone interested, the tear-off-the-top feature discussed before has been added to the 1.3 alpha release avaliable on my MapView support forum.
Mot
Thanks, I’ll check it out.
Features requested:
Thanks for the suggestions. Just to update those who only surf this site, here are the updates as of 1.3.15:
1. Speeded up the load time
2. Decreased memory footprint of MapView when using large/long games by pushing inactive objects to disk.
3. Changed the behavior of arrow dragging.
4. Removed unused Help menu items.
5. Update links jumped to via some of the Help menu items.
6. Added a cursor change behavior when hovering over a clickable region of a unit (AKA hotspot).
7. Open Game dialog changed to default to currently-used MapView file extensions. Older extensions are still present for backwards-compatibility.
8. Fixed the Undo/Redo crash that happens if either is invoked while there is no current game.
9. Removed the default OK behavior whenever editing a potentially multi-line field.
10. Added mouse-based map navigation AKA “panning”. Hold CTRL while left-clicking on the map to pan the map in various directions.
11. Changed drag-drop behavior of units.
12. Changed inplementation of arrow anchors to avoid having to define end point images. (Alot of DP’s modules just used a completetly transparent image for this, which is what game me the idea).
13. The “Install Module” feature now handles both mvm and udm type modules.
14. Added the ability to tear off units in a stack during a drag-drop. Previously to move 3 units out of a stack of 10 you would first Right-Click and select Split 3 and then grab the new mini-stack of three and drag-drop to a new location. Now you can do this in one step. Press the numeric key that represents the number of units you want to tear off the top (three in this example) and then start a drag-drop operation. 3 units will be dragged off to be placed where you want!
Sounds great! Can’t wait to try it in my next game.
For anyone interested in a SMALL AAR module, download the module here:
http://www.motcreations.com/downloads/aarsmall.udm
It requires 1.3.18 which is here:
http://www.motcreations.com/downloads/mcmv1318.exe
(Put it in the directory your current MapView sits)
Feedback please.
Mot
Looks pretty sweet. However, I notice that the game board is empty, and the only units available are Germany’s - I assume this is awaiting further development?
I like the click-dragging however.
IMO the only thing lacking from Battlemap is the tracking of total IPC production, and total unit values for each power. At least that’s what I miss.
But the # dragging feature is sweet!
@froodster:
IMO the only thing lacking from Battlemap
Mapview?
I’m sure that’s what he meant.
I’ll have the other nationalities done tonight or tomorrow night (Lost is on afterall)…
Mot
Not to mention the puck drops for the Stanley Cup Playoffs!
All units, arrows, nationalities are in place. I have not done the initial setup just yet, I’d like to get feedback on the sizes and colors of everything first.
Please let me know!
Mot