Pete (Axis) vs Simon33 (Allies, with tech advanced USSR)

  • '19 '17 '16

    Seems like I miscalculated somewhat there. No scramble.

    @-Pete:

    also how do you roll in the forum :?

    Like this:

    “:“dice 1d6”:”

    without the double quotes. Obviously for two six sided dice, write 2d6. Not sure how you can roll dice at different attack strengths but there is a way.


  • @simon33:

    Seems like I miscalculated somewhat there. No scramble.

    @-Pete:

    also how do you roll in the forum :?

    Like this:

    “:“dice 1d6”:”

    without the double quotes. Obviously for two six sided dice, write 2d6. Not sure how you can roll dice at different attack strengths but there is a way.

    thanks much appreciated


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                2 tactical_bombers moved from Southern Italy to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Southern Italy to Norway
                1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Germany to 113 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 armour and 3 mech_infantrys moved from Western Germany to Holland Belgium
                1 armour moved from Smolensk to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans win, taking Norway from Americans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 armour and 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
                    British defend with 1 destroyer and 2 transports; Americans defend with 1 cruiser, 2 destroyers and 1 transport
                    Germans win with 1 bomber, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 2 transports
                    Casualties for Americans: 1 cruiser, 2 destroyers and 1 transport

    Non Combat Move - Germans
                1 bomber and 3 fighters moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Norway to 113 Sea Zone
                2 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Yugoslavia
                6 armour and 2 mech_infantrys moved from Bryansk to Smolensk
                3 artilleries moved from Russia to Smolensk
                4 artilleries moved from Volgograd to Rostov
                1 armour moved from Kazakhstan to Rostov
                1 armour moved from Caucasus to Bryansk
                1 armour moved from Timguska to Samara
                1 transport moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Russia
                1 fighter could not land in 113 Sea Zone and was removed

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    triplea_38167_Ger8.tsvg


  • I think I made an illegal move: the fighter that attacked norway didn’t have a place to land. I tested sending it against 110 and it would not allow me to, but it did allow me to attack norway. I thought that it was maybe able to land in denmark…

    how do you think we should handle this? your call

  • '19 '17 '16

    @-Pete:

    I think I made an illegal move: the fighter that attacked norway didn’t have a place to land. I tested sending it against 110 and it would not allow me to, but it did allow me to attack norway. I thought that it was maybe able to land in denmark…

    how do you think we should handle this? your call

    It didn’t affect the result and you ultimately lost the plane. I guess you can edit it back to Bonn.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                Russians has no rockets to fire
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans

    Combat - Russians

    Non Combat Move - Russians
                3 artilleries and 4 infantry moved from Archangel to Belarus
                8 infantry moved from Siberia to Amur
                2 aaGuns and 10 infantry moved from Korea to Amur

    Turn Complete - Russians

    triplea_38167_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                Russians has no rockets to fire
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans

    Combat - Russians

    Non Combat Move - Russians
                3 artilleries and 4 infantry moved from Archangel to Belarus
                8 infantry moved from Siberia to Amur
                2 aaGuns and 10 infantry moved from Korea to Amur

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 2 transports
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_38167_Rus8.tsvg

  • '19 '17 '16

    Edited to add an attack on the undefended TTs. Scramble couldn’t hit the sub.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 22 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
                1 fighter moved from 22 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    triplea_38167_Jap8.tsvg


  • submerge brit sub off kwantung?

  • '19 '17 '16

    Interesting. Fight round one.

    Reverse OOL: Keep fighters, sub (submerge round two if still alive), BB then Max D.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 22 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
                1 fighter moved from 22 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    triplea_38167_Jap8.tsvg


  • got way better than expected with the subs. care to change your OOL?

  • '19 '17 '16

    No, I reckon I’ll stick with it. I was assuming I’d lose the ships and that still applies, more surely actually.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 22 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
                1 fighter moved from 22 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 1 bomber, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers remaining. Battle score for attacker is 69
                    Casualties for Japanese: 2 carriers
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    Non Combat Move - Japanese
                1 aaGun and 3 infantry moved from Marianas to 22 Sea Zone
                1 bomber moved from 20 Sea Zone to Japan
                1 aaGun, 3 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
                1 aaGun and 3 infantry moved from 6 Sea Zone to Japan
                5 fighters moved from 20 Sea Zone to Manchuria
                3 tactical_bombers moved from 20 Sea Zone to Manchuria
                2 tactical_bombers moved from 20 Sea Zone to Kiangsu
                3 infantry moved from Shantung to Kiangsu

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                1 artillery and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,4,5
                Japanese collect 23 PUs (2 lost to blockades); end with 23 PUs total

    triplea_38167_Jap8.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from Midway to Korea
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                2 artilleries and 3 infantry moved from Archangel to Novgorod

    triplea_38167_Ame8.tsvg

  • '19 '17 '16

    Submerge SZ20?

    2 subs on 5
    bomber on Cruiser

  • '19 '17 '16

    Oh and if the subs hit in SZ20 do you want to take it on the Cruiser?


  • submerge

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from Midway to Korea
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                2 artilleries and 3 infantry moved from Archangel to Novgorod

    Combat - Americans
                Americans creates battle in territory 10 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 submarines and 1 transport
                    Japanese defend with 2 transports
                    Americans win, taking 6 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Korea
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Korea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 1 cruiser and 5 submarines
                    5 submarines owned by the Japanese Submerged
                    Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in Novgorod
                    Americans attack with 2 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Americans win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from Finland to Karelia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
                1 fighter moved from Eastern United States to Iceland
                1 artillery and 1 infantry moved from Southeast Mexico to Central America
                1 artillery and 2 infantry moved from Central United States to Southeast Mexico
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from 20 Sea Zone to Kwangsi
                2 fighters moved from Korea to Amur

    Place Units - Americans
                1 armour, 2 artilleries and 3 infantry placed in Central United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_38167_Ame8.tsvg

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