Pete (Axis) vs Simon33 (Allies, with tech advanced USSR)


  • so I rolled 2 tech dice and missed, but then changed my mind about the buy. I’ll reload and roll 2 again, and if I miss again i’ll use that file, if not, I’ll reload til I have the same result as 1st time.


  • also how do you roll in the forum :?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                2 tactical_bombers moved from Southern Italy to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Southern Italy to Norway
                1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Germany to 113 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 armour and 3 mech_infantrys moved from Western Germany to Holland Belgium
                1 armour moved from Smolensk to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians

    triplea_38167_Ger8.tsvg


  • scramble 110?

  • '19 '17 '16

    Seems like I miscalculated somewhat there. No scramble.

    @-Pete:

    also how do you roll in the forum :?

    Like this:

    “:“dice 1d6”:”

    without the double quotes. Obviously for two six sided dice, write 2d6. Not sure how you can roll dice at different attack strengths but there is a way.


  • @simon33:

    Seems like I miscalculated somewhat there. No scramble.

    @-Pete:

    also how do you roll in the forum :?

    Like this:

    “:“dice 1d6”:”

    without the double quotes. Obviously for two six sided dice, write 2d6. Not sure how you can roll dice at different attack strengths but there is a way.

    thanks much appreciated


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                2 tactical_bombers moved from Southern Italy to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Southern Italy to Norway
                1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Germany to 113 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 armour and 3 mech_infantrys moved from Western Germany to Holland Belgium
                1 armour moved from Smolensk to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans win, taking Norway from Americans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 armour and 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
                    British defend with 1 destroyer and 2 transports; Americans defend with 1 cruiser, 2 destroyers and 1 transport
                    Germans win with 1 bomber, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 2 transports
                    Casualties for Americans: 1 cruiser, 2 destroyers and 1 transport

    Non Combat Move - Germans
                1 bomber and 3 fighters moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Norway to 113 Sea Zone
                2 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Yugoslavia
                6 armour and 2 mech_infantrys moved from Bryansk to Smolensk
                3 artilleries moved from Russia to Smolensk
                4 artilleries moved from Volgograd to Rostov
                1 armour moved from Kazakhstan to Rostov
                1 armour moved from Caucasus to Bryansk
                1 armour moved from Timguska to Samara
                1 transport moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Russia
                1 fighter could not land in 113 Sea Zone and was removed

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    triplea_38167_Ger8.tsvg


  • I think I made an illegal move: the fighter that attacked norway didn’t have a place to land. I tested sending it against 110 and it would not allow me to, but it did allow me to attack norway. I thought that it was maybe able to land in denmark…

    how do you think we should handle this? your call

  • '19 '17 '16

    @-Pete:

    I think I made an illegal move: the fighter that attacked norway didn’t have a place to land. I tested sending it against 110 and it would not allow me to, but it did allow me to attack norway. I thought that it was maybe able to land in denmark…

    how do you think we should handle this? your call

    It didn’t affect the result and you ultimately lost the plane. I guess you can edit it back to Bonn.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                Russians has no rockets to fire
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans

    Combat - Russians

    Non Combat Move - Russians
                3 artilleries and 4 infantry moved from Archangel to Belarus
                8 infantry moved from Siberia to Amur
                2 aaGuns and 10 infantry moved from Korea to Amur

    Turn Complete - Russians

    triplea_38167_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                Russians has no rockets to fire
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans

    Combat - Russians

    Non Combat Move - Russians
                3 artilleries and 4 infantry moved from Archangel to Belarus
                8 infantry moved from Siberia to Amur
                2 aaGuns and 10 infantry moved from Korea to Amur

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 2 transports
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_38167_Rus8.tsvg

  • '19 '17 '16

    Edited to add an attack on the undefended TTs. Scramble couldn’t hit the sub.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 22 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
                1 fighter moved from 22 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    triplea_38167_Jap8.tsvg


  • submerge brit sub off kwantung?

  • '19 '17 '16

    Interesting. Fight round one.

    Reverse OOL: Keep fighters, sub (submerge round two if still alive), BB then Max D.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 22 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
                1 fighter moved from 22 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    triplea_38167_Jap8.tsvg


  • got way better than expected with the subs. care to change your OOL?

  • '19 '17 '16

    No, I reckon I’ll stick with it. I was assuming I’d lose the ships and that still applies, more surely actually.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 22 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
                1 fighter moved from 22 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 1 bomber, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers remaining. Battle score for attacker is 69
                    Casualties for Japanese: 2 carriers
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    Non Combat Move - Japanese
                1 aaGun and 3 infantry moved from Marianas to 22 Sea Zone
                1 bomber moved from 20 Sea Zone to Japan
                1 aaGun, 3 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
                1 aaGun and 3 infantry moved from 6 Sea Zone to Japan
                5 fighters moved from 20 Sea Zone to Manchuria
                3 tactical_bombers moved from 20 Sea Zone to Manchuria
                2 tactical_bombers moved from 20 Sea Zone to Kiangsu
                3 infantry moved from Shantung to Kiangsu

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                1 artillery and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,4,5
                Japanese collect 23 PUs (2 lost to blockades); end with 23 PUs total

    triplea_38167_Jap8.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from Midway to Korea
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                2 artilleries and 3 infantry moved from Archangel to Novgorod

    triplea_38167_Ame8.tsvg

Suggested Topics

  • 34
  • 47
  • 253
  • 43
  • 30
  • 137
  • 57
  • 220
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.9k

Users

40.6k

Topics

1.8m

Posts